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Runescape Magic Config
--Credits--
90%
10% pur3frostyx3 for newer jagex id's
Code:
Spell Magic Level Required Runes Needed --Xp-- Max Hit Effect
Wind Strike 1 1 Air, 1 Mind 5.5 2 A basic Air missile
Confuse 3 3 Water, 2 Earth, 1 Body 13 - Reduces your opponent's attack by 5%
Water Strike 5 1 Water, 1 Air, 1 Mind 7.5 4 A basic Water missile
Enchant Lvl-1 Jewelry 7 1 Water, 1 Cosmic 17.5 - Enchants Sapphire Jewelry
Earth Strike 9 2 Earth, 1 Air, 1 Mind 9.5 6 A basic Earth missile
Weaken 11 3 Water, 2 Earth, 1 Body 21 - Reduces your opponent's strength by 5%
Fire Strike 13 3 Fire, 2 Air, 1 Mind 11.5 8 A basic Fire missile
Bones to Bananas 15 2 Earth, 2 Water, 1 Nature 25 - Changes any bones into bananas
Wind Bolt 17 2 Air, 1 Chaos 13.5 9 A low level Air missile
Curse 19 2 Water, 3 Earth, and 1 Body 29 - Reduces your opponent's defense by 5%
Bind 20 3 Earth, 3 Water, 2 Nature 30 - Stops for 5 seconds
Low Level Alchemy 21 3 Fire, 1 Nature 31 - Turns an item into the amount of gold when bought from a general store
Water Bolt 23 2 Water, 2 Air, 1 Chaos 16.5 10 A low level water missile
Varrock Teleport 25 1 Fire, 3 Air, 1 Law 35 - Teleports you to Varrock
Enchant Lvl-2 Jewelry 27 3 Air, 1 Cosmic 37 - enchants emerald jewelry
Earth Bolt 29 3 Earth, 2 Air, 1 Chaos 19.5 11 A low level Earth missile
Lumbridge Teleport 31 1 Earth, 3 Air, 1 Law 41 - Teles you to Lumbridge
Telekinetic Grab 33 1 Air, 1 Law 43 - Take an item you can't reach
Fire Bolt 35 4 Fire, 3 Air, 1 Chaos 22.5 12 A low level Fire missile
Falador Teleport 37 1 Water, 3 Air, 1 Law 48 - Teles you to Falador
Crumble Undead 39 2 Earth, 2 Air, 1 Chaos 24.5 15 Hits skeletons, ghosts, and zombies hard
Wind Blast 41 3 Air, 1 Death 25.5 13 A medium level air missile
Superheat Item 43 4 Fire, 1 Nature 53 - Smelt ore
Camelot Teleport* 45 5 Air, 1 Law 55.5 - Teles you to Camelot
Water Blast 47 3 Water, 3 Air, 1 Death 28.5 14 A medium level Water missile
Enchant Lvl-3 Jewelry 49 5 Fire, 1 Cosmic 59 - enchants ruby jewelry
Iban Blast* 50 5 Fire, 1 Death, Staff of Iban 30 25 A strong missile attack
Snare* 50 4 Earth, 4 Water, 3 Nature 60 2 Stop your opponenent for 10 seconds
Magic Dart* 50 1 Death, 4 Mind, Slayer's staff 30 19 slay Turoths and Kurasks
Ardougne Teleport* 51 2 Water, 2 Law 61 - Teles you to Ardougne (must have completed Plague City quest)
Earth Blast 53 4 Earth, 3 Air, 1 Death 31.5 15 A medium level earth missile
High Level Alchemy 55 5 Fire, 1 Nature 65 - Turn an item into gold at a higher rate.
Charge Water Orb* 56 30 Water, 3 Cosmic, Orb 66 - cast on a water obelisk
Enchant Lvl-4 Jewelry 57 10 Earth, 1 Cosmic 67 - enchant diamond Jewelry
Watchtower Teleport* 58 2 Earth, 2 Law 68 - Teles you to the Watchtower
Fire Blast 59 5 Fire, 4 Air, 1 Death 34.5 16 A medium level fire missile
Charge Earth Orb* 60 30 Earth, 3 Cosmic, Orb 70 - cast on an earth obelisk
Bones to Peaches* 60 4 Water, 4 Earth, 2 Nature 35.5 - Changes bones to peaches
Saradomin Strike* 60 2 Fire, 2 Blood, 4 Air, "Sara" 35 20 Summons the power of Saradomin
Claws of Guthix* 60 1 Fire, 2 Blood, 4 Air, "Guth" 35 20 Summons the power of Guthix
Flames of Zamorak* 60 4 Fire, 2 Blood, 1 Air, "Zammy" 35 20 Summons the power of Zamorak
Trollheim Teleport* 61 2 Fire, 2 Law 68 - Teles you to Trollheim
Wind Wave* 62 5 Air, 1 Blood 36 17 A high level air missile
Charge Fire Orb* 63 30 Fire, 3 Cosmic, Orb 73 - cast on a fire obelisk
Ape Atoll Teleport* 64 2 Water, 2 Fire, 2 Law, Banana 74 - Teles you to Ape Atoll
Water Wave* 65 7 Water, 5 Air, 1 Blood 37.5 18 A high level water missile
Charge Air Orb* 66 30 Air, 3 Cosmic, Orb 76 - Needs to be cast on an air obelisk
Vulnerability* 66 5 Earth, 5 Water, 1 Soul 76 - Reduces your opponent's defense by 10%
Enchant Lvl-5 Jewelry* 68 15 Water, 15 Earth, 1 Cosmic 78 - enchants dragonstone jewelry
Earth Wave* 70 7 Earth, 5 Air, 1 Blood 40 19 A high level Earth missile
Enfeeble* 73 8 Earth, 8 Water, 1 Soul 83 - Reduces your opponent's strength by 10%
Teleother Lumbridge* 74 1 Soul, 1 Law and 1 Earth 84 - Teleports Target to Lumbridge
Fire Wave* 75 7 Fire, 5 Air, 1 Blood 42.5 20 A high level Fire missile
Entangle* 79 5 Earth, 5 Water, 4 Nature 89 - Holds your opponent for 15 seconds
Stun* 80 12 Earth, 12 Water, 1 Soul 90 - Reduces your opponent's attack by 10%
Charge* 80 3 Fire, 3 Blood, 3 Air 180 - Temporarily increases the power of arena spells
Teleother Falador* 82 1 Soul, 1 Law and 1 Water 92 - Teles Target to Falador
Enchant Lvl-6 Jewelry* 87 20 Earth, 20 Fire, 1 Cosmic 97 - enchants Onyx jewelry
Teleother Camelot* 90 2 Soul, 1 Law 100 - Teles Target to Camelot
Ancients*
Smoke rush* 50 2 Chaos, 2 Death, 1 Fire, 1 Air 30 15 Poisons target
Shadow rush* 52 2 Chaos, 2 Death, 1 Air, 1 Soul 31 16 Reduces target's attack by 10%
Paddewwa teleport* 54 2 Law, 1 Fire, 1 Air 64 - Tele to Edge Dungeon
Blood rush* 56 2 Chaos, 2 Death, 1 Blood 33 17 You heal 25% of the damage dealt to target
Ice rush* 58 2 Chaos, 2 Death, 2 Water 34 18 Stops for 5 secs
Senntisten teleport* 60 2 Law, 1 Soul 70 - Tele west of Digsite
Smoke burst* 62 4 Chaos, 2 Death, 2 Fire, 2 Air 36 19 Multi-target poison target
Shadow burst* 64 4 Chaos, 2 Death, 2 Air, 2 Soul 37 20 Multi-target reduces attack of targetby 10%
Kharyrll teleport* 66 2 Law, 1 Blood 76 - Teleport to Canifis
Blood burst* 68 4 Chaos, 2 Death, 2 Blood 39 21 Multi-target you heal 25% of the damage dealt to target
Ice burst* 70 4 Chaos, 2 Death, 4 Water 40 22 Multi-target spell,stops target(s) from moving for 10 secs
Lassar teleport* 72 2 Law, 4 Water 82 - Teleport to Ice Mountain
Smoke blitz* 74 2 Death, 2 Blood, 2 Fire, 2 Air 42 23 Poisons target (4 damage poison)
Shadow blitz* 76 2 Death, 2 Blood, 2 Air, 2 Soul 43 24 Reduces target's attack by 10%
Dareeyak teleport* 78 2 Law, 3 Fire, 2 Air 88 - Teleport to Wilderness (level 22), ruins west of Bandit Camp
Blood blitz* 80 2 Death, 4 Blood 45 25 You heal 25% of the damage dealt to target
Ice blitz* 82 2 Death, 2 Blood, 3 Water 46 26 Stops target from moving for 15 secs
Carrallangar teleport* 84 2 Law, 2 Soul 94 - Teleport to Wilderness graveyard (northwest of Chaos Temple)
Smoke barrage* 86 4 Death, 2 Blood, 4 Air, 4 Fire 48 27 Multi-target spell, poisons your target(s) (4 damage poison)
Shadow barrage* 88 4 Death, 2 Blood, 4 Air, 3 Soul 49 28 Multi-target spell, reduces attack of target(s) by 10%
Annakarl teleport* 90 2 Law, 1 Blood 100 - Teleport to Wilderness Demonic Ruins (furthest northeast area of F2P Wilderness)
Blood barrage* 92 4 Death, 4 Blood, 1 Soul 51 29 Multi-target spell, you heal 25% of the damage dealt to target(s)
Ice barrage* 94 4 Death, 2 Blood,6 Water 52 30 Multi-target spell, stops target(s) from moving for 20 secs
Ghorrock teleport* 96 2 Law, 8 Water 106 - Teleport to Wilderness level 44 Ice Plateau
Lunar*
Lunar Home Teleport* N/A N/A N/A Teleports you to Lunar Isle. Takes 30 Minutes to recharge.
Bake Pie* 65 1 Astral, 4 Water, 5 Fire 60 Bake pies without a stove still gives cooking xp
Cure Plant* 66 1 Astral, 8 Earth 60 Cures disease on farming patch
Monster Examine* 66 1 Astral, 1 Cosmic, 1 Mind 61 Tells you the monsters Hitpoints, maximum hit, if poison effects them, and if they are a slayer monster.
NPC Contact* 67 1 Astral, 2 Air, 1 Cosmic 63 Speak with varied NPCs including all 5 slayer masters
Cure Other* 68 1 Astral, 10 Earth, 1 Law 65 Cure poisoned players
Humidify* 68 1 Astral, 3 Water, 1 Fire 65 Fills all vessels in your inventory with water.
Moonclan Teleport* 69 2 Astral, 2 Earth, 1 Law 66 Teleports you to Moonclan Island
Tele Group Moonclan* 70 2 Astral, 4 Earth, 1 Law 67 Teleports players to Moonclan Island
Cure Me* 71 2 Astral, 2 Cosmic, 1 Law 9 Cure poison
Hunter Kit* 71 2 Astral, 3 Earth 70 Creates a Hunter kit that gives you the basic Hunter equipment.
Waterbirth Teleport* 72 2 Astral, 1 Water, 1 Law 71 Teleports you to Waterbirth Island
Tele Group Waterbirth* 73 2 Astral, 5 Water, 1 Law 72 Teleports players to Waterbirth Island
Cure Group* 74 2 Astral, 2 Cosmic, 2 Law 74 Cure poison on players
Stat Spy* 75 2 Astral, 2 Cosmic, 5 Body 76 Cast on another player to view all of their stat levels.
Barbarian Teleport* 75 2 Astral, 3 Fire, 2 Law 76 Teleports you to the Barbarian Outpost
Tele Group Barbarian* 76 2 Astral, 6 Fire, 2 Law 77 Teleports Players to the Barbarian Outpost
Superglass Make* 77 2 Astral, 10 Air, 6 Fire 78 Make glass without a furnace
Khazard Teleport* 78 2 Astral, 4 Water, 2 Law 80 Teleports you to Port Khazard
Tele Group Khazard* 79 2 Astral, 8 Water, 2 Law 81 Teleports players to Port Khazard
Dream* 79 2 Astral, 1 Cosmic, 5 Body 82 Restores your hitpoints x3 while sleeping. Clicking, doing anything else, or auto-retaliation will wake you.
String Jewellery* 80 2 Astral, 5 Water, 10 Earth 83 String amulets without wool.
Stat Restore Pot Share* 81 2 Astral, 10 Water, 10 Earth 84 Shares a potion with up to 4 nearby players
Magic Imbue* 82 2 Astral, 7 Water, 7 Fire 86 Combine runes without a talisman
Fertile Soil* 83 3 Astral, 15 Earth, 2 Nature 87 Fertilise a farming patch with super compost.
Boost Potion Share* 84 3 Astral, 10 Water, 12 Earth 88 Shares a potion with up to 4 nearby players
Fishing Guild Teleport* 85 3 Astral, 10 Water, 3 Law 89 Teleports you to the Fishing Guild
Tele Group Fish Guild* 86 3 Astral, 14 Water, 3 Law 90 Teleports players to the Fishing Guild
Plank Make* 86 2 Astral, 15 Earth, 1 Nature 90 Makes planks out of one log. You still must pay the for changing them into planks.
Catherby Teleport * 87 3 Astral, 10 Water, 3 Law 92 Teleports you to Catherby
Tele Group Catherby* 88 3 Astral, 15 Water, 3 Law 93 Teleports players to Catherby
Ice Plateau Teleport* 89 3 Astral, 8 Water, 3 Law 96 Teleports you to Ice Plateau
Tele Group Ice Plateaue*90 3 Astral, 16 Water, 3 Law 99 Teleports players to Ice Plateau
Energy Transfer* 91 3 Astral, 1 Nature, 2 Law 100 Spend hitpoints and SA energy to give another SA and run energy
Heal Other* 92 3 Astral, 3 Law, 1 Blood 101 Transfers up to 75% of hitpoints to another player
Vengeance Other* 93 3 Astral, 10 Earth, 2 Death 108 Allows another player to rebound damage to an opponent
Vengeance* 94 4 Astral, 10 Earth, 2 Death 112 Rebound damage to an opponent
Heal Group* 95 4 Astral, 6 Law, 3 Blood 124 Transfers up to 75% of hitpoints to a group
Spellbook Swap* 96 3 Astral, 2 Cosmic, 1 Law 130 Allows you to change spellbooks long enough to cast one spell for the swapped book.
-Runes ID's-
Name oldID NewerID Type EssType
Fire 0554 11758\7955 Elemental Normal
Water 0555 11756\7956 Elemental Normal
Air 0556 11755\7957 Elemental Normal
Earth 0557 11757\7958 Elemental Normal
Mind 0558 11762\7959 Strike Pure
Body 0559 11763\7960 Curse Pure
Death 0560 11760\7961 Blast Pure
Nature 0561 7962 Conversion Pure
Chaos 0562 12356\7963 Bolt Pure
Law 0563 7964 Teleport Pure
Cosmic 0564 7965 Enchantment Pure
Blood* 0565 7966 Wave Pure
Soul* 0566 7967 Strong Curse N\A
Astral* None 13755 Lunar N\A
"Sara" Saradomin Staff*
"Guth" Guthix Staff* or Void Knight Mace*
"Zammy" Zamorak Staff*
"BaseXP" is the amount of exp given before it is multiplied by (4*hitDiff).
Note- Members has a * after the name..
Crumble Undead list in progress
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