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Code:Rocky support: Death: 7561 Ancestral Glyph Stand/Walk: 7567 Block: 7568 Death: 7569 Jal-Nib Stand: 7573 Walk: 7572 Attack: 7574 Block: 7575 Death 7576 Jal-MejRah Stand/Walk: 7577 Attack: 7578 Block: 7579 Death 7580 Range projectile: 1382 Jal-Ak Stand: 7586 Walk: 7587 Attack: Mage: 7583 Range: 7581 Melee: 7582 Block: 7585 Death 7584 Range projectile: 1378 Mage projectile: 1380 Jal-AkRek-Ket (melee) Stand: 7586 Walk: 7587 Attack: 7582 Block: 7585 Death: 7584 Jal-AkRek-Mej (magic) Stand: 7586 Walk: 7587 Attack: 7582 Block: 7585 Death: 7584 Mage projectile: 1381 Jal-AkRek-Xil (range) Stand: 7586 Walk: 7587 Attack: 7582 Block: 7585 Death: 7584 Range projectile: 1379 Jal-ImKot Stand: 7595 Walk: 7596 Attack: 7597 Block: 7598 Death: 7599 Burrow into ground: 7600 Resurface: 7601 Jal-Xil Stand: 7602 Walk: 7603 Attack: Range: 7605 Melee: 7604 Block: 7607 Death: 7606 Jal-Zek Stand: 7609 Walk: 7608 Attack: Mage: 7610 Melee: 7612 Block: N/A Death: 7613 Respawn enemy: 7611 JalTok-Jad Stand: 7589 Walk: 7588 Attack: Range: 7593 Mage: 7592 Melee: 7590 Block: 7591 Death: 7594 Uses same projectiles as TzTok-Jad TzKal-Zuk Stand: 7564 Walk: N/A Attack: 7566 Block: 7565 Death: 7562 Spawn: 7563 Jal-MejJak Stand: 2867 Walk: 2863 Attack: 2868 Block: 2869 Death: 2865 Death (longer?): 2866 Spawn: 2864 Attack projectile: 660 Projectile explosion graphic: 659 Falling rock (left/right is from player POV) Left animated rock: 30344 (orientation 3) (anim: 7560) Right animated rock: 30343 (orientation 3) (anim: 7559) Left rock pile: 30346 (orientation 3) Right rock pile: 30345 (orientation 3) After spawning these new objects, there will be holes in the wall to the left and right. You need to use 2 objects on each side to fix the gaps. Left wall replacement: 30342 (orientation 1) Right wall replacement: 30341 (orientation 3) Left corner replacement: 30340 (orientation 1) Right corner replacement: 30339 (orientation 3)
if only you had of posted this before i had to figure it all out myself
nice my guy
It must be a reused graphic. Looks to be from the chaos temple effect.
The healers animations are reused from the Spinolyp:
Do let me know if you find it. If I find it I'll post it here.Code:case 5947: type.name = "Spinolyp"; type.models = new int[] { 9947 }; type.stanceAnimation = 2867; type.tileSpacesOccupied = 1; type.walkAnimation = 2863; type.resizeX = 40; type.contrast = 50; type.options = new String[] { null, "Attack", null, null, null }; type.combatLevel = 76; type.resizeY = 40; type.ambient = 50; break; case 7708: type.name = "Jal-MejJak"; type.models = new int[] { 33099 }; type.stanceAnimation = 2867; type.tileSpacesOccupied = 1; type.walkAnimation = 2863; type.options = new String[] { null, "Attack", null, null, null }; type.combatLevel = 250; break;
I've found it.
Code:Jal-MejJak Stand: 2867 Walk: 2863 Attack: 2868 Block: 2869 Death: 2865 Death (longer?): 2866 Spawn: 2864 Attack projectile: 660 Projectile explosion graphic: 659
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