Thread: Inferno npc and environment info

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  1. #1 Inferno npc and environment info 
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    Code:
    Rocky support:
        Death: 7561
    
    Ancestral Glyph
        Stand/Walk: 7567
        Block: 7568
        Death: 7569
    
    Jal-Nib
        Stand: 7573
        Walk: 7572
        Attack: 7574
        Block: 7575
        Death 7576
    
    Jal-MejRah
        Stand/Walk: 7577
        Attack: 7578
        Block: 7579
        Death 7580
        Range projectile: 1382
    
    Jal-Ak
        Stand: 7586
        Walk: 7587
        Attack: Mage: 7583 Range: 7581 Melee: 7582
        Block: 7585
        Death 7584
        Range projectile: 1378
        Mage projectile: 1380
    
    Jal-AkRek-Ket (melee)
        Stand: 7586
        Walk: 7587
        Attack: 7582
        Block: 7585
        Death: 7584
    
    Jal-AkRek-Mej (magic)
        Stand: 7586
        Walk: 7587
        Attack: 7582
        Block: 7585
        Death: 7584
        Mage projectile: 1381
    
    Jal-AkRek-Xil (range)
        Stand: 7586
        Walk: 7587
        Attack: 7582
        Block: 7585
        Death: 7584
        Range projectile: 1379
    
    Jal-ImKot
        Stand: 7595
        Walk: 7596
        Attack: 7597
        Block: 7598
        Death: 7599
        Burrow into ground: 7600
        Resurface: 7601
    
    Jal-Xil
        Stand: 7602
        Walk: 7603
        Attack: Range: 7605 Melee: 7604
        Block: 7607
        Death: 7606
    
    Jal-Zek
        Stand: 7609
        Walk: 7608
        Attack: Mage: 7610  Melee: 7612 
        Block: N/A
        Death: 7613
        Respawn enemy: 7611
    
    JalTok-Jad
        Stand: 7589
        Walk: 7588
        Attack: Range: 7593 Mage: 7592 Melee: 7590
        Block: 7591
        Death: 7594
        Uses same projectiles as TzTok-Jad
    
    TzKal-Zuk
        Stand: 7564
        Walk: N/A
        Attack: 7566
        Block: 7565
        Death: 7562
        Spawn: 7563
    
    Jal-MejJak
        Stand: 2867
        Walk: 2863
        Attack: 2868
        Block: 2869
        Death: 2865
        Death (longer?): 2866
        Spawn: 2864
        Attack projectile: 660
        Projectile explosion graphic: 659
    
    Falling rock (left/right is from player POV)
    	Left animated rock: 30344 (orientation 3) (anim: 7560)
    	Right animated rock: 30343 (orientation 3) (anim: 7559)
    
    	Left rock pile: 30346 (orientation 3)
    	Right rock pile: 30345 (orientation 3)
    
    	After spawning these new objects, there will be holes in the wall to the left and right. You need to use 2 objects on each side to fix the gaps.
    		Left wall replacement: 30342 (orientation 1)
    		Right wall replacement: 30341 (orientation 3)
    
    		Left corner replacement: 30340 (orientation 1)
    		Right corner replacement: 30339 (orientation 3)
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  2. #2  
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    if only you had of posted this before i had to figure it all out myself
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  4. #3  
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    Quote Originally Posted by Stuart View Post
    if only you had of posted this before i had to figure it all out myself
    :- (
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  5. #4  
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    nice my guy
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    Quote Originally Posted by Ryley View Post
    :- (
    did you find the boss healer gfx?
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    Quote Originally Posted by Stuart View Post
    did you find the boss healer gfx?
    I was unaware it had a special graphic. Give me a moment.
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    Quote Originally Posted by Ryley View Post
    I was unaware it had a special graphic. Give me a moment.
    they heal the boss until you begin attacking them, then they start attacking you with lava similar to cerberus attack
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  9. #8  
    'Slutty McFur'

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    Nice share.


    Spoiler for wat:
    Attached image
    Attached image

    Attached image


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  10. #9  
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    Quote Originally Posted by Stuart View Post
    they heal the boss until you begin attacking them, then they start attacking you with lava similar to cerberus attack
    It must be a reused graphic. Looks to be from the chaos temple effect.

    The healers animations are reused from the Spinolyp:

    Code:
    case 5947:
    	type.name = "Spinolyp";
    	type.models = new int[] { 9947 };
    	type.stanceAnimation = 2867;
    	type.tileSpacesOccupied = 1;
    	type.walkAnimation = 2863;
    	type.resizeX = 40;
    	type.contrast = 50;
    	type.options = new String[] { null, "Attack", null, null, null };
    	type.combatLevel = 76;
    	type.resizeY = 40;
    	type.ambient = 50;
    break;
    
    case 7708:
    	type.name = "Jal-MejJak";
    	type.models = new int[] { 33099 };
    	type.stanceAnimation = 2867;
    	type.tileSpacesOccupied = 1;
    	type.walkAnimation = 2863;
    	type.options = new String[] { null, "Attack", null, null, null };
    	type.combatLevel = 250;
    break;
    Do let me know if you find it. If I find it I'll post it here.

    Quote Originally Posted by Stuart View Post
    they heal the boss until you begin attacking them, then they start attacking you with lava similar to cerberus attack
    I've found it.

    Code:
    Jal-MejJak
        Stand: 2867
        Walk: 2863
        Attack: 2868
        Block: 2869
        Death: 2865
        Death (longer?): 2866
        Spawn: 2864
        Attack projectile: 660
        Projectile explosion graphic: 659
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  11. #10  
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    Amazing stuff, huge time saver for many I'm sure! Thanks Ryley

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