Thread: Inferno npc and environment info

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  1. #11  
    Waddup

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    Nice release
    I hope you didn't look for all NPC animations manually? If you did, just hmu next time and i'll update my anim release
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  2. #12  
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    Quote Originally Posted by Stan View Post
    Nice release
    I hope you didn't look for all NPC animations manually? If you did, just hmu next time and i'll update my anim release
    Err, there is no other way to go about it? Afaik there is no method to matching animations with their entities. Only clues to what they might be based on several factors. (walk/stand animations, model id, etc, which can be searched for collisions in seq/spotanim dumps [which is what I did])
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  3. #13  
    Waddup

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    Quote Originally Posted by Ryley View Post
    Err, there is no other way to go about it? Afaik there is no method to matching animations with their entities. Only clues to what they might be based on several factors. (walk/stand animations, model id, etc, which can be searched for collisions in seq/spotanim dumps [which is what I did])
    [Only registered and activated users can see links. ]
    Straight from my dumper, pretty time saving.
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  4. #14  
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    Going to use when I code Inferno. Thank you very much Riley. Great contribution to save a lot of time.
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  5. #15  
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    the portal that you jump in, varbit id is 5646 original object id is 30352 and transforms between 30281(no options) and 30282 (Jump-in)
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  7. #16  
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    Jumping into inferno animation: 6723
    Get up off the floor animation: 4191

    Dialogues when falling down:
    "You jump into the fiery cauldron of The Inferno; you heart is"
    "pulsating"

    "You fall and fall and feel the temperature rising."

    "Your heart is in your throat..."

    "You hit the ground in the centre of The Inferno."

    Center position: 2270, 5344
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  9. #17  
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    Awesome man! Thanks
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  10. #18  
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    ty man awesome
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