Sup people, just browsing through my NPC dialogues when I found what changed their animations, quite helpful to be honest. So here is a list I compiled in about 20 minutes, just a few emotes for you guys
Code:
588 - Joyful/happy
589 - Speakingly calmly
590 - Calm talk
591 - Default speech
592 - Evil
593 - Evil continued
594 - Delighted evil
595 - Annoyed
596 - Distressed
597 - Distressed continued
598 - Almost crying
599 - Bows head while sad
600 - Talks and looks sleepy/drunk to left
601 - Talks and looks sleepy/drunk to right
602 - Sleepy or disinterested
603 - Tipping head as if sleepy.
604 - Plain evil (Grits teeth and moves eyebrows)
605 - Laughing or yawning
606 - Laughing or yawning for longer
607 - Laughing or yawning for longer
608 - Laughing or yawning
609 - Evil laugh then plain evil
610 - Slightly sad
611 - Quite sad
612 - On one hand...
613 - Close to crying
614 - Angry
615 - Angry
616 - Angry
617 - Angry
As you can see their not properly named but I'm sure they can help people. To make these work you must use it in dialogue coding by doing this:
One lined dialogues:
Code:
sendFrame200(4883, ID;
Two or more lined dialogues:
Code:
sendFrame200(4901, ID);
Hope this helped, R3P is appreciated