Some places from my old source. Note, I made them in a handler, so you'll need to remove the p. from each line.
Code:
//Start of Mod Island
p.makeGlobalObject(2789, 2795, 2213, 0, 10);
p.makeGlobalObject(2788, 2795, 2213, 0, 10);
p.makeGlobalObject(2787, 2795, 2213, 0, 10);
p.makeGlobalObject(2788, 2790, 590, 0, 10);
p.makeGlobalObject(2791, 2793, 1160, 0, 10);
p.makeGlobalObject(2792, 2790, 4845, 0, 10);
p.makeGlobalObject(2793, 2790, 4814, 0, 10);
p.makeGlobalObject(2789, 2792, 662, 0, 10);
p.makeGlobalObject(2789, 2777, 11762, -1, 10);//11762 -bar pumps
p.makeGlobalObject(2787, 2777, 11762, -1, 10);//11762 -bar pumps
p.makeGlobalObject(2786, 2777, 11763, -1, 10);//11763 -bar
p.makeGlobalObject(2790, 2777, 11763, -1, 10);//11763 -bar
p.makeGlobalObject(2786, 2779, 4651, 0, 10);//Table1
p.makeGlobalObject(2788, 2781, 4651, 0, 10);//Table2
p.makeGlobalObject(2791, 2780, 4651, 0, 10);//Table3
//p.makeGlobalObject(2785, 2779, 4651, 0, 10);//Table4
p.makeGlobalObject(2785, 2779, 4656, 0, 10);//Stool1 table 1
p.makeGlobalObject(2787, 2779, 4656, 0, 10);//Stool2 table 1
p.makeGlobalObject(2787, 2781, 4656, 0, 10);//Stool1 table2
p.makeGlobalObject(2788, 2782, 4656, 0, 10);//Stool2 table2
p.makeGlobalObject(2792, 2780, 4656, 0, 10);//Stool1 table3
p.makeGlobalObject(2791, 2781, 4656, 0, 10);//Stool2 table3
p.makeGlobalObject(2788, 2779, 4650, 0, 10);//FPlace
p.makeGlobalObject(2785, 2778, 1531, -1, 0);//Door
//End of Mod Island
'Mod island' on Ape Atoll.
Code:
p.makeGlobalObject(3069, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3070, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3071, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3068, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3067, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3746, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3740, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3739, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3745, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3744, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3743, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3742, 5333, 0, 10);//Shrub
p.makeGlobalObject(3066, 3741, 5333, 0, 10);//Shrub
p.makeGlobalObject(3072, 3747, 5333, 0, 10);//Shrub
p.makeGlobalObject(3071, 3746, 5333, 0, 10);//Shrub
p.makeGlobalObject(3068, 3746, 823, 0, 10);//Dummy
p.makeGlobalObject(3069, 3746, 823, 0, 10);//Dummy
p.makeGlobalObject(3070, 3746, 823, 0, 10);//Dummy
p.makeGlobalObject(3071, 3746, 823, 0, 10);//Dummy
p.makeGlobalObject(3074, 3744, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3743, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3742, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3741, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3740, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3739, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3738, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3073, 3737, 848, 0, 10);//Spear Wall
p.makeGlobalObject(3072, 3737, 848, 0, 10);//Spear Wall
p.makeGlobalObject(3071, 3737, 848, 0, 10);//Spear Wall
p.makeGlobalObject(3068, 3737, 848, 0, 10);//Spear Wall
p.makeGlobalObject(3067, 3737, 848, 0, 10);//Spear Wall
p.makeGlobalObject(3065, 3741, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3742, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3743, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3744, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3745, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3746, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3747, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3748, 848, -3, 10);//Spear Wall
p.makeGlobalObject(3065, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3066, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3067, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3068, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3069, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3070, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3071, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3072, 3749, 848, -2, 10);//Spear Wall
p.makeGlobalObject(3074, 3748, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3747, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3074, 3746, 848, -1, 10);//Spear Wall
p.makeGlobalObject(3068, 3738, 2075, 0, 10);//Food Stall
p.makeGlobalObject(3070, 3742, 2106, 0, 10);//Rune Rock
p.makeGlobalObject(3069, 3742, 2106, 0, 10);//Rune Rock
p.makeGlobalObject(3071, 3742, 2106, 0, 10);//Rune Rock
p.makeGlobalObject(3072, 3739, 2075, 0, 10);//Banana Tree
p.makeGlobalObject(3072, 3746, 5333, 0, 10);//Shrub
Training in Wildy.
Code:
//Catherby Bank
p.makeGlobalObject(2809, 3445, 1106, 0, 10);// Bench
p.makeGlobalObject(2810, 3439, 2213, -1, 10);// Booth 1
p.makeGlobalObject(2810, 3440, 2213, -1, 10);// Booth 2
p.makeGlobalObject(2811, 3441, 590, 0, 10);// Table
p.makeGlobalObject(2810, 3441, 1158, 0, 10); // Plant
p.makeGlobalObject(2806, 3442, 1106, -1, 10); //Bench Left
p.makeGlobalObject(2812, 3443, 1106, -3, 10); //Bench Right
p.makeGlobalObject(2808, 3443, 9247, 0, 10); //Statue
p.makeGlobalObject(2810, 3438, 1158, 0, 10); // plant
//End C Bank
Catherby Bank
Code:
p.makeGlobalObject(3259, 3435, 2213, -1, 10);// Booth 1
p.makeGlobalObject(3259, 3436, 2213, -1, 10);// Booth 2
p.makeGlobalObject(3259, 3437, 2213, -1, 10); // booth 3
p.makeGlobalObject(3255, 3437, 1106, 0, 10);// Bench
p.makeGlobalObject(3237, 3433, 1281, 0, 10);// Oak
p.makeGlobalObject(3257, 3437, 1158, 0, 10); // plant
p.makeGlobalObject(3254, 3437, 1158, 0, 10); // plant
p.makeGlobalObject(3253, 3437, 885, -3, 10);//Bar Pump
p.makeGlobalObject(3252, 3437, 885, -3, 10);//Bar Pump
p.makeGlobalObject(3251, 3437, 885, -3, 10);//Bar Pump
p.makeGlobalObject(3250, 3437, 885, -3, 10);//Bar Pump
p.makeGlobalObject(3249, 3437, 885, -3, 10);//Bar Pump
p.makeGlobalObject(3249, 3438, 1011, 0, 10);//Bookcase 1
p.makeGlobalObject(3250, 3439, 2725, -3, 10);//Fireplace
p.makeGlobalObject(0, 0, 980, 0, 10);//Painting
p.makeGlobalObject(3250, 3436, 1100, 0, 10);//Stool
p.makeGlobalObject(3252, 3436, 1100, 0, 10);//Stool
p.makeGlobalObject(3251, 3434, 4651, 0, 10);//Table --t
p.makeGlobalObject(3252, 3431, 4651, 0, 10);//Table --t
p.makeGlobalObject(3250, 3432, 4651, 0, 10);//Table --
p.makeGlobalObject(3253, 3433, 4651, 0, 10);//Table xx
p.makeGlobalObject(3251, 3435, 4656, 0, 10);//Stool2 -- t
p.makeGlobalObject(3251, 3433, 4656, 0, 10);//Stool2 -- t
p.makeGlobalObject(3250, 3431, 4656, 0, 10);//Stool2 -- -------
p.makeGlobalObject(3250, 3433, 4656, 0, 10);//Stool2 -- -------
p.makeGlobalObject(3253, 3434, 4656, 0, 10);//Stool2 xx
p.makeGlobalObject(3253, 3432, 4656, 0, 10);//Stool2 xx
p.makeGlobalObject(3268, 3166, 4650, 0, 10);//FPlace
p.makeGlobalObject(3253, 3430, 1531, -3, 0); //door
p.makeGlobalObject(3248, 3435, 2037, -2, 0); //Wall
Varrock Dummy Room.
Code:
p.makeGlobalObject(3267, 3163, 2214, 0, 10); //Bank closed
p.makeGlobalObject(3266, 3163, 2213, 0, 10); //Bank
p.makeGlobalObject(3265, 3163, 2214, 0, 10); //Bank closed
p.makeGlobalObject(3265, 3166, 590, -1, 10); // Table
p.makeGlobalObject(3266, 3167, 1102, 0, 10); //stool
p.makeGlobalObject(3266, 3171, 11762, -3, 10);//11762 -bar pumps
p.makeGlobalObject(3267, 3171, 11762, -3, 10);//11762 -bar pumps
p.makeGlobalObject(3265, 3171, 11763, -3, 10);//11763 -bar
p.makeGlobalObject(3266, 3170, 1101, 0, 10);//1101 -- stool
p.makeGlobalObject(3273, 3168, 9250, 0, 10); // Statue door
p.makeGlobalObject(3273, 3165, 9250, -2, 10); //statue door south
Alkharid Bank.
Code:
//p.makeGlobalObject(3227, 3211, 2855, -1, 0);//walls
p.makeGlobalObject(3214, 3223, 2213, 0, 10); //Bank closed
p.makeGlobalObject(3215, 3223, 2213, 0, 10); //Bank closed
p.makeGlobalObject(3216, 3223, 817, 0, 10); //Bank closed
p.makeGlobalObject(3213, 3223, 817, 0, 10); //Bank closed
p.deletethatobject(3229, 3224); //Delete the North Ladder.
p.deletethatobject(3229, 3213); //Delete the southern ladder.
p.deletethatwall(3213,3221); //Delete Door #1 of Training
p.deletethatwall(3213,3222); //Delete Door #2 of Training
p.makeGlobalObject(3207, 3226, 823, 0, 10); //Dummy One
p.makeGlobalObject(3208, 3226, 823, 0, 10); //Dummy Two
p.makeGlobalObject(3209, 3226, 823, 0, 10); //Dummy Three
p.makeGlobalObject(3210, 3226, 823, 0, 10); //dummy Four
p.deletethatobject(3205, 3221); //Fieplace Delete
p.deletethatwall(3207, 3217); //Cooks Door Delete :)
p.deletethatobject(3209, 3219); //South Throne
p.deletethatobject(3209, 3224); //North Throne
p.deletethatobject(3204, 3207); //South Stairs
p.deletethatobject(3204, 3229); //North Stairs
p.makeGlobalObject(3208, 3227, 1585, -1, 0); //Wall Fix
p.makeGlobalObject(3207, 3222, 1582, -1, 0); //Wooden Training Door.
p.makeGlobalObject(3206, 3222, 1855, -1, 0); //Wodden Traning Wall
p.makeGlobalObject(3205, 3222, 1855, -1, 0); //Wodden Traning Wall
p.makeGlobalObject(3208, 3222, 1855, 0, 0); //Wodden Traning Wall
p.makeGlobalObject(3208, 3223, 1855, 0, 0); //Wodden Traning Wall
p.makeGlobalObject(3208, 3224, 1582, 0, 0); //Wodden Traning Wall
p.makeGlobalObject(3208, 3226, 1855, 0, 0); //Wodden Traning Wall
p.makeGlobalObject(3208, 3225, 1855, 0, 0); //Wodden Traning Wall
p.makeGlobalObject(3232, 3221, 1309, 0, 10); //Yew Tree
p.makeGlobalObject(3232, 3214, 1303, 0, 10); //Thin tree
p.makeGlobalObject(3238, 3220, 1305, 0, 10); //Thin tree
//End of Lumbridge Objects
Lumbridge, 
Code:
//Delete Objects
p.deletethatobject(3238, 3434); //delete varrock fountain
p.deletethatobject(2809, 3442); // Delete Catherby Bank booth
p.deletethatobject(2810, 3442); // Delete Catherby Bank booth
p.deletethatobject(2808, 3442); // Delete Catherby Bank booth
p.deletethatobject(2812, 3439); // Catherby Banking Booth
p.deletethatobject(2807, 3442); // Catherby Bank Booth
p.deletethatobject(2811, 3442); // Catherby Bank Booth
p.deletethatobject(2812, 3442); // Catherby Bank Booth
p.deletethatobject(2647, 3419); // ::Range Bales
p.deletethatobject(2614, 3266); // ::atrain trough 1
p.deletethatobject(2614, 3264); // ::atrain trough 2
p.deletethatobject(2513, 3371); //TRAINING
p.deletethatobject(2516, 3370); //TRAINING
p.deletethatobject(2514, 3369); //TRAINING
p.deletethatobject(2511, 3373); //TRAINING
p.deletethatobject(2509, 3371); //TRAINING
p.deletethatobject(2505, 3370); //TRAINING
p.deletethatobject(2507, 3370); //TRAINING
p.deletethatobject(2514, 3368); //TRAINING
p.deletethatobject(2511, 3365); //TRAINING
p.deletethatobject(2515, 3365); //TRAINING
p.deletethatobject(2514, 3367); //TRAINING
p.deletethatobject(2511, 3369); //TRAINING
p.deletethatobject(2507, 3368); //TRAINING
p.deletethatobject(2510, 3367); //TRAINING
p.deletethatobject(2508, 3366); //TRAINING
p.deletethatobject(2516, 3378); //TRAINING
p.deletethatobject(2516, 3377); //TRAINING
p.deletethatobject(2515, 3379); //TRAINING
p.deletethatobject(2517, 3379); //TRAINING
p.deletethatobject(3250, 3436);//dummy2
p.deletethatobject(3250, 3438);//Dummy 1
p.deletethatobject(3251, 3439);//Torch.
p.deletethatobject(3249, 3432); // bales
p.deletethatobject(3253, 3431); //Door
p.deletethatobject(3268, 3227); //al-kh Gate
p.deletethatobject(3268, 3228); //al-kh gate
p.deletethatobject(3268, 3167); //Bank booth - alkh
p.deletethatobject(3268, 3170); //Bank booth - alkh
p.deletethatobject(3268, 3169); //Bank booth - alkh
p.deletethatobject(3268, 3168); //Bank booth - alkh
p.deletethatobject(3268, 3166); //Bank booth - alkh
p.deletethatobject(3268, 3165); //Bank booth - alkh
p.deletethatobject(3268, 3164); //Bank booth - alkh
p.deletethatobject(3265, 3164); //Bank table - alkh
p.deletethatobject(3266, 3165); //Bank stool - alkh
p.deletethatobject(3266, 3162); //Bank table - alkh
p.deletethatobject(3265, 3169); //Bank table - near bar alkh
p.deletethatobject(3266, 3172); //Bank table
p.deletethatwall(2618, 3268); //
p.deletethatwall(2618, 3268); // add the coords in the x and y coords spot's
p.deletethatwall(3253, 3431); //Door
p.deletethatwall(3249, 3435); //Door 2
//End of Deletes
Some Deleteobjects to help the others Spawn Properly.
Enjoy. Btw, Rep is nice