Thread: [delta] fully working ladders in sophanem

Results 1 to 5 of 5
  1. #1 [delta] fully working ladders in sophanem 
    Member
    Join Date
    Feb 2008
    Posts
    297
    Thanks given
    6
    Thanks received
    1
    Rep Power
    0
    Code:
    if ((objectID == 1747) && (objectX == 3317) && (objectY == 2787) && (heightLevel == 0)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3317;
    toY = 2786;
    heightLevel = 1;
    }
    if ((objectID == 1746) && (objectX == 3317) && (objectY == 2787) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3317;
    toY = 2786;
    heightLevel = 0;
    }
    if ((objectID == 1747) && (objectX == 3317) && (objectY == 2783) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3317;
    toY = 2784;
    heightLevel = 2;
    }
    if ((objectID == 1746) && (objectX == 3317) && (objectY == 2783) && (heightLevel == 2)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3317;
    toY = 2784;
    heightLevel = 1;
    }
    if ((objectID == 1747) && (objectX == 3314) && (objectY == 2754) && (heightLevel == 0)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3314;
    toY = 2755;
    heightLevel = 1;
    }
    if ((objectID == 1746) && (objectX == 3314) && (objectY == 2754) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3314;
    toY = 2755;
    heightLevel = 0;
    }
    if ((objectID == 1747) && (objectX == 3316) && (objectY == 2767) && (heightLevel == 0)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3316;
    toY = 2766;
    heightLevel = 1;
    }
    if ((objectID == 1746) && (objectX == 3316) && (objectY == 2767) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3316;
    toY = 2766;
    heightLevel = 0;
    }
    if ((objectID == 1747) && (objectX == 3315) && (objectY == 2776) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3315;
    toY = 2775;
    heightLevel = 2;
    }
    if ((objectID == 1746) && (objectX == 3315) && (objectY == 2776) && (heightLevel == 2)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3315;
    toY = 2775;
    heightLevel = 1;
    }
    if ((objectID == 1747) && (objectX == 3383) && (objectY == 2755) && (heightLevel == 0)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3283;
    toY = 2754;
    heightLevel = 1;
    }
    if ((objectID == 1746) && (objectX == 3383) && (objectY == 2755) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3283;
    toY = 2754;
    heightLevel = 0;
    }
    if ((objectID == 1747) && (objectX == 3281) && (objectY == 2755) && (heightLevel == 1)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3281;
    toY = 2754;
    heightLevel = 2;
    }
    if ((objectID == 1746) && (objectX == 3281) && (objectY == 2755) && (heightLevel == 2)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3281;
    toY = 2754;
    heightLevel = 1;
    }
    if ((objectID == 6620) && (objectX == 3321) && (objectY == 2796) && (heightLevel == 0)) {
    skillX = objectX;
    skillY = objectY;
    toX = 3324;
    toY = 2796;
    heightLevel = 0;
    }
    add this under your deleteobject so you can walk over the bridge:
    deletethatobject(3280, 2782);
    deletethatobject(3280, 2787);
    deletethatobject(3281, 2786);
    deletethatobject(3281, 2783);

    Credits 100% by me
    Reply With Quote  
     

  2. #2  
    Registered Member
    thing1's Avatar
    Join Date
    Aug 2008
    Posts
    2,111
    Thanks given
    131
    Thanks received
    1,099
    Rep Power
    2402
    1st post! looks nice actually

    but i hate delta lol
    Reply With Quote  
     

  3. #3  
    Member
    Join Date
    Feb 2008
    Posts
    297
    Thanks given
    6
    Thanks received
    1
    Rep Power
    0
    Quote Originally Posted by thing1 View Post
    1st post! looks nice actually

    but i hate delta lol

    lol k I don't know why peeps hate delta I like it but i'm used to czar and I love those 2 servers cous I can find my way to every .java file and at the new ones I can't find my way cous there are put into dif maps and I'm not used to them.
    Reply With Quote  
     

  4. #4  
    Banned

    Join Date
    Jul 2009
    Posts
    3,999
    Thanks given
    1,003
    Thanks received
    1,028
    Rep Power
    0
    Nice! GJ! ,, But why! Why Why!! WHy Delta Why!!! Omfg Delta Is Rubish
    Reply With Quote  
     

  5. #5  
    Member
    Join Date
    Feb 2008
    Posts
    297
    Thanks given
    6
    Thanks received
    1
    Rep Power
    0
    Quote Originally Posted by EuroscapeLTD View Post
    Nice! GJ! ,, But why! Why Why!! WHy Delta Why!!! Omfg Delta Is Rubish
    lawl Read my prev post and you know why but this is easy to convert you onley have to change the toX and toY with your server tele stuff and the hightlevel with your I think its hight in manny servers
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •