Code:
if ((objectID == 1747) && (objectX == 3317) && (objectY == 2787) && (heightLevel == 0)) {
skillX = objectX;
skillY = objectY;
toX = 3317;
toY = 2786;
heightLevel = 1;
}
if ((objectID == 1746) && (objectX == 3317) && (objectY == 2787) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3317;
toY = 2786;
heightLevel = 0;
}
if ((objectID == 1747) && (objectX == 3317) && (objectY == 2783) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3317;
toY = 2784;
heightLevel = 2;
}
if ((objectID == 1746) && (objectX == 3317) && (objectY == 2783) && (heightLevel == 2)) {
skillX = objectX;
skillY = objectY;
toX = 3317;
toY = 2784;
heightLevel = 1;
}
if ((objectID == 1747) && (objectX == 3314) && (objectY == 2754) && (heightLevel == 0)) {
skillX = objectX;
skillY = objectY;
toX = 3314;
toY = 2755;
heightLevel = 1;
}
if ((objectID == 1746) && (objectX == 3314) && (objectY == 2754) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3314;
toY = 2755;
heightLevel = 0;
}
if ((objectID == 1747) && (objectX == 3316) && (objectY == 2767) && (heightLevel == 0)) {
skillX = objectX;
skillY = objectY;
toX = 3316;
toY = 2766;
heightLevel = 1;
}
if ((objectID == 1746) && (objectX == 3316) && (objectY == 2767) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3316;
toY = 2766;
heightLevel = 0;
}
if ((objectID == 1747) && (objectX == 3315) && (objectY == 2776) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3315;
toY = 2775;
heightLevel = 2;
}
if ((objectID == 1746) && (objectX == 3315) && (objectY == 2776) && (heightLevel == 2)) {
skillX = objectX;
skillY = objectY;
toX = 3315;
toY = 2775;
heightLevel = 1;
}
if ((objectID == 1747) && (objectX == 3383) && (objectY == 2755) && (heightLevel == 0)) {
skillX = objectX;
skillY = objectY;
toX = 3283;
toY = 2754;
heightLevel = 1;
}
if ((objectID == 1746) && (objectX == 3383) && (objectY == 2755) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3283;
toY = 2754;
heightLevel = 0;
}
if ((objectID == 1747) && (objectX == 3281) && (objectY == 2755) && (heightLevel == 1)) {
skillX = objectX;
skillY = objectY;
toX = 3281;
toY = 2754;
heightLevel = 2;
}
if ((objectID == 1746) && (objectX == 3281) && (objectY == 2755) && (heightLevel == 2)) {
skillX = objectX;
skillY = objectY;
toX = 3281;
toY = 2754;
heightLevel = 1;
}
if ((objectID == 6620) && (objectX == 3321) && (objectY == 2796) && (heightLevel == 0)) {
skillX = objectX;
skillY = objectY;
toX = 3324;
toY = 2796;
heightLevel = 0;
}
add this under your deleteobject so you can walk over the bridge:
deletethatobject(3280, 2782);
deletethatobject(3280, 2787);
deletethatobject(3281, 2786);
deletethatobject(3281, 2783);
Credits 100% by me