Lets C+P straight from cheezscape shall we?
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/*TESTING FRAMES*/
// anInt1008 frames:
public void frame60(int i1, int i2, int i3)
public void frame60rename(int cameraX, int cameraY, int jFrame)
public void frame8(int i1, int i2) // worked out what it does, but it doesn't seem to do anything wtfz
public void frame64(int i1, int i2) // tested, found nothing, apparently something to do with dropped items
public void frame72(int i1) // logs you out
public void frame74(int i1) // MUSIC!
public void frame121(int i1, int i2) // MUSIC! this one used alot less often though
public void frame122(int i1, int i2) // colour changing on interface :O!
public void frame166(int i1, int i2, int i3, int i4, int i5) // CAMERA STUFF!!!!! 0 on all makes it lock on that place, make last over 100 to make it go black!! - *****cheez
public void frame177(int i1, int i2, int i3, int i4, int i5) // similar to 166, a good combo: f177 041 033 014 011 005
public void frame70(int i1, int i2, int i3) // THIS FRAME IS FOR SPECIAL ATTACK BAR MOFOS!
public void framevar70(int i1, int i2, int i3) // no idea
public void frame240(int i1) // doesn't logout so it's valid, but doesn't do anything hmm?
public void frame110(int i1) // doesn't logout so it's valid, but doesn't do anything hmm? Also the sidebar select stuff is used
public void frame106(int i1) // changes selected sidebar!
public void frame24(int i1) // flashes sidebar tab icons!, i1 must be 0 to -12 to work make a command to test em out
public void frame142(int i1) // FINALLY FOUND: using ::f142 makes all disappear, similar to frame 248 except it doesn't show a normal interface
public void frame142d(int i1)
public void frame254(int i1, int i2, int i3, int i4, int i5)
public void frame254skull(int i1, int i2)
public void frame35(int i1, int i2, int i3, int i4) // earthquake
public void frame230(int i1, int i2, int i3, int i4) // i2 being negative logs you out, otherwise it doesn't log you out :O
public void frame114(int i1) // system update
public void frame174(int i1, int i2, int i3) // another thing, tested doesn't logout, looks like something to do with music
public void frame246(int i1, int i2, int i3) // doesn't kick you, so it's right, but doesn't do anything?
public void frame171(int i1, int i2)
public void frame99(int i1) // makes minimap nonclickable etc.!!! 0 = unlock 2 = black above 2 = locked
public void frame218(int i1) // writes interface over chat, 1 shows all sendmessage stuff lolz
public void frame61(int i1) // resets head icons, shame 317 head icons are fucked.
public void frame87(int i1, int i2) // can't go into 7500+ hmm - links with 36
public void frame36(int i1, int i2) // can't go into 7500+ hmm - links with 87
public void frame214(long i1) // replaces every name on the ignore list with the one sent to client :O
public void frame187() // loads enter name interface
public void frame27() // loads enter amount interface
public void frame65() // npc updating frame
public void frame68() // turns split private chat off
public void frame78() // tested, not a fucking clue =\
public void frame81() // player updating r0fl
public void frame1() // cancels all player and npc emotes within area!
public void frame160(int i1, int i2, int i3) // objects , dunno what though hmm
public void frame117(int i1, int i2, int i3, int i4, int i5, int i6, int i7, int i8, int i9, int i10, int i11) // moving graphics
public void frame105(int v1, int v2, int v3)
public void frame105_60(int v1, int v2, int v3)
public void frame44(int i1, int i2, int i3)
public void frame44_60(int i1, int i2, int i3)
/*END OF TESTING FRAMES*/
BTW I WILL NOT EXPLAIN YOU HOW TO USE THEM !
Lets C+P straight from cheezscape shall we?
uh ?
Thats not from cheezscape lol
which one puts Arrows in your minimap that point to somthing like in soul wars or castle wars
Use code tags, and this is in almost any server.
LOl you wasted ur time postiog this like every source has these. You wasted even more time by deleting methods lol.
It's not a dump.
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