Thread: Brimhaven dungeon(with agility shortcuts)

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  1. #1 Brimhaven dungeon(with agility shortcuts) 
    Emergency
    Guest
    Here is the Brimhaven dungeon with all the npc's except for the ones that are on that long narrow strip of land that you use the stairs to get to (I don't know the coords for it). I also did the vines that you have to cut and the other agility shortcuts.

    Code:
    //------------------------------Start of Brimhaven Dungeon by Emergency--------------------\\
    spawn = 1589	2692	9507	0	2694	9509	2690	9505	1	Baby red Dragon
    spawn = 1589	2726	9515	0	2728	9517	2724	9513	1	Baby red Dragon
    spawn = 1589	2704	9525	0	2706	9527	2702	9523	1	Baby red Dragon
    spawn = 1589	2712	9502	0	2714	9504	2710	9500	1	Baby red Dragon
    spawn = 1589	2708	9510	0	2710	9512	2706	9508	1	Baby red Dragon
    spawn = 677	2702	9483	0	2703	9484	2701	9482	1	Black Demon
    spawn = 677	2701	9489	0	2702	9490	2700	9488	1	Black Demon
    spawn = 677	2708	9487	0	2709	9488	2707	9486	1	Black Demon
    spawn = 677	2710	9480	0	2711	9481	2709	9479	1	Black Demon
    spawn = 677	2719	9484	0	2720	9485	2718	9483	1	Black Demon
    spawn = 1590	2739	9501	0	0	0	0	0	1	Bronze Dragon
    spawn = 1590	2727	9486	0	2728	9487	2726	9485	1	Bronze Dragon
    spawn = 1590	2732	9482	0	2733	9483	2731	9481	1	Bronze Dragon
    spawn = 1590	2738	9486	0	2739	9487	2737	9485	1	Bronze Dragon
    spawn = 1590	2733	9493	0	2734	9494	2732	9492	1	Bronze Dragon
    spawn = 1590	2742	9492	0	2743	9493	2741	9491	1	Bronze Dragon
    spawn = 1585	2644	9494	0	2645	9495	2643	9493	1	Fire Giant
    spawn = 1585	2652	9487	0	2654	9489	2650	9485	1	Fire Giant
    spawn = 1585	2667	9489	0	2668	9490	2666	9488	1	Fire Giant
    spawn = 1585	2664	9482	0	2665	9483	2663	9481	1	Fire Giant
    spawn = 1585	2659	9498	0	2661	9500	2657	9496	1	Fire Giant
    spawn = 1585	2657	9482	0	2658	9483	2656	9481	1	Fire Giant
    spawn = 1591	2722	9462	0	2724	9464	2720	9460	1	Iron Dragon
    spawn = 1591	2706	9459	0	2708	9461	2704	9457	1	Iron Dragon
    spawn = 1591	2700	9440	0	2702	9442	2698	9438	1	Iron Dragon
    spawn = 1591	2716	9418	0	2718	9420	2714	9416	1	Iron Dragon
    spawn = 1591	2735	9446	0	2737	9448	2733	9444	1	Iron Dragon
    spawn = 1591	2725	9435	0	2727	9437	2723	9433	1	Iron Dragon
    spawn = 1591	2722	9444	0	2724	9446	2720	9442	1	Iron Dragon
    spawn = 1591	2710	9434	0	2712	9436	2708	9432	1	Iron Dragon
    spawn = 1588	2679	9549	0	2681	9551	2677	9547	1	Moss Giant
    spawn = 1588	2671	9544	0	2673	9546	2669	9542	1	Moss Giant
    spawn = 1588	2663	9557	0	2665	9559	2661	9555	1	Moss Giant
    spawn = 1588	2659	9545	0	2661	9547	2657	9543	1	Moss Giant
    spawn = 1588	2681	9588	0	2683	9590	2679	9586	1	Moss Giant
    spawn = 1588	2677	9592	0	2679	9594	2675	9590	1	Moss Giant
    spawn = 1588	2657	9576	0	2658	9577	2656	9575	1	Moss Giant
    spawn = 1588	2643	9574	0	2644	9575	2642	9573	1	Moss Giant
    spawn = 1588	2640	9544	0	2642	9546	2638	9542	1	Moss Giant
    spawn = 1588	2651	9533	0	2653	9535	2649	9531	1	Moss Giant
    spawn = 1588	2638	9526	0	2640	9528	2636	9524	1	Moss Giant
    spawn = 1588	2645	9486	0	2647	9488	2643	9484	1	Moss Giant
    spawn = 1588	2655	9587	0	2657	9589	2653	9585	1	Moss Giant
    spawn = 53	2698	9504	0	2700	9506	2696	9502	1	Red Dragon
    spawn = 53	2721	9518	0	2723	9520	2719	9516	1	Red Dragon
    spawn = 53	2713	9524	0	2715	9526	2711	9522	1	Red Dragon
    spawn = 1592	2730	9454	0	2732	9456	2728	9452	1	Steel Dragon
    spawn = 1592	2703	9452	0	2705	9454	2701	9450	1	Steel Dragon
    spawn = 1592	2706	9422	0	2708	9424	2704	9420	1	Steel Dragon
    spawn = 1592	2733	9420	0	2735	9422	2731	9418	1	Steel Dragon
    spawn = 1592	2730	9427	0	2732	9429	2728	9425	1	Steel Dragon
    spawn = 1592	2720	9453	0	2722	9455	2718	9451	1	Steel Dragon
    spawn = 1593	2675	9590	0	2677	9592	2673	9588	1	Wild Dog
    spawn = 1593	2640	9583	0	2642	9585	2638	9581	1	Wild Dog
    spawn = 1593	2647	9549	0	2649	9551	2645	9547	1	Wild Dog
    spawn = 1593	2640	9533	0	2642	9535	2638	9531	1	Wild Dog
    spawn = 1593	2669	9522	0	2671	9524	2667	9520	1	Wild Dog
    spawn = 1593	2658	9491	0	2659	9492	2676	9490	1	Wild Dog
    spawn = 1593	2708	9517	0	2710	9519	2706	9515	1	Wild Dog
    spawn = 1593	2681	9477	0	2682	9478	2680	9476	1	Wild Dog
    spawn = 1593	2713	9485	0	2715	9487	2711	9483	1	Wild Dog
    spawn = 1593	2681	9561	0	2683	9563	2679	9559	1	Wild Dog
    spawn = 1593	2665	9514	0	2667	9516	2663	9512	1	Wild Dog
    spawn = 1593	2660	9551	0	2662	9553	2658	9549	1	Wild Dog
    //------------------------------End of Brimhaven dungeon-------------------------------------\\
    Note this next part is for delta, it's probably different for other sources.

    There might be a better way to do these to make them seem more real, but it works good like this.
    Code:
    //Brimhaven Dungeon shortcuts by Emergency
    
    if(objectID == 5103){
    
    	int axe = 0;
    	axe = WCCheckAxe();
    	if (axe < 1)
    
    	{
    		sM("You do not have an axe.");
    		break;
    
    		}
    
    		setAnimation(875);
    		walkTo(-2,0);
    
    }
    
    
    if(objectID == 5104){
    
    	int axe = 0;
    	axe = WCCheckAxe();
    	if (axe < 1)
    
    	{
    		sM("You do not have an axe.");
    		break;
    
    		}
    
    		setAnimation(875);
    		walkTo(0,2);
    
    }
    
    if(objectID == 5110 || objectID == 5111){
    
    	{
    		if (playerLevel[16] < 12)
    		{
    			sM("You need 12 Agility to get across the stepping stones.");
    			break;
    
    		}
    
    		setAnimation(769);
    		walkTo(0,-1);
    		
    
    	}
    }
    
    
    if(objectID == 5105 || objectID == 5106 || objectID == 5107){
    
    	int axe = 0;
    	axe = WCCheckAxe();
    	if (axe < 1)
    
    	{
    		sM("You do not have an axe.");
    		break;
    
    		}
    
    		setAnimation(875);
    		walkTo(2,0);
    
    }
    
    if(objectID == 5088){
    
    	{
    		if (playerLevel[16] < 22)
    		{
    			sM("You need 22 Agility to get across the log balance.");
    			break;
    
    		}
    
    		setAnimation(762);
    		walkTo(5,0);
    	
    
    	}
    }
    
    
    if(objectID == 5099 || objectID == 5100){
    
    	{
    		if (playerLevel[16] < 34)
    		{
    			sM("You need 34 Agility to go through the pipe.");
    			break;
    
    		}
    
    		setAnimation(749);
    		walkTo(0,-8);
    	
    
    	}
    }
    Anyways hope you like it and that it saved you some time.:cookie:
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  2. #2  




    Scu11's Avatar
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    Good job. Not going to use but atleast you shared it

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  3. #3  
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    Yeah very nice, although wont be using
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  4. #4  
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    yea, you just stand there and do emote because the object is non clippable. so unless you remove the object you will not go anywhere.
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  5. #5  
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    Looks leeched didn't even say what to declare..
    If it isn't nicely done.
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  6. #6  
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    Quote Originally Posted by bando View Post
    yea, you just stand there and do emote because the object is non clippable. so unless you remove the object you will not go anywhere.
    It works on mine so I really don't know what to say. The main point of this was the autospawn anyways I just put the agility shortcuts for lazy people, I know there's a better way of doing it .

    Quote Originally Posted by Raid View Post
    Looks leeched didn't even say what to declare..
    If it isn't nicely done.
    There is nothing to declare, all of the methods used for the shortcuts are in delta already.
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  7. #7  
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    Naise to see you still going, i used your taverly dungeon to save me time on dynasty, really appreciate it =] gw.
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  8. #8  
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    oh thanks need this I'm lazy
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  9. #9  
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    Quote Originally Posted by dont frunt View Post
    oh thanks need this I'm lazy
    Your welcome lol
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  10. #10  
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    i am using hatescape where do i need to add this ??

    this next part is for delta, it's probably different for other sources.

    There might be a better way to do these to make them seem more real, but it works good like this.

    Code:
    //Brimhaven Dungeon shortcuts by Emergency

    if(objectID == 5103){

    int axe = 0;
    axe = WCCheckAxe();
    if (axe < 1)

    {
    sM("You do not have an axe.");
    break;

    }

    setAnimation(875);
    walkTo(-2,0);

    }


    if(objectID == 5104){

    int axe = 0;
    axe = WCCheckAxe();
    if (axe < 1)

    {
    sM("You do not have an axe.");
    break;

    }

    setAnimation(875);
    walkTo(0,2);

    }

    if(objectID == 5110 || objectID == 5111){

    {
    if (playerLevel[16] < 12)
    {
    sM("You need 12 Agility to get across the stepping stones.");
    break;

    }

    setAnimation(769);
    walkTo(0,-1);


    }
    }


    if(objectID == 5105 || objectID == 5106 || objectID == 5107){

    int axe = 0;
    axe = WCCheckAxe();
    if (axe < 1)

    {
    sM("You do not have an axe.");
    break;

    }

    setAnimation(875);
    walkTo(2,0);

    }

    if(objectID == 5088){

    {
    if (playerLevel[16] < 22)
    {
    sM("You need 22 Agility to get across the log balance.");
    break;

    }

    setAnimation(762);
    walkTo(5,0);


    }
    }


    if(objectID == 5099 || objectID == 5100){

    {
    if (playerLevel[16] < 34)
    {
    sM("You need 34 Agility to go through the pipe.");
    break;

    }

    setAnimation(749);
    walkTo(0,-8);


    }
    }
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