Here is the Brimhaven dungeon with all the npc's except for the ones that are on that long narrow strip of land that you use the stairs to get to (I don't know the coords for it). I also did the vines that you have to cut and the other agility shortcuts.
Code:
//------------------------------Start of Brimhaven Dungeon by Emergency--------------------\\
spawn = 1589 2692 9507 0 2694 9509 2690 9505 1 Baby red Dragon
spawn = 1589 2726 9515 0 2728 9517 2724 9513 1 Baby red Dragon
spawn = 1589 2704 9525 0 2706 9527 2702 9523 1 Baby red Dragon
spawn = 1589 2712 9502 0 2714 9504 2710 9500 1 Baby red Dragon
spawn = 1589 2708 9510 0 2710 9512 2706 9508 1 Baby red Dragon
spawn = 677 2702 9483 0 2703 9484 2701 9482 1 Black Demon
spawn = 677 2701 9489 0 2702 9490 2700 9488 1 Black Demon
spawn = 677 2708 9487 0 2709 9488 2707 9486 1 Black Demon
spawn = 677 2710 9480 0 2711 9481 2709 9479 1 Black Demon
spawn = 677 2719 9484 0 2720 9485 2718 9483 1 Black Demon
spawn = 1590 2739 9501 0 0 0 0 0 1 Bronze Dragon
spawn = 1590 2727 9486 0 2728 9487 2726 9485 1 Bronze Dragon
spawn = 1590 2732 9482 0 2733 9483 2731 9481 1 Bronze Dragon
spawn = 1590 2738 9486 0 2739 9487 2737 9485 1 Bronze Dragon
spawn = 1590 2733 9493 0 2734 9494 2732 9492 1 Bronze Dragon
spawn = 1590 2742 9492 0 2743 9493 2741 9491 1 Bronze Dragon
spawn = 1585 2644 9494 0 2645 9495 2643 9493 1 Fire Giant
spawn = 1585 2652 9487 0 2654 9489 2650 9485 1 Fire Giant
spawn = 1585 2667 9489 0 2668 9490 2666 9488 1 Fire Giant
spawn = 1585 2664 9482 0 2665 9483 2663 9481 1 Fire Giant
spawn = 1585 2659 9498 0 2661 9500 2657 9496 1 Fire Giant
spawn = 1585 2657 9482 0 2658 9483 2656 9481 1 Fire Giant
spawn = 1591 2722 9462 0 2724 9464 2720 9460 1 Iron Dragon
spawn = 1591 2706 9459 0 2708 9461 2704 9457 1 Iron Dragon
spawn = 1591 2700 9440 0 2702 9442 2698 9438 1 Iron Dragon
spawn = 1591 2716 9418 0 2718 9420 2714 9416 1 Iron Dragon
spawn = 1591 2735 9446 0 2737 9448 2733 9444 1 Iron Dragon
spawn = 1591 2725 9435 0 2727 9437 2723 9433 1 Iron Dragon
spawn = 1591 2722 9444 0 2724 9446 2720 9442 1 Iron Dragon
spawn = 1591 2710 9434 0 2712 9436 2708 9432 1 Iron Dragon
spawn = 1588 2679 9549 0 2681 9551 2677 9547 1 Moss Giant
spawn = 1588 2671 9544 0 2673 9546 2669 9542 1 Moss Giant
spawn = 1588 2663 9557 0 2665 9559 2661 9555 1 Moss Giant
spawn = 1588 2659 9545 0 2661 9547 2657 9543 1 Moss Giant
spawn = 1588 2681 9588 0 2683 9590 2679 9586 1 Moss Giant
spawn = 1588 2677 9592 0 2679 9594 2675 9590 1 Moss Giant
spawn = 1588 2657 9576 0 2658 9577 2656 9575 1 Moss Giant
spawn = 1588 2643 9574 0 2644 9575 2642 9573 1 Moss Giant
spawn = 1588 2640 9544 0 2642 9546 2638 9542 1 Moss Giant
spawn = 1588 2651 9533 0 2653 9535 2649 9531 1 Moss Giant
spawn = 1588 2638 9526 0 2640 9528 2636 9524 1 Moss Giant
spawn = 1588 2645 9486 0 2647 9488 2643 9484 1 Moss Giant
spawn = 1588 2655 9587 0 2657 9589 2653 9585 1 Moss Giant
spawn = 53 2698 9504 0 2700 9506 2696 9502 1 Red Dragon
spawn = 53 2721 9518 0 2723 9520 2719 9516 1 Red Dragon
spawn = 53 2713 9524 0 2715 9526 2711 9522 1 Red Dragon
spawn = 1592 2730 9454 0 2732 9456 2728 9452 1 Steel Dragon
spawn = 1592 2703 9452 0 2705 9454 2701 9450 1 Steel Dragon
spawn = 1592 2706 9422 0 2708 9424 2704 9420 1 Steel Dragon
spawn = 1592 2733 9420 0 2735 9422 2731 9418 1 Steel Dragon
spawn = 1592 2730 9427 0 2732 9429 2728 9425 1 Steel Dragon
spawn = 1592 2720 9453 0 2722 9455 2718 9451 1 Steel Dragon
spawn = 1593 2675 9590 0 2677 9592 2673 9588 1 Wild Dog
spawn = 1593 2640 9583 0 2642 9585 2638 9581 1 Wild Dog
spawn = 1593 2647 9549 0 2649 9551 2645 9547 1 Wild Dog
spawn = 1593 2640 9533 0 2642 9535 2638 9531 1 Wild Dog
spawn = 1593 2669 9522 0 2671 9524 2667 9520 1 Wild Dog
spawn = 1593 2658 9491 0 2659 9492 2676 9490 1 Wild Dog
spawn = 1593 2708 9517 0 2710 9519 2706 9515 1 Wild Dog
spawn = 1593 2681 9477 0 2682 9478 2680 9476 1 Wild Dog
spawn = 1593 2713 9485 0 2715 9487 2711 9483 1 Wild Dog
spawn = 1593 2681 9561 0 2683 9563 2679 9559 1 Wild Dog
spawn = 1593 2665 9514 0 2667 9516 2663 9512 1 Wild Dog
spawn = 1593 2660 9551 0 2662 9553 2658 9549 1 Wild Dog
//------------------------------End of Brimhaven dungeon-------------------------------------\\
Note this next part is for delta, it's probably different for other sources.
There might be a better way to do these to make them seem more real, but it works good like this. 
Code:
//Brimhaven Dungeon shortcuts by Emergency
if(objectID == 5103){
int axe = 0;
axe = WCCheckAxe();
if (axe < 1)
{
sM("You do not have an axe.");
break;
}
setAnimation(875);
walkTo(-2,0);
}
if(objectID == 5104){
int axe = 0;
axe = WCCheckAxe();
if (axe < 1)
{
sM("You do not have an axe.");
break;
}
setAnimation(875);
walkTo(0,2);
}
if(objectID == 5110 || objectID == 5111){
{
if (playerLevel[16] < 12)
{
sM("You need 12 Agility to get across the stepping stones.");
break;
}
setAnimation(769);
walkTo(0,-1);
}
}
if(objectID == 5105 || objectID == 5106 || objectID == 5107){
int axe = 0;
axe = WCCheckAxe();
if (axe < 1)
{
sM("You do not have an axe.");
break;
}
setAnimation(875);
walkTo(2,0);
}
if(objectID == 5088){
{
if (playerLevel[16] < 22)
{
sM("You need 22 Agility to get across the log balance.");
break;
}
setAnimation(762);
walkTo(5,0);
}
}
if(objectID == 5099 || objectID == 5100){
{
if (playerLevel[16] < 34)
{
sM("You need 34 Agility to go through the pipe.");
break;
}
setAnimation(749);
walkTo(0,-8);
}
}
Anyways hope you like it and that it saved you some time.:cookie: