Created By Rusen ( Rusen is my real name )
Based test Czar,Delta,Hatescape
Knowledge : Copy + paste
Files used : Client.java ( Backup if you do something wrong )
difficulty : 1 ( its really easy )
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ok so i was looking on google for my server, then i saw my old server
and my bank!
ok i had some problems with delta to delete the walls but just do the as i do
First Open ur client.java and search for you should see something like this
Code:
public void deletethatobject(int objectX, int objectY) {
ReplaceObject2(objectX, objectY, 6951, -1, 10);
}
above that add this hole thingy
Code:
public void deletethatwall(int objectX, int objectY) {
ReplaceObject2(objectX, objectY, 6951, -1, 0);
}
public void Deletewalls() {
deletethatwall(3095, 3493); // edge wall
deletethatwall(3095, 3492); // edge wall
deletethatwall(3095, 3493); // edge wall
deletethatwall(3097, 3493); // edge wall
deletethatwall(3095, 3493); // edge wall
deletethatwall(3095, 3490); // edge wall
deletethatwall(3095, 3488); // edge wall
deletethatwall(3096, 3492); // edge wall
deletethatwall(3096, 3491); // edge wall
deletethatwall(3096, 3490); // edge wall
deletethatwall(3096, 3489); // edge wall
}
now look back to
Code:
public void deletethatobject(int objectX, int objectY) {
ReplaceObject2(objectX, objectY, 6951, -1, 10);
}
you will see something like this
Code:
ublic void Deleteobjects() {
deletethatobject(3509, 9497);
deletethatobject(2898, 3428);
deletethatobject(2956, 3212);
deletethatobject(2987, 3240);
Etc
under the last
Code:
deletethatobject(****, ****);
add
Code:
deletethatobject(3095, 3489); // edge bankz0r
deletethatobject(3096, 3493); // edge bankz0r
deletethatobject(3098, 3496); // edge deposit
deletethatobject(3095, 3498); // edge desk
deletethatobject(3096, 3498); // edge desk
deletethatobject(3093, 3488); // edge desk
deletethatobject(3092, 3488); // edge desk
deletethatobject(3092, 3496); // edge table
deletethatobject(3092, 3496); // edge table
deletethatobject(3090, 3496); // edge table
deletethatobject(3090, 3494); // edge table
deletethatobject(3091, 3495); // edge table
deletethatobject(3095, 3499); // edge table
deletethatwall(3095, 3493); // edge wall
deletethatwall(3095, 3492); // edge wall
deletethatwall(3095, 3493); // edge wall
deletethatwall(3097, 3493); // edge wall
deletethatwall(3095, 3493); // edge wall
deletethatwall(3095, 3490); // edge wall
deletethatwall(3095, 3488); // edge wall
deletethatwall(3096, 3492); // edge wall
deletethatwall(3096, 3491); // edge wall
deletethatwall(3096, 3490); // edge wall
deletethatwall(3096, 3489); // edge wall
}
now search for
Code:
public void makeGlobalObject
you will see something like this
Code:
public void makeGlobalObject(int x, int y, int typeID, int orientation, int tileObjectType){ //Makes Global objects
for (Player p : server.playerHandler.players){
if(p != null){
client person = (client)p;
if((person.playerName != null || person.playerName != "null")){
if(person.distanceToPoint(x, y) <= 60){
person.createNewTileObject(x, y, typeID, orientation, tileObjectType);}}}}}
public void NewObjects() {
makeGlobalObject(3084, 3489, 3828, 0, 10);
makeGlobalObject(3211, 3438, 2468, 0, 10);
makeGlobalObject(2395, 4682, 8972, 0, 10);
makeGlobalObject(3568, 9677, 1747, 0, 10);
makeGlobalObject(2831, 3439, 4155, 0, 10);
makeGlobalObject(2707, 9454, 4154, 0, 10);
makeGlobalObject(3098, 3506, 4153, 0, 10);
makeGlobalObject(3090, 3488, 2475, 0, 10);
makeGlobalObject(3509, 9496, 3831, 0, 10);
makeGlobalObject(2974, 3372, 2783, 0, 10);
makeGlobalObject(2940, 3353, 2109, 0, 10);
makeGlobalObject(2940, 3352, 2109, 0, 10);
makeGlobalObject(2940, 3351, 2091, 0, 10);
makeGlobalObject(2940, 3350, 2094, 0, 10);
makeGlobalObject(2940, 3349, 2093, 0, 10);
makeGlobalObject(2940, 3348, 2097, 0, 10);
makeGlobalObject(2940, 3347, 2103, 0, 10);
makeGlobalObject(2940, 3346, 2105, 0, 10);
makeGlobalObject(2991, 3379, 2470, 0, 10);
makeGlobalObject(3091, 3506, 10638, 0, 10);
makeGlobalObject(3094, 3506, 6552, 0, 10);
makeGlobalObject(3094, 3478, 410, 0, 10);
makeGlobalObject(2864, 9938, 4755, 0, 10);
makeGlobalObject(2900, 2905, 13180, 0, 10);
makeGlobalObject(2740, 5103, 13181, 0, 10);
makeGlobalObject(2900, 2915, 13179, 0, 10);
makeGlobalObject(2900, 2920, 13184, 0, 10);
makeGlobalObject(2760, 2791, 2560, 0, 10);
makeGlobalObject(2760, 2789, 2565, 0, 10);
makeGlobalObject(2760, 2787, 2562, 0, 10);
makeGlobalObject(3298, 3208, 2562, 0, 10);
makeGlobalObject(3299, 3199, 4878, 0, 10);
makeGlobalObject(3298, 3199, 4877, 0, 10);
makeGlobalObject(3299, 3200, 4876, 0, 10);
makeGlobalObject(3298, 3205, 2565, 0, 10);
makeGlobalObject(3298, 3202, 2560, 0, 10);
makeGlobalObject(3102, 9307, 2213, 0, 10);
makeGlobalObject(3103, 9307, 2213, 0, 10);
makeGlobalObject(3104, 9307, 2213, 0, 10);
makeGlobalObject(3105, 9307, 2213, 0, 10);
makeGlobalObject(3106, 9307, 2213, 0, 10);
makeGlobalObject(2943, 3286, 2213, 0, 10);
makeGlobalObject(2742, 3443, 2644, 0, 10);
makeGlobalObject(2340, 3683, 9398, 0, 10);
makeGlobalObject(2339, 3684, 9398, 0, 10);
makeGlobalObject(2338, 3683, 9398, 0, 10);
makeGlobalObject(2339, 3682, 9398, 0, 10);
makeGlobalObject(2335, 3699, 2513, -2, 10);
makeGlobalObject(2336, 3699, 2513, -2, 10);
makeGlobalObject(2337, 3699, 2513, -2, 10);
makeGlobalObject(3126, 3356, 2709, -1, 10);
makeGlobalObject(2708, 5065, 10638, -1, 10);
makeGlobalObject(2339, 3682, 9398, 0, 10);
at the last
Code:
makeGlobalObject(2339, 3682, 9398, 0, 10);
add this
Code:
makeGlobalObject(2865, 9956, 11758, -2, 10); // Home bank
makeGlobalObject(2866, 9956, 11758, -2, 10); // Home bank
makeGlobalObject(2867, 9957, 11758, -1, 10); // Home bank
makeGlobalObject(2867, 9958, 11758, -1, 10); // Home bank
makeGlobalObject(2867, 9959, 11758, -1, 10); // Home bank
makeGlobalObject(2866, 9960, 11758, 0, 10); // Home bank
makeGlobalObject(2865, 9960, 11758, 0, 10); // Home bank
makeGlobalObject(2864, 9959, 11758, -3, 10); // Home bank
makeGlobalObject(2864, 9958, 11758, -3, 10); // Home bank
makeGlobalObject(2864, 9957, 11758, -3, 10); // Home bank
makeGlobalObject(2863, 9950, 6552, 0, 10); // Altar
makeGlobalObject(3098, 3495, 2875, -3, 10); // guthix
makeGlobalObject(3098, 3494, 586, -3, 10); // saradomin
makeGlobalObject(3098, 3493, 587, -3, 10); // zamorak
makeGlobalObject(3097, 3497, 11758, -4, 10); // bank new edge
makeGlobalObject(3095, 3497, 11758, -4, 10); // bank new edge
makeGlobalObject(3094, 3498, 11758, -3, 10); // bank new edge
makeGlobalObject(3098, 3497, 1158, -3, 10); // plant new edge
makeGlobalObject(3096, 3497, 1158, -3, 10); // plant new edge
makeGlobalObject(3094, 3497, 1158, -3, 10); // plant new edge
makeGlobalObject(3094, 3499, 1158, -3, 10); // plant new edge
makeGlobalObject(3094, 3490, 11758, -3, 10); // bank new edge
makeGlobalObject(3094, 3488, 11758, -3, 10); // bank new edge
makeGlobalObject(3095, 3491, 11758, -4, 10); // bank new edge
makeGlobalObject(3097, 3491, 11758, -4, 10); // bank new edge
makeGlobalObject(3098, 3491, 1158, -3, 10); // plant new edge
makeGlobalObject(3096, 3491, 1158, -3, 10); // plant new edge
makeGlobalObject(3094, 3491, 1158, -3, 10); // plant new edge
makeGlobalObject(3094, 3489, 1158, -3, 10); // plant new edge
makeGlobalObject(3094, 3494, 565, -3, 10); // statue
makeGlobalObject(3095, 3494, 2732, -3, 10); //fire
makeGlobalObject(3093, 3494, 2732, -3, 10); //fire
makeGlobalObject(3095, 3493, 2732, -3, 10); //fire
makeGlobalObject(3094, 3493, 2732, -3, 10); //fire
makeGlobalObject(3093, 3493, 2732, -3, 10); //fire
makeGlobalObject(3095, 3495, 2732, -3, 10); //fire
makeGlobalObject(3094, 3495, 2732, -3, 10); //fire
makeGlobalObject(3093, 3495, 2732, -3, 10); //fire
}
There you go ur new bank!
you only need to change the npc X and Y
100% Credits to Hatescape, Rusen ( Me )
P.S.
if things goes wrong PM me or report it here!