Thread: [317] Hatescape, Bank look!

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  1. #1 [317] Hatescape, Bank look! 
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    Created By Rusen ( Rusen is my real name )

    Based test Czar,Delta,Hatescape

    Knowledge : Copy + paste

    Files used : Client.java ( Backup if you do something wrong )

    difficulty : 1 ( its really easy )

    ------------------------------------------------------------------------------------------

    ok so i was looking on google for my server, then i saw my old server

    and my bank!



    ok i had some problems with delta to delete the walls but just do the as i do

    First Open ur client.java and search for
    Code:
    Deletethatobject
    you should see something like this

    Code:
    public void deletethatobject(int objectX, int objectY) { 
    	ReplaceObject2(objectX, objectY, 6951, -1, 10);
    	}
    above that add this hole thingy

    Code:
        public void deletethatwall(int objectX, int objectY) {
            ReplaceObject2(objectX, objectY, 6951, -1, 0);
        }
    
        public void Deletewalls() {
                      
    
            deletethatwall(3095, 3493); // edge wall
            deletethatwall(3095, 3492); // edge wall
            deletethatwall(3095, 3493); // edge wall
            deletethatwall(3097, 3493); // edge wall
            deletethatwall(3095, 3493); // edge wall
            deletethatwall(3095, 3490); // edge wall
            deletethatwall(3095, 3488); // edge wall
            deletethatwall(3096, 3492); // edge wall
            deletethatwall(3096, 3491); // edge wall
            deletethatwall(3096, 3490); // edge wall
            deletethatwall(3096, 3489); // edge wall
        }
    now look back to

    Code:
    public void deletethatobject(int objectX, int objectY) { 
    	ReplaceObject2(objectX, objectY, 6951, -1, 10);
    	}
    you will see something like this

    Code:
    ublic void Deleteobjects() {
     	       deletethatobject(3509, 9497);
     	       deletethatobject(2898, 3428);
     	       deletethatobject(2956, 3212);
     	       deletethatobject(2987, 3240);
    Etc

    under the last
    Code:
    deletethatobject(****, ****);
    add

    Code:
            deletethatobject(3095, 3489); // edge bankz0r
            deletethatobject(3096, 3493); // edge bankz0r
            deletethatobject(3098, 3496); // edge deposit
            deletethatobject(3095, 3498); // edge desk
            deletethatobject(3096, 3498); // edge desk
            deletethatobject(3093, 3488); // edge desk
            deletethatobject(3092, 3488); // edge desk
            deletethatobject(3092, 3496); // edge table
            deletethatobject(3092, 3496); // edge table
            deletethatobject(3090, 3496); // edge table
            deletethatobject(3090, 3494); // edge table
            deletethatobject(3091, 3495); // edge table
            deletethatobject(3095, 3499); // edge table
            deletethatwall(3095, 3493); // edge wall
            deletethatwall(3095, 3492); // edge wall
            deletethatwall(3095, 3493); // edge wall
            deletethatwall(3097, 3493); // edge wall
            deletethatwall(3095, 3493); // edge wall
            deletethatwall(3095, 3490); // edge wall
            deletethatwall(3095, 3488); // edge wall
            deletethatwall(3096, 3492); // edge wall
            deletethatwall(3096, 3491); // edge wall
            deletethatwall(3096, 3490); // edge wall
            deletethatwall(3096, 3489); // edge wall
    }
    now search for

    Code:
    public void makeGlobalObject
    you will see something like this

    Code:
    public void makeGlobalObject(int x, int y, int typeID, int orientation, int tileObjectType){ //Makes Global objects
    		for (Player p : server.playerHandler.players){
    			if(p != null){
    				client person = (client)p;
    			if((person.playerName != null || person.playerName != "null")){
    				if(person.distanceToPoint(x, y) <= 60){
    					person.createNewTileObject(x, y, typeID, orientation, tileObjectType);}}}}}
    public void NewObjects() {
    		   makeGlobalObject(3084, 3489, 3828, 0, 10);
    		   makeGlobalObject(3211, 3438, 2468, 0, 10);
    		   makeGlobalObject(2395, 4682, 8972, 0, 10);
    		   makeGlobalObject(3568, 9677, 1747, 0, 10);
               makeGlobalObject(2831, 3439, 4155, 0, 10);
    	       makeGlobalObject(2707, 9454, 4154, 0, 10);
    	       makeGlobalObject(3098, 3506, 4153, 0, 10);
     	       makeGlobalObject(3090, 3488, 2475, 0, 10);
    	       makeGlobalObject(3509, 9496, 3831, 0, 10);
    	       makeGlobalObject(2974, 3372, 2783, 0, 10);
    	       makeGlobalObject(2940, 3353, 2109, 0, 10);
    	       makeGlobalObject(2940, 3352, 2109, 0, 10);
    	       makeGlobalObject(2940, 3351, 2091, 0, 10);
    	       makeGlobalObject(2940, 3350, 2094, 0, 10);
    	       makeGlobalObject(2940, 3349, 2093, 0, 10);
    	       makeGlobalObject(2940, 3348, 2097, 0, 10);
    	       makeGlobalObject(2940, 3347, 2103, 0, 10);
    	       makeGlobalObject(2940, 3346, 2105, 0, 10);
    	       makeGlobalObject(2991, 3379, 2470, 0, 10);
    	       makeGlobalObject(3091, 3506, 10638, 0, 10);
    	       makeGlobalObject(3094, 3506, 6552, 0, 10);
    	       makeGlobalObject(3094, 3478, 410, 0, 10);
    	       makeGlobalObject(2864, 9938, 4755, 0, 10);
    	       makeGlobalObject(2900, 2905, 13180, 0, 10);
    	       makeGlobalObject(2740, 5103, 13181, 0, 10);
    	       makeGlobalObject(2900, 2915, 13179, 0, 10);
    	       makeGlobalObject(2900, 2920, 13184, 0, 10);
    	       makeGlobalObject(2760, 2791, 2560, 0, 10);
    	       makeGlobalObject(2760, 2789, 2565, 0, 10);
    	       makeGlobalObject(2760, 2787, 2562, 0, 10);
    	       makeGlobalObject(3298, 3208, 2562, 0, 10);
    	       makeGlobalObject(3299, 3199, 4878, 0, 10);
    	       makeGlobalObject(3298, 3199, 4877, 0, 10);
    	       makeGlobalObject(3299, 3200, 4876, 0, 10);
    	       makeGlobalObject(3298, 3205, 2565, 0, 10);
    	       makeGlobalObject(3298, 3202, 2560, 0, 10);
    	       makeGlobalObject(3102, 9307, 2213, 0, 10);
    	       makeGlobalObject(3103, 9307, 2213, 0, 10);
    	       makeGlobalObject(3104, 9307, 2213, 0, 10);
    	       makeGlobalObject(3105, 9307, 2213, 0, 10);
    	       makeGlobalObject(3106, 9307, 2213, 0, 10);
    	       makeGlobalObject(2943, 3286, 2213, 0, 10);
    	       makeGlobalObject(2742, 3443, 2644, 0, 10);
    	       makeGlobalObject(2340, 3683, 9398, 0, 10);
    	       makeGlobalObject(2339, 3684, 9398, 0, 10);
    	       makeGlobalObject(2338, 3683, 9398, 0, 10);
    	       makeGlobalObject(2339, 3682, 9398, 0, 10);
    	       makeGlobalObject(2335, 3699, 2513, -2, 10);
    	       makeGlobalObject(2336, 3699, 2513, -2, 10);
    	       makeGlobalObject(2337, 3699, 2513, -2, 10);
    	       makeGlobalObject(3126, 3356, 2709, -1, 10);
    	       makeGlobalObject(2708, 5065, 10638, -1, 10);
    	       makeGlobalObject(2339, 3682, 9398, 0, 10);
    at the last
    Code:
    makeGlobalObject(2339, 3682, 9398, 0, 10);
    add this

    Code:
    	makeGlobalObject(2865, 9956, 11758, -2, 10); // Home bank
    	makeGlobalObject(2866, 9956, 11758, -2, 10); // Home bank
    	makeGlobalObject(2867, 9957, 11758, -1, 10); // Home bank
    	makeGlobalObject(2867, 9958, 11758, -1, 10); // Home bank
    	makeGlobalObject(2867, 9959, 11758, -1, 10); // Home bank
    	makeGlobalObject(2866, 9960, 11758, 0, 10); // Home bank
    	makeGlobalObject(2865, 9960, 11758, 0, 10); // Home bank
    	makeGlobalObject(2864, 9959, 11758, -3, 10); // Home bank
    	makeGlobalObject(2864, 9958, 11758, -3, 10); // Home bank
    	makeGlobalObject(2864, 9957, 11758, -3, 10); // Home bank
    	makeGlobalObject(2863, 9950, 6552, 0, 10); // Altar
    	makeGlobalObject(3098, 3495, 2875, -3, 10); // guthix
    	makeGlobalObject(3098, 3494, 586, -3, 10); // saradomin
    	makeGlobalObject(3098, 3493, 587, -3, 10); // zamorak
    	makeGlobalObject(3097, 3497, 11758, -4, 10); // bank new edge
    	makeGlobalObject(3095, 3497, 11758, -4, 10); // bank new edge
    	makeGlobalObject(3094, 3498, 11758, -3, 10); // bank new edge
    	makeGlobalObject(3098, 3497, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3096, 3497, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3094, 3497, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3094, 3499, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3094, 3490, 11758, -3, 10); // bank new edge
    	makeGlobalObject(3094, 3488, 11758, -3, 10); // bank new edge
    	makeGlobalObject(3095, 3491, 11758, -4, 10); // bank new edge
    	makeGlobalObject(3097, 3491, 11758, -4, 10); // bank new edge
    	makeGlobalObject(3098, 3491, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3096, 3491, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3094, 3491, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3094, 3489, 1158, -3, 10); // plant new edge
    	makeGlobalObject(3094, 3494, 565, -3, 10); // statue
    	makeGlobalObject(3095, 3494, 2732, -3, 10); //fire
    	makeGlobalObject(3093, 3494, 2732, -3, 10); //fire
    	makeGlobalObject(3095, 3493, 2732, -3, 10); //fire
    	makeGlobalObject(3094, 3493, 2732, -3, 10); //fire
    	makeGlobalObject(3093, 3493, 2732, -3, 10); //fire
    	makeGlobalObject(3095, 3495, 2732, -3, 10); //fire
    	makeGlobalObject(3094, 3495, 2732, -3, 10); //fire
    	makeGlobalObject(3093, 3495, 2732, -3, 10); //fire
    	}
    There you go ur new bank!

    you only need to change the npc X and Y



    100% Credits to Hatescape, Rusen ( Me )

    P.S.

    if things goes wrong PM me or report it here!
    Posts: 508
    Join Date: Jan 2009
    Rep Power: 666

    Hmm 508 posts?
    666 rep power wow 508 really sucks then
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  2. #2  
    Banned

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    Not my style but goodjob,some people might like it
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  3. #3  
    Registered Member
    Enjoi's Avatar
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    picture?
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  4. #4  
    Pur3z is back!
    tehGanjaman's Avatar
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    gj i guess.
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  5. #5  
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    Quote Originally Posted by ~Simon View Post
    picture?
    the picture is in the begin?
    Posts: 508
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    Hmm 508 posts?
    666 rep power wow 508 really sucks then
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  6. #6  
    Rasmux
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    Looks great but has 100 errors xD
    Reply With Quote  
     

  7. #7  
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    Quote Originally Posted by Rasmux View Post
    Looks great but has 100 errors xD
    Then you did something wrong >.<
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    Hmm 508 posts?
    666 rep power wow 508 really sucks then
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  8. #8  
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    ballin's Avatar
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    probably makes the server laggy :\
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  9. #9  
    Mr Sheen
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    Quote Originally Posted by ballin View Post
    probably makes the server laggy :\
    Aswell as that this isnt a tutorial its more of a configuration/snippet.
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  10. #10  
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    dark bl00d23's Avatar
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    K dude I really like that you're releasing all the server's stuff, but dude, if you release EVERYTHING then the server isn't unique. I'm skatedevil62 BTW. I'm not just a random stranger . Go on MSN?
    Quote Originally Posted by Zee Best View Post
    Nah i like posting saying im better than everyone else, it turns me on and gets me arroused.
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