My code so far: (it doesnt have anything, to give hp or to hit more, yet because they are easy to add, but first i want the other things to work!)
Code:
public void WeakenNPC(int NPCID) {
stillgfx(###, EnemyY, EnemyX);
sendMessage("Your armor weakens the enemy!");
updateRequired = true; //just updates the void
appearanceUpdateRequired = true;
}
(the WeakenNPC void, will be modified to give u bonuses)
Code:
public void verac()
{
WeakenNPC(1153);//Kalph worker
}
(this is the void, which you put NPC ids, what you want the weakenNPC work)
Code:
if (playerEquipment[playerHat] == 4753 && playerEquipment[playerChest] == 4757 &&
playerEquipment[playerLegs] == 4759 && playerEquipment[playerWeapon] == 4755)
{
PkingDelay = 6;
wepdelay = 6;
verac();
}
(this is just to make, it check the verac void, when u wear full verac)
CAN ANY1 TELL ME WHY THIS DOESNT WORK!?!?!
btw, dont say wrong npc id, because im testing this first on kalphite workers, to make it work and then just change the id for kalphite queen....