Thread: Celestial - Join the Eternal Battle! #1 RSPS

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  1. #1 Celestial - Join the Eternal Battle! #1 RSPS 
    Celestial - Founder
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    Welcome to the Official Release of Celestial! We strive to bring exceptional and the best game play to our community. We make sure that you are heard and your suggestions are released within the server. Celestial's Staff Team is dedicated to ensure you have the best experience.

    Join an Eternal Battle between Gods and Demons to become the ultimate celestial being in the game! Only the strong will survive, while the weak perish.


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    * The Team *
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    Spoiler for Server & Client & Website Updates:

    Server Updates
    • Done a lot of implementations of sendMultipleStrings to increase performance in interface loading/string sending
    • Code inspection and refactoring tools used to clear 000's of warnings.
    • fixed logout bug, when you click on a tree without an axe is would log you out
    • fixed wildy safespot bug, certain tiles in wildy can be used to safespot.
    • Battle Pass System Added
    • You can now combine infernal and max cape to make max infernal cape
    • Sell all option fixed
    • Added Animation to Divine and Elysian Spirit Shields when they perform there special
    • Added Particles to all 120 Capes
    • chests on drops have nothing in them unless opened multiple at once (fixed) 60% chance of getting something 40% chance of not getting something
    • Mage bank webs are now slashable.
    • Ability to move placeholders added.
    • RFD interface now updates correctly
    • You can now sell shards to pikkupstiks for 25gp each (same as buy price)
    • Godwars dungeon room altars teleport added
    • You can now pray at the Godwars dungeon room altar
    • Godwars dungeon npc's will remain aggressive when in boss rooms
    • You can no longer logout or move during starter selection to prevent any accidental clicks
    • A players poison status will be removed on death
    • Further refactoring using client inspection results where possible.
    • Change to the sendMessage packet sender for ease of access. (developer change)
    • Failing to catch a hunter creature due to your level will no longer spam the chat and will return the trap to your inventory.
    • Korasi special attack fully working
    • Three new exp modes added
    • Fixed descriptions not showing for starter screen interface
    • Staff members will no longer get stuck in FFA when trying to leave
    • You know require 70 Agility to enter taverly dungeon pipe.
    • Fixed an issue where bank pins weren't showing correctly on the interface
    • Lizardman shaman is now aggressive
    • Fixed an issue with bank item actions where withdraw actions were in the inventory as well
    • Corp beast drop rates have been adjusted
    • Venenatis is now aggressive
    • Disabled abyssal sire until it has been reworked
    • Disabled warmonger teleport
    • Removed skill tab teleports to way for the skill guides
    • Added an additional check to the summoning tab when dismissing a familiar
    • You can now exchange fire capes for a chance at the jad pet
    • Tokkul store prices and amounts adjusted
    • New method to handle stairs and ladders has been added (previous ruse version was terrible)


    Client Updates
    • Experience counter management system.
    • Transparent chatbox toggle on resizable mode.
    • Better looking tooltips
    • Fixed an issue with sidebar tabs crashing the client
    • Implemented packet 128 to sendMultipleStrings to an interface in 1 packet.
    • Done a lot of code refactoring in both source and client using inspection tools and own use.
    • Moved close button positions on a couple of interfaces as they were out of place.
    • The experience counter is now on as default on client load.
    • Fixed the Client resize bug that didn't allow you to close Game Settings Interface
    • Implemented a render distance toggle from 25 to 40 tiles.
    • Implemented increased draw distance.
    • Slight refactoring of distance variables.
    • Camera zooming has been reworked.
    • Default zoom levels fixed.
    • Further refactoring using client inspection results where possible.
    • Corrected some close button positions on interfaces.
    • Fixed the client frame size for windows users on first start up.
    • Changed the remove account button on the login screen. this one fits better than the old + changed the text colours of the account hovers.
    • Defragmented the cache to save space.
    • Removed unused folders from the cache.
    • loading screen background has been added!
    • New unique login screen



    Spoiler for Video Content!:





    Spoiler for Screenshot Content:









    Last edited by Classic; 09-07-2020 at 09:29 AM.
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  3. #2  
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    Good luck!
     

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  5. #3  
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    Ayy. Best of luck man, keep it up
     

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  7. #4  
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    Good luck!
     

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  9. #5  
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    Been watching the project thread & will check the release out soon. Best of luck!
     

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  11. #6  
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    Designs looks dope, i'll have to check it out. Goodluck!
     

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  13. #7  
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    Nice work man, finally its out! Good work . Good luckkk
     

  14. #8  
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    xp gain is way too slow. dont think many ppl want to play for a month before they can boss. gl though
     

  15. #9  
    Celestial - Founder
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    Quote Originally Posted by Youtuber View Post
    xp gain is way too slow. dont think many ppl want to play for a month before they can boss. gl though
    We don't accommodate to maxing in one day. Might as well play a spawn server. Rates are faster than osrs by far. Everyone has a different appetite and so far our players seem to like the exp rates, double exp weekends will start and well of goodwill once server picks up, this will boost the overall exp rate by a lot and give players to advance faster during weekends or by contributing to the "well of goodwill". Thank you.
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  16. #10  
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    Quote Originally Posted by Classic View Post
    We don't accommodate to maxing in one day. Might as well play a spawn server. Rates are faster than osrs by far. Everyone has a different appetite and so far our players seem to like the exp rates, double exp weekends will start and well of goodwill once server picks up, this will boost the overall exp rate by a lot and give players to advance faster during weekends or by contributing to the "well of goodwill". Thank you.
    Not a single person mentioned "maxing in 1 day", but nice attacking a straw man showing that you're insecure. Hopefully you never intended on having more than 10 players at a time on your server because this appeals only to a super minority of rsps players. Best of luck on your next project and applying the lessons you learned from this attempt.
     

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