Thread: RuneRebels 2006 Remake - Online Since 2012 - RESIZABLE - 5 Worlds - No Pay To Win!

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  1. #21  
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    I remember playing this back in the day. Happy to see you guys are still around & making progress at a decent rate. Best of luck!
    AKA 'Randoms'
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  2. #22  
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    5 world's probably isn't a selling point with so few players, server looks great but would keep the 1 so your player base is concentrated otherwise it will never grow.
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  3. #23  
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    Quote Originally Posted by Hxrdcore View Post
    I remember playing this back in the day. Happy to see you guys are still around & making progress at a decent rate. Best of luck!

    Thank you! We've been able to pick it up back up at a faster rate since we've finally found some more free time nowadays. Feel free to drop in our discord and say hi if you'd like!

    Quote Originally Posted by Blacklist View Post
    5 world's probably isn't a selling point with so few players, server looks great but would keep the 1 so your player base is concentrated otherwise it will never grow.
    Well this allows our players to be able to world hop to do things like buy more runes or arrows from shops when they run out, or mine runite or cut magic logs at a faster pace so you won't have to wait as long for those things to come back.
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  4. #24  
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    Quote Originally Posted by runefreak10 View Post
    Thank you! We've been able to pick it up back up at a faster rate since we've finally found some more free time nowadays. Feel free to drop in our discord and say hi if you'd like!



    Well this allows our players to be able to world hop to do things like buy more runes or arrows from shops when they run out, or mine runite or cut magic logs at a faster pace so you won't have to wait as long for those things to come back.
    What he said.

    As-well as the majority of players just stay on world 1, unless someone is in the training spot they want or something of said sort, they hop.
    Multiple worlds doesn't really separate the community, especially when there's a quickhop feature (i.e. ::world 2 hops to world 2), to save you from having to log out unless you want to log out/hop for the nostalgia of hopping worlds.
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  5. #25  
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    Quote Originally Posted by runefreak10 View Post
    Well this allows our players to be able to world hop to do things like buy more runes or arrows from shops when they run out, or mine runite or cut magic logs at a faster pace so you won't have to wait as long for those things to come back.
    None of those things require multiple worlds you can adjust the timer to replenish quicker, I do like the idea of multiple worlds and ideally an old-school server like this would have as many as you do but I think you are putting your head in the sand a bit saying it doesn't have an impact on the game. People don't like playing servers with no players, your player base will stay small as long as people think there is no one else playing and having multiple worlds isn't good for this.

    Not saying this to hate this looks like a good server, just giving some friendly advice.
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  6. #26  
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    Quote Originally Posted by Blacklist View Post
    None of those things require multiple worlds you can adjust the timer to replenish quicker, I do like the idea of multiple worlds and ideally an old-school server like this would have as many as you do but I think you are putting your head in the sand a bit saying it doesn't have an impact on the game. People don't like playing servers with no players, your player base will stay small as long as people think there is no one else playing and having multiple worlds isn't good for this.

    Not saying this to hate this looks like a good server, just giving some friendly advice.

    The worlds allow player communication as-well as it lists how many players are on each world.

    Making resources replenish faster than normal just makes it feel more rsps like. Waiting or hopping is the real-feel, as it's what the meta was back in the day and still is for a lot of stuff in rs3 and osrs.
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  7. #27 RuneRebels: The Friendly Familiar (2.16) - Pet Cats! (Gertrude's Cat) 
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    It had been almost another entire month on the farm, and although the gang was enjoying the vacation, the farm was getting a bit boring. Alex had made more cheese in the dairy churn than he could ever eat in his entire life, and the smell was beginning to leak over into the room Bill was sleeping in. "Yo, dude I hate to ask you this but could you throw out some of that cheese? It is starting to smell pretty freaking awful." asked Bill. "Yeah, I guess you do have a point" replied Alex. "Besides, I have to fill up these giant tanks I got from the general store with milk for the cats" continued Alex. "Wait, what cats? We don't have any cats on this farm" replied Bill. "Oh, Ryan said he got a flyer about some kittens some girl in Varrock was giving away, and he said we would need a lot of...."--Alex was interrupted by a bunch of tiny meows growing louder and louder outside the door. He slowly open the door as dozens of kittens burst into the room, nearly knocking him over. Ryan was standing outside the door with dozens more in small creates, all meowing eagerly at the sight of the buckets of milk Alex had just brought in from the cows. "Whats up guys!" said Ryan excitedly; "We have some new little friends!".






    Hello players! We know it has been awhile since we last launched a quest, so we figured we would throw in one that let you enjoy the game with your own little companion! A lot of work went into not only this quest, but also adding all of the behaviors and mechanics for the pet cats. Hopefully you get the color of your choosing, and we can't wait to see you in game with your little buddies following you around! As always, report any bugs you encounter either here on the forums or on the Discord server and we will promptly send our army of cats after them. Enjoy!
    - The RuneRebels Dev Team









    Core Engine:
    Moved period Npc text and sound code from the Free to Play plugin.
    Fixed a bug where periodic sound effects didn't function properly on 317 clients.
    Adjusted behavior of followers when using stairs or ladders.

    Farming:
    Fixed a bug where planting a tree seed in a pot consumed the entire stack of seeds.
    Added the correct 'level too low' message when fishing with harpoons.

    Engine:
    Fixed a bug where spam clicking on an option in dialogue would advance the dialogue as many times as the option was clicked.
    Fixed a bug where dropped items could become invisible if on another height level, such as when a player dies on a higher floor.

    NpcDrops:
    Removed the drops from the Skeletons inside Barrows.

    Tools:
    Added ChangeNpcIdVariable step.
    Added SetChatVariable step.
    Added CheckNpcId step.

    Thieving:
    Added a missing message when attempting to pickpocket during combat.
    Added "You're stunned!" message when attempting to pickpocket an Npc while stunned.
    Fixed the timing of attempt and success/failure thieving messages.

    Random Events:
    Disabled random events when player input is disabled, such as in cutscenes. This should prevent players from getting stuck.

    Quests:
    Added the Gertrude's cat quest!
    Added support for an @[email protected] line that clears all previous text in the quest journal.


    Code:
    Marshmallow's summary for the Charon release:
    
    Game Engine:
    RuneScape Blitz: merge 19 commits into master
    
    Libraries:
    Blitz API: merge 13 commits into master
    
    Plugins:
    Agility: merge 1 commit into master
    BanHammer: merge 1 commit into master
    CastleWars: merge 1 commit into master
    Commands: merge 4 commits into master
    Core 317: merge 2 commits into master
    Core 508: merge 1 commit into master
    Core 613: merge 1 commit into master
    Core Engine: merge 3 commits into master
    DeepWilderness: merge 1 commit into master
    Documentation: merge 9 commits into master
    Dueling: merge 1 commit into master
    Farming: merge 1 commit into master
    Fishing: merge 1 commit into master
    FreeToPlay: merge 4 commits into master
    Halloween2014: merge 1 commit into master
    Karamja: merge 1 commit into master
    Magic: merge 1 commit into master
    NpcDrops: merge 2 commits into master
    QuestScripts: merge 12 commits into master
    Quests: merge 2 commits into master
    RandomEvents: merge 2 commits into master
    RuneRebels: merge 14 commits into master
    StaffAreas: merge 1 commit into master
    Summoning: merge 62 commits into master
    Thieving: merge 5 commits into master
    WelcomeTutorial: merge 1 commit into master
    Wilderness: merge 1 commit into master
    Zombies: merge 1 commit into master
    
    Data:
    Quest Data: merge 51 commits into master
    
    Clients:
    
    Utilities:
    AllGoFree Tools: merge 3 commits into master
    
    Total: 223 commits

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  8. #28  


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    I recall playing years ago.. likely 2013 just before OSRS launched. It was really fun, but of course with OS being out it quickly died.

    Please try to construct some custom content into the game, it feels very 2006 and that's where it ends.. no new content, just catching up, etc. I feel like this could really be something worth taking part in but it doesn't seem to be growing.

    1. Try to move away from SMF forums, they are so old and unappealing.
    2. Think outside the box when it comes to new content, think of 2006 Rs2 as a starting point.. anything after is your own creation, stray away from bringing any 'OS' content into the game.

    Looking forward to seeing some of these true 'oldschool' servers make it one day, some of us veteran players who have almost put 20 years into this game deserve it!
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  9. #29 RuneRebels: Big Screen (2.17) - Resizable Client & DOUBLE XP! 
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    The crew was still enjoying the simple life on the farm, even if they now had to share it with a ton of furry little meowing creatures running around the place. "Hey guys" said Alex, as he gazed out at the fields of the farm. "Whats up? replied Bill. "You ever wonder what it would be like if we could, you know, like, see more?" pondered Alex as he took a massive bite of the cabbage he was holding in his hand. "Dude, what do you mean by more?" replied Bill as he took a fat bite out of his own cabbage. "I mean, like I want to be able to see more of this place without having to like, move my head" continued Alex. "Wouldn't that be nuts?" he finished. "Huh, yeah that would be pretty dope" replied Bill. He pondered a bit as he took another bite of cabbage. "Well, lets give it a shot!" continued Bill as he whipped out his fire staff and cast a spell on Alex's face. Alex's eyes grew super big and wide as the spell came into contact with his face. "How is that?" asked Bill as he continued to munch on the cabbage. "Duuuude, its freaking perfect..." replied Alex as he stared into the vast fields of the farm.






    Hello players! We are extremely excited to bring you a particularly BIG update this time around; we've added full support for resizing the game client! No longer will you have to gaze into the world of RuneRebels through such a small view; now you can have a massive, and even fullscreen, view of the beautiful 3D game world. The client will even remember the mode it was in when you close it and automatically re-launch in that mode! This has been a long time in the making, and we hope that it greatly enhances the experience and immersion of playing the game.

    We are also extremely happy to announce a DOUBLE EXPERIENCE event to celebrate the BIG launch that runs from now until August 8th! Each player will have access to 10 hours of double experience per day so you still have time to sleep.

    - The RuneRebels Dev Team










    Added ::resize command to enter re-sizable mode!
    Added ::fullscreen command to enter fullscreen mode!
    Added ::fixed command to enter fixed mode!
    • [b]Added ability to take in-game screenshots with the insert key, or by pressing shift + tilda!
    Added Linux build target to loader.
    Added Java build target to loader.
    Added instructions to the client download page on fixing HiDPI on Windows.

    All Client Hotkeys:
    Page Up - Enter Resizable Mode
    Page Down - Enter Fixed Mode
    Home - Enter Fullscreen
    End - Enter Fullscreen
    Insert - Take Screenshot
    Shift + ~ - Take Screenshot
    Function Keys - Switch Tabs
    Hold Shift - Quickly Drop Items



    Engine:
    Performed major refactoring and cleanup of engine, Blitz API, and Core AllGoFree.

    Double XP:
    Enabled double XP for August 2nd till August 8th!

    Staff Website:
    Updated the staff website to CakePHP 2.


    Code:
    Marshmallow's summary for the Twister release:
    
    Game Engine:
    AllGoFree Login Server: merge 1 commit into master
    RuneScape Blitz: merge 5 commits into master
    
    Libraries:
    AllGoFree: merge 2 commits into master
    Arctic: merge 2 commits into master
    Blitz API: merge 8 commits into master
    Core AllGoFree: merge 5 commits into master
    Core Client: merge 1 commit into master
    
    Plugins:
    Agility: merge 3 commits into master
    AlexScape: merge 2 commits into master
    AllStarX: merge 3 commits into master
    Areas: merge 1 commit into master
    BanHammer: merge 2 commits into master
    Bank: merge 2 commits into master
    Barrows: merge 2 commits into master
    BattleField: merge 2 commits into master
    Battlegrounds: merge 2 commits into master
    Bosses: merge 2 commits into master
    BugPoints: merge 1 commit into master
    CastleWars: merge 3 commits into master
    Christmas2010: merge 2 commits into master
    Christmas2011: merge 2 commits into master
    Christmas2012: merge 3 commits into master
    Christmas2013: merge 2 commits into master
    Classic: merge 4 commits into master
    Clue Scrolls: merge 1 commit into master
    Commands: merge 4 commits into master
    Cooking: merge 2 commits into master
    Core 317: merge 4 commits into master
    Core 317 Clipping: merge 2 commits into master
    Core 459: merge 1 commit into master
    Core 474: merge 2 commits into master
    Core 508: merge 2 commits into master
    Core 562: merge 2 commits into master
    Core 613: merge 2 commits into master
    Core Engine: merge 2 commits into master
    Crafting: merge 2 commits into master
    DeepWilderness: merge 2 commits into master
    Donators: merge 2 commits into master
    DoubleXpWeekend: merge 2 commits into master
    Dueling: merge 3 commits into master
    Easter2012: merge 2 commits into master
    Easter2014: merge 2 commits into master
    Easter2017: merge 1 commit into master
    Easter2018: merge 1 commit into master
    Emotes: merge 2 commits into master
    ExampleScape: merge 13 commits into master
    Farming: merge 3 commits into master
    Firemaking: merge 2 commits into master
    Fishing: merge 4 commits into master
    Fletching: merge 2 commits into master
    FoodAndDrink: merge 2 commits into master
    FreeToPlay: merge 2 commits into master
    FriendActions: merge 2 commits into master
    Halloween2011: merge 2 commits into master
    Halloween2013: merge 2 commits into master
    Halloween2014: merge 2 commits into master
    Halloween2018: merge 1 commit into master
    Herblore: merge 2 commits into master
    HouseBuilding: merge 2 commits into master
    IoSessionLogger: merge 2 commits into master
    ItemSpawns: merge 2 commits into master
    ItemWieldRequirements: merge 1 commit into master
    Karamja: merge 2 commits into master
    Magic: merge 3 commits into master
    Members: merge 2 commits into master
    Memorial: merge 2 commits into master
    Mining: merge 2 commits into master
    Moles: merge 1 commit into master
    NeoCommands: merge 2 commits into master
    NewUserRedirect: merge 2 commits into master
    NpcDrops: merge 5 commits into master
    ObjectScripts: merge 2 commits into master
    PestControl: merge 2 commits into master
    Prayer: merge 2 commits into master
    QuestScripts: merge 4 commits into master
    Quests: merge 4 commits into master
    RandomEvents: merge 4 commits into master
    Ranged: merge 2 commits into master
    ReadyPlayerOne: merge 2 commits into master
    RewardTokens: merge 2 commits into master
    RuneRebels: merge 8 commits into master
    Runecrafting: merge 3 commits into master
    ServerEvents: merge 2 commits into master
    Shops: merge 2 commits into master
    SkillCapes: merge 3 commits into master
    SkillMenus: merge 2 commits into master
    Slayer: merge 2 commits into master
    Smithing: merge 2 commits into master
    SpecialAttacks: merge 2 commits into master
    
    StPatricksDayEvent: merge 2 commits into master
    StaffAreas: merge 2 commits into master
    Summoning: merge 4 commits into master
    TeleportStyles: merge 2 commits into master
    Thieving: merge 2 commits into master
    Trading: merge 3 commits into master
    Transport: merge 2 commits into master
    Tutorial Island: merge 2 commits into master
    Twilight: merge 2 commits into master
    UniversalScape: merge 6 commits into master
    WelcomeTutorial: merge 3 commits into master
    Wilderness: merge 2 commits into master
    Woodcutting: merge 2 commits into master
    WorldMap: merge 2 commits into master
    Zombies: merge 3 commits into master
    
    Data:
    
    Clients:
    AllGoFree RS Client: merge 146 commits into master
    Project Ivyberry Loader: merge 16 commits into master
    
    Utilities:
    AllGoFree RS Cache: merge 1 commit into master
    Marshmallow: merge 3 commits into master
    
    
    Total: 427 commits

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  11. #30  
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    Friendly bump. The fullscreen/resizeable are very nicely done.
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