5 world's probably isn't a selling point with so few players, server looks great but would keep the 1 so your player base is concentrated otherwise it will never grow.
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I remember playing this back in the day. Happy to see you guys are still around & making progress at a decent rate. Best of luck!


5 world's probably isn't a selling point with so few players, server looks great but would keep the 1 so your player base is concentrated otherwise it will never grow.
Thank you! We've been able to pick it up back up at a faster rate since we've finally found some more free time nowadays. Feel free to drop in our discord and say hi if you'd like!
Well this allows our players to be able to world hop to do things like buy more runes or arrows from shops when they run out, or mine runite or cut magic logs at a faster pace so you won't have to wait as long for those things to come back.
What he said.
As-well as the majority of players just stay on world 1, unless someone is in the training spot they want or something of said sort, they hop.
Multiple worlds doesn't really separate the community, especially when there's a quickhop feature (i.e. ::world 2 hops to world 2), to save you from having to log out unless you want to log out/hop for the nostalgia of hopping worlds.

None of those things require multiple worlds you can adjust the timer to replenish quicker, I do like the idea of multiple worlds and ideally an old-school server like this would have as many as you do but I think you are putting your head in the sand a bit saying it doesn't have an impact on the game. People don't like playing servers with no players, your player base will stay small as long as people think there is no one else playing and having multiple worlds isn't good for this.
Not saying this to hate this looks like a good server, just giving some friendly advice.
The worlds allow player communication as-well as it lists how many players are on each world.
Making resources replenish faster than normal just makes it feel more rsps like. Waiting or hopping is the real-feel, as it's what the meta was back in the day and still is for a lot of stuff in rs3 and osrs.
It had been almost another entire month on the farm, and although the gang was enjoying the vacation, the farm was getting a bit boring. Alex had made more cheese in the dairy churn than he could ever eat in his entire life, and the smell was beginning to leak over into the room Bill was sleeping in. "Yo, dude I hate to ask you this but could you throw out some of that cheese? It is starting to smell pretty freaking awful." asked Bill. "Yeah, I guess you do have a point" replied Alex. "Besides, I have to fill up these giant tanks I got from the general store with milk for the cats" continued Alex. "Wait, what cats? We don't have any cats on this farm" replied Bill. "Oh, Ryan said he got a flyer about some kittens some girl in Varrock was giving away, and he said we would need a lot of...."--Alex was interrupted by a bunch of tiny meows growing louder and louder outside the door. He slowly open the door as dozens of kittens burst into the room, nearly knocking him over. Ryan was standing outside the door with dozens more in small creates, all meowing eagerly at the sight of the buckets of milk Alex had just brought in from the cows. "Whats up guys!" said Ryan excitedly; "We have some new little friends!".
Hello players! We know it has been awhile since we last launched a quest, so we figured we would throw in one that let you enjoy the game with your own little companion! A lot of work went into not only this quest, but also adding all of the behaviors and mechanics for the pet cats. Hopefully you get the color of your choosing, and we can't wait to see you in game with your little buddies following you around! As always, report any bugs you encounter either here on the forums or on the Discord server and we will promptly send our army of cats after them. Enjoy!
-The RuneRebels Dev Team
Core Engine:
• Moved period Npc text and sound code from the Free to Play plugin.
• Fixed a bug where periodic sound effects didn't function properly on 317 clients.
• Adjusted behavior of followers when using stairs or ladders.
Farming:
• Fixed a bug where planting a tree seed in a pot consumed the entire stack of seeds.
• Added the correct 'level too low' message when fishing with harpoons.
Engine:
• Fixed a bug where spam clicking on an option in dialogue would advance the dialogue as many times as the option was clicked.
• Fixed a bug where dropped items could become invisible if on another height level, such as when a player dies on a higher floor.
NpcDrops:
• Removed the drops from the Skeletons inside Barrows.
Tools:
• Added ChangeNpcIdVariable step.
• Added SetChatVariable step.
• Added CheckNpcId step.
Thieving:
• Added a missing message when attempting to pickpocket during combat.
• Added "You're stunned!" message when attempting to pickpocket an Npc while stunned.
• Fixed the timing of attempt and success/failure thieving messages.
Random Events:
• Disabled random events when player input is disabled, such as in cutscenes. This should prevent players from getting stuck.
Quests:
• Added the Gertrude's cat quest!
• Added support for an @[email protected] line that clears all previous text in the quest journal.
Code:Marshmallow's summary for the Charon release: Game Engine: RuneScape Blitz: merge 19 commits into master Libraries: Blitz API: merge 13 commits into master Plugins: Agility: merge 1 commit into master BanHammer: merge 1 commit into master CastleWars: merge 1 commit into master Commands: merge 4 commits into master Core 317: merge 2 commits into master Core 508: merge 1 commit into master Core 613: merge 1 commit into master Core Engine: merge 3 commits into master DeepWilderness: merge 1 commit into master Documentation: merge 9 commits into master Dueling: merge 1 commit into master Farming: merge 1 commit into master Fishing: merge 1 commit into master FreeToPlay: merge 4 commits into master Halloween2014: merge 1 commit into master Karamja: merge 1 commit into master Magic: merge 1 commit into master NpcDrops: merge 2 commits into master QuestScripts: merge 12 commits into master Quests: merge 2 commits into master RandomEvents: merge 2 commits into master RuneRebels: merge 14 commits into master StaffAreas: merge 1 commit into master Summoning: merge 62 commits into master Thieving: merge 5 commits into master WelcomeTutorial: merge 1 commit into master Wilderness: merge 1 commit into master Zombies: merge 1 commit into master Data: Quest Data: merge 51 commits into master Clients: Utilities: AllGoFree Tools: merge 3 commits into master Total: 223 commits
I recall playing years ago.. likely 2013 just before OSRS launched. It was really fun, but of course with OS being out it quickly died.
Please try to construct some custom content into the game, it feels very 2006 and that's where it ends.. no new content, just catching up, etc. I feel like this could really be something worth taking part in but it doesn't seem to be growing.
1. Try to move away from SMF forums, they are so old and unappealing.
2. Think outside the box when it comes to new content, think of 2006 Rs2 as a starting point.. anything after is your own creation, stray away from bringing any 'OS' content into the game.
Looking forward to seeing some of these true 'oldschool' servers make it one day, some of us veteran players who have almost put 20 years into this game deserve it!
The crew was still enjoying the simple life on the farm, even if they now had to share it with a ton of furry little meowing creatures running around the place. "Hey guys" said Alex, as he gazed out at the fields of the farm. "Whats up? replied Bill. "You ever wonder what it would be like if we could, you know, like, see more?" pondered Alex as he took a massive bite of the cabbage he was holding in his hand. "Dude, what do you mean by more?" replied Bill as he took a fat bite out of his own cabbage. "I mean, like I want to be able to see more of this place without having to like, move my head" continued Alex. "Wouldn't that be nuts?" he finished. "Huh, yeah that would be pretty dope" replied Bill. He pondered a bit as he took another bite of cabbage. "Well, lets give it a shot!" continued Bill as he whipped out his fire staff and cast a spell on Alex's face. Alex's eyes grew super big and wide as the spell came into contact with his face. "How is that?" asked Bill as he continued to munch on the cabbage. "Duuuude, its freaking perfect..." replied Alex as he stared into the vast fields of the farm.
Hello players! We are extremely excited to bring you a particularly BIG update this time around; we've added full support for resizing the game client! No longer will you have to gaze into the world of RuneRebels through such a small view; now you can have a massive, and even fullscreen, view of the beautiful 3D game world. The client will even remember the mode it was in when you close it and automatically re-launch in that mode! This has been a long time in the making, and we hope that it greatly enhances the experience and immersion of playing the game.
We are also extremely happy to announce a DOUBLE EXPERIENCE event to celebrate the BIG launch that runs from now until August 8th! Each player will have access to 10 hours of double experience per day so you still have time to sleep.
-The RuneRebels Dev Team
• Added ::resize command to enter re-sizable mode!
• Added ::fullscreen command to enter fullscreen mode!
• Added ::fixed command to enter fixed mode!
• [b]Added ability to take in-game screenshots with the insert key, or by pressing shift + tilda!
• Added Linux build target to loader.
• Added Java build target to loader.
• Added instructions to the client download page on fixing HiDPI on Windows.
All Client Hotkeys:
• Page Up - Enter Resizable Mode
• Page Down - Enter Fixed Mode
• Home - Enter Fullscreen
• End - Enter Fullscreen
• Insert - Take Screenshot
• Shift + ~ - Take Screenshot
• Function Keys - Switch Tabs
• Hold Shift - Quickly Drop Items
Engine:
• Performed major refactoring and cleanup of engine, Blitz API, and Core AllGoFree.
Double XP:
• Enabled double XP for August 2nd till August 8th!
Staff Website:
• Updated the staff website to CakePHP 2.
Code:Marshmallow's summary for the Twister release: Game Engine: AllGoFree Login Server: merge 1 commit into master RuneScape Blitz: merge 5 commits into master Libraries: AllGoFree: merge 2 commits into master Arctic: merge 2 commits into master Blitz API: merge 8 commits into master Core AllGoFree: merge 5 commits into master Core Client: merge 1 commit into master Plugins: Agility: merge 3 commits into master AlexScape: merge 2 commits into master AllStarX: merge 3 commits into master Areas: merge 1 commit into master BanHammer: merge 2 commits into master Bank: merge 2 commits into master Barrows: merge 2 commits into master BattleField: merge 2 commits into master Battlegrounds: merge 2 commits into master Bosses: merge 2 commits into master BugPoints: merge 1 commit into master CastleWars: merge 3 commits into master Christmas2010: merge 2 commits into master Christmas2011: merge 2 commits into master Christmas2012: merge 3 commits into master Christmas2013: merge 2 commits into master Classic: merge 4 commits into master Clue Scrolls: merge 1 commit into master Commands: merge 4 commits into master Cooking: merge 2 commits into master Core 317: merge 4 commits into master Core 317 Clipping: merge 2 commits into master Core 459: merge 1 commit into master Core 474: merge 2 commits into master Core 508: merge 2 commits into master Core 562: merge 2 commits into master Core 613: merge 2 commits into master Core Engine: merge 2 commits into master Crafting: merge 2 commits into master DeepWilderness: merge 2 commits into master Donators: merge 2 commits into master DoubleXpWeekend: merge 2 commits into master Dueling: merge 3 commits into master Easter2012: merge 2 commits into master Easter2014: merge 2 commits into master Easter2017: merge 1 commit into master Easter2018: merge 1 commit into master Emotes: merge 2 commits into master ExampleScape: merge 13 commits into master Farming: merge 3 commits into master Firemaking: merge 2 commits into master Fishing: merge 4 commits into master Fletching: merge 2 commits into master FoodAndDrink: merge 2 commits into master FreeToPlay: merge 2 commits into master FriendActions: merge 2 commits into master Halloween2011: merge 2 commits into master Halloween2013: merge 2 commits into master Halloween2014: merge 2 commits into master Halloween2018: merge 1 commit into master Herblore: merge 2 commits into master HouseBuilding: merge 2 commits into master IoSessionLogger: merge 2 commits into master ItemSpawns: merge 2 commits into master ItemWieldRequirements: merge 1 commit into master Karamja: merge 2 commits into master Magic: merge 3 commits into master Members: merge 2 commits into master Memorial: merge 2 commits into master Mining: merge 2 commits into master Moles: merge 1 commit into master NeoCommands: merge 2 commits into master NewUserRedirect: merge 2 commits into master NpcDrops: merge 5 commits into master ObjectScripts: merge 2 commits into master PestControl: merge 2 commits into master Prayer: merge 2 commits into master QuestScripts: merge 4 commits into master Quests: merge 4 commits into master RandomEvents: merge 4 commits into master Ranged: merge 2 commits into master ReadyPlayerOne: merge 2 commits into master RewardTokens: merge 2 commits into master RuneRebels: merge 8 commits into master Runecrafting: merge 3 commits into master ServerEvents: merge 2 commits into master Shops: merge 2 commits into master SkillCapes: merge 3 commits into master SkillMenus: merge 2 commits into master Slayer: merge 2 commits into master Smithing: merge 2 commits into master SpecialAttacks: merge 2 commits into master StPatricksDayEvent: merge 2 commits into master StaffAreas: merge 2 commits into master Summoning: merge 4 commits into master TeleportStyles: merge 2 commits into master Thieving: merge 2 commits into master Trading: merge 3 commits into master Transport: merge 2 commits into master Tutorial Island: merge 2 commits into master Twilight: merge 2 commits into master UniversalScape: merge 6 commits into master WelcomeTutorial: merge 3 commits into master Wilderness: merge 2 commits into master Woodcutting: merge 2 commits into master WorldMap: merge 2 commits into master Zombies: merge 3 commits into master Data: Clients: AllGoFree RS Client: merge 146 commits into master Project Ivyberry Loader: merge 16 commits into master Utilities: AllGoFree RS Cache: merge 1 commit into master Marshmallow: merge 3 commits into master Total: 427 commits
Friendly bump. The fullscreen/resizeable are very nicely done.
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