I remember playing this back in the day. Happy to see you guys are still around & making progress at a decent rate. Best of luck!
I remember playing this back in the day. Happy to see you guys are still around & making progress at a decent rate. Best of luck!
5 world's probably isn't a selling point with so few players, server looks great but would keep the 1 so your player base is concentrated otherwise it will never grow.
Quote:
Originally Posted by Hxrdcore [Only registered and activated users can see links. Click Here To Register...]
Thank you! We've been able to pick it up back up at a faster rate since we've finally found some more free time nowadays. Feel free to drop in our discord and say hi if you'd like!
Well this allows our players to be able to world hop to do things like buy more runes or arrows from shops when they run out, or mine runite or cut magic logs at a faster pace so you won't have to wait as long for those things to come back.Quote:
Originally Posted by Blacklist [Only registered and activated users can see links. Click Here To Register...]
What he said.Quote:
Originally Posted by runefreak10 [Only registered and activated users can see links. Click Here To Register...]
As-well as the majority of players just stay on world 1, unless someone is in the training spot they want or something of said sort, they hop.
Multiple worlds doesn't really separate the community, especially when there's a quickhop feature (i.e. ::world 2 hops to world 2), to save you from having to log out unless you want to log out/hop for the nostalgia of hopping worlds.
None of those things require multiple worlds you can adjust the timer to replenish quicker, I do like the idea of multiple worlds and ideally an old-school server like this would have as many as you do but I think you are putting your head in the sand a bit saying it doesn't have an impact on the game. People don't like playing servers with no players, your player base will stay small as long as people think there is no one else playing and having multiple worlds isn't good for this.Quote:
Originally Posted by runefreak10 [Only registered and activated users can see links. Click Here To Register...]
Not saying this to hate this looks like a good server, just giving some friendly advice.
Quote:
Originally Posted by Blacklist [Only registered and activated users can see links. Click Here To Register...]
The worlds allow player communication as-well as it lists how many players are on each world.
Making resources replenish faster than normal just makes it feel more rsps like. Waiting or hopping is the real-feel, as it's what the meta was back in the day and still is for a lot of stuff in rs3 and osrs.
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It had been almost another entire month on the farm, and although the gang was enjoying the vacation, the farm was getting a bit boring. Alex had made more cheese in the dairy churn than he could ever eat in his entire life, and the smell was beginning to leak over into the room Bill was sleeping in. "Yo, dude I hate to ask you this but could you throw out some of that cheese? It is starting to smell pretty freaking awful." asked Bill. "Yeah, I guess you do have a point" replied Alex. "Besides, I have to fill up these giant tanks I got from the general store with milk for the cats" continued Alex. "Wait, what cats? We don't have any cats on this farm" replied Bill. "Oh, Ryan said he got a flyer about some kittens some girl in Varrock was giving away, and he said we would need a lot of...."--Alex was interrupted by a bunch of tiny meows growing louder and louder outside the door. He slowly open the door as dozens of kittens burst into the room, nearly knocking him over. Ryan was standing outside the door with dozens more in small creates, all meowing eagerly at the sight of the buckets of milk Alex had just brought in from the cows. "Whats up guys!" said Ryan excitedly; "We have some new little friends!".
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Hello players! We know it has been awhile since we last launched a quest, so we figured we would throw in one that let you enjoy the game with your own little companion! A lot of work went into not only this quest, but also adding all of the behaviors and mechanics for the pet cats. Hopefully you get the color of your choosing, and we can't wait to see you in game with your little buddies following you around! As always, report any bugs you encounter either here on the forums or on the Discord server and we will promptly send our army of cats after them. Enjoy!
- [Only registered and activated users can see links. Click Here To Register...] The RuneRebels Dev Team
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Core Engine:
• Moved period Npc text and sound code from the Free to Play plugin.
• Fixed a bug where periodic sound effects didn't function properly on 317 clients.
• Adjusted behavior of followers when using stairs or ladders.
Farming:
• Fixed a bug where planting a tree seed in a pot consumed the entire stack of seeds.
• Added the correct 'level too low' message when fishing with harpoons.
Engine:
• Fixed a bug where spam clicking on an option in dialogue would advance the dialogue as many times as the option was clicked.
• Fixed a bug where dropped items could become invisible if on another height level, such as when a player dies on a higher floor.
NpcDrops:
• Removed the drops from the Skeletons inside Barrows.
Tools:
• Added ChangeNpcIdVariable step.
• Added SetChatVariable step.
• Added CheckNpcId step.
Thieving:
• Added a missing message when attempting to pickpocket during combat.
• Added "You're stunned!" message when attempting to pickpocket an Npc while stunned.
• Fixed the timing of attempt and success/failure thieving messages.
Random Events:
• Disabled random events when player input is disabled, such as in cutscenes. This should prevent players from getting stuck.
Quests:
• Added the Gertrude's cat quest!
• Added support for an @[email protected] line that clears all previous text in the quest journal.
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[Only registered and activated users can see links. Click Here To Register...]Code:Marshmallow's summary for the Charon release:
Game Engine:
RuneScape Blitz: merge 19 commits into master
Libraries:
Blitz API: merge 13 commits into master
Plugins:
Agility: merge 1 commit into master
BanHammer: merge 1 commit into master
CastleWars: merge 1 commit into master
Commands: merge 4 commits into master
Core 317: merge 2 commits into master
Core 508: merge 1 commit into master
Core 613: merge 1 commit into master
Core Engine: merge 3 commits into master
DeepWilderness: merge 1 commit into master
Documentation: merge 9 commits into master
Dueling: merge 1 commit into master
Farming: merge 1 commit into master
Fishing: merge 1 commit into master
FreeToPlay: merge 4 commits into master
Halloween2014: merge 1 commit into master
Karamja: merge 1 commit into master
Magic: merge 1 commit into master
NpcDrops: merge 2 commits into master
QuestScripts: merge 12 commits into master
Quests: merge 2 commits into master
RandomEvents: merge 2 commits into master
RuneRebels: merge 14 commits into master
StaffAreas: merge 1 commit into master
Summoning: merge 62 commits into master
Thieving: merge 5 commits into master
WelcomeTutorial: merge 1 commit into master
Wilderness: merge 1 commit into master
Zombies: merge 1 commit into master
Data:
Quest Data: merge 51 commits into master
Clients:
Utilities:
AllGoFree Tools: merge 3 commits into master
Total: 223 commits
I recall playing years ago.. likely 2013 just before OSRS launched. It was really fun, but of course with OS being out it quickly died.
Please try to construct some custom content into the game, it feels very 2006 and that's where it ends.. no new content, just catching up, etc. I feel like this could really be something worth taking part in but it doesn't seem to be growing.
1. Try to move away from SMF forums, they are so old and unappealing.
2. Think outside the box when it comes to new content, think of 2006 Rs2 as a starting point.. anything after is your own creation, stray away from bringing any 'OS' content into the game.
Looking forward to seeing some of these true 'oldschool' servers make it one day, some of us veteran players who have almost put 20 years into this game deserve it!
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The crew was still enjoying the simple life on the farm, even if they now had to share it with a ton of furry little meowing creatures running around the place. "Hey guys" said Alex, as he gazed out at the fields of the farm. "Whats up? replied Bill. "You ever wonder what it would be like if we could, you know, like, see more?" pondered Alex as he took a massive bite of the cabbage he was holding in his hand. "Dude, what do you mean by more?" replied Bill as he took a fat bite out of his own cabbage. "I mean, like I want to be able to see more of this place without having to like, move my head" continued Alex. "Wouldn't that be nuts?" he finished. "Huh, yeah that would be pretty dope" replied Bill. He pondered a bit as he took another bite of cabbage. "Well, lets give it a shot!" continued Bill as he whipped out his fire staff and cast a spell on Alex's face. Alex's eyes grew super big and wide as the spell came into contact with his face. "How is that?" asked Bill as he continued to munch on the cabbage. "Duuuude, its freaking perfect..." replied Alex as he stared into the vast fields of the farm.
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Hello players! We are extremely excited to bring you a particularly BIG update this time around; we've added full support for resizing the game client! No longer will you have to gaze into the world of RuneRebels through such a small view; now you can have a massive, and even fullscreen, view of the beautiful 3D game world. The client will even remember the mode it was in when you close it and automatically re-launch in that mode! This has been a long time in the making, and we hope that it greatly enhances the experience and immersion of playing the game.
We are also extremely happy to announce a DOUBLE EXPERIENCE event to celebrate the BIG launch that runs from now until August 8th! Each player will have access to 10 hours of double experience per day so you still have time to sleep. ;)
- [Only registered and activated users can see links. Click Here To Register...] The RuneRebels Dev Team
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• Added ::resize command to enter re-sizable mode!
• Added ::fullscreen command to enter fullscreen mode!
• Added ::fixed command to enter fixed mode!
• [b]Added ability to take in-game screenshots with the insert key, or by pressing shift + tilda!
• Added Linux build target to loader.
• Added Java build target to loader.
• Added instructions to the client download page on fixing HiDPI on Windows.
All Client Hotkeys:
• Page Up - Enter Resizable Mode
• Page Down - Enter Fixed Mode
• Home - Enter Fullscreen
• End - Enter Fullscreen
• Insert - Take Screenshot
• Shift + ~ - Take Screenshot
• Function Keys - Switch Tabs
• Hold Shift - Quickly Drop Items
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Engine:
• Performed major refactoring and cleanup of engine, Blitz API, and Core AllGoFree.
Double XP:
• Enabled double XP for August 2nd till August 8th!
Staff Website:
• Updated the staff website to CakePHP 2.
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[Only registered and activated users can see links. Click Here To Register...]Code:Marshmallow's summary for the Twister release:
Game Engine:
AllGoFree Login Server: merge 1 commit into master
RuneScape Blitz: merge 5 commits into master
Libraries:
AllGoFree: merge 2 commits into master
Arctic: merge 2 commits into master
Blitz API: merge 8 commits into master
Core AllGoFree: merge 5 commits into master
Core Client: merge 1 commit into master
Plugins:
Agility: merge 3 commits into master
AlexScape: merge 2 commits into master
AllStarX: merge 3 commits into master
Areas: merge 1 commit into master
BanHammer: merge 2 commits into master
Bank: merge 2 commits into master
Barrows: merge 2 commits into master
BattleField: merge 2 commits into master
Battlegrounds: merge 2 commits into master
Bosses: merge 2 commits into master
BugPoints: merge 1 commit into master
CastleWars: merge 3 commits into master
Christmas2010: merge 2 commits into master
Christmas2011: merge 2 commits into master
Christmas2012: merge 3 commits into master
Christmas2013: merge 2 commits into master
Classic: merge 4 commits into master
Clue Scrolls: merge 1 commit into master
Commands: merge 4 commits into master
Cooking: merge 2 commits into master
Core 317: merge 4 commits into master
Core 317 Clipping: merge 2 commits into master
Core 459: merge 1 commit into master
Core 474: merge 2 commits into master
Core 508: merge 2 commits into master
Core 562: merge 2 commits into master
Core 613: merge 2 commits into master
Core Engine: merge 2 commits into master
Crafting: merge 2 commits into master
DeepWilderness: merge 2 commits into master
Donators: merge 2 commits into master
DoubleXpWeekend: merge 2 commits into master
Dueling: merge 3 commits into master
Easter2012: merge 2 commits into master
Easter2014: merge 2 commits into master
Easter2017: merge 1 commit into master
Easter2018: merge 1 commit into master
Emotes: merge 2 commits into master
ExampleScape: merge 13 commits into master
Farming: merge 3 commits into master
Firemaking: merge 2 commits into master
Fishing: merge 4 commits into master
Fletching: merge 2 commits into master
FoodAndDrink: merge 2 commits into master
FreeToPlay: merge 2 commits into master
FriendActions: merge 2 commits into master
Halloween2011: merge 2 commits into master
Halloween2013: merge 2 commits into master
Halloween2014: merge 2 commits into master
Halloween2018: merge 1 commit into master
Herblore: merge 2 commits into master
HouseBuilding: merge 2 commits into master
IoSessionLogger: merge 2 commits into master
ItemSpawns: merge 2 commits into master
ItemWieldRequirements: merge 1 commit into master
Karamja: merge 2 commits into master
Magic: merge 3 commits into master
Members: merge 2 commits into master
Memorial: merge 2 commits into master
Mining: merge 2 commits into master
Moles: merge 1 commit into master
NeoCommands: merge 2 commits into master
NewUserRedirect: merge 2 commits into master
NpcDrops: merge 5 commits into master
ObjectScripts: merge 2 commits into master
PestControl: merge 2 commits into master
Prayer: merge 2 commits into master
QuestScripts: merge 4 commits into master
Quests: merge 4 commits into master
RandomEvents: merge 4 commits into master
Ranged: merge 2 commits into master
ReadyPlayerOne: merge 2 commits into master
RewardTokens: merge 2 commits into master
RuneRebels: merge 8 commits into master
Runecrafting: merge 3 commits into master
ServerEvents: merge 2 commits into master
Shops: merge 2 commits into master
SkillCapes: merge 3 commits into master
SkillMenus: merge 2 commits into master
Slayer: merge 2 commits into master
Smithing: merge 2 commits into master
SpecialAttacks: merge 2 commits into master
StPatricksDayEvent: merge 2 commits into master
StaffAreas: merge 2 commits into master
Summoning: merge 4 commits into master
TeleportStyles: merge 2 commits into master
Thieving: merge 2 commits into master
Trading: merge 3 commits into master
Transport: merge 2 commits into master
Tutorial Island: merge 2 commits into master
Twilight: merge 2 commits into master
UniversalScape: merge 6 commits into master
WelcomeTutorial: merge 3 commits into master
Wilderness: merge 2 commits into master
Woodcutting: merge 2 commits into master
WorldMap: merge 2 commits into master
Zombies: merge 3 commits into master
Data:
Clients:
AllGoFree RS Client: merge 146 commits into master
Project Ivyberry Loader: merge 16 commits into master
Utilities:
AllGoFree RS Cache: merge 1 commit into master
Marshmallow: merge 3 commits into master
Total: 427 commits
Friendly bump. The fullscreen/resizeable are very nicely done.