Thread: RuneRebels 2006 Remake - Online Since 2012 - RESIZABLE - 5 Worlds - No Pay To Win!

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  1. #11  
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    Looks promising good luck !
    Quote Originally Posted by Revil View Post
    Big vouch for Chrome, sold him about 24k xats for 96m, trade went smooth. Will definitely be trading with you again.
    Quote Originally Posted by Superman00 View Post
    Vouch for illusion! Bought the account quick and fast.
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  2. #12  
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    Making progress.

    Come try it out!

    5 worlds (4 member and 1 ftp) (all accessible without paying or donating)

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    Open-Source 2011 Remake

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  3. #13 RuneRebels Titan (2.15) - Farming Part 1! 
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    As the plague continued to spread across Gielinor, more and more of the citizens left the major cities and starting picking up more leisurely activities. Bill and Bailey decided to head out to the Morytania farm patches and set up B&B's Swamp Produce, their new business centered around shipping high quality swamp produce directly to Alex back at the headquarters to sell to the citizens. However, when they arrived at the patch, they noticed that nothing would grow properly in it. They even got an angry call from Matthew that they had somehow screwed up his farm in Falador, which didn't make any sense! They called in Ryan to investigate, since the magic running the farms was ancient and hadn't been touched in years; they slowly began the hard work of restoring the farms to their former glory.




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    Hello players! We hope that you are all staying safe during the lockdown. We've taken a look at some of the longer standing bugs in the game and are making an active effort to stamp out the large obvious ones, especially ones with the core skills. We hope you enjoy the effort that we've put into Farming and the game engine, especially with the object bug, and will continue to work on a follow up Farming update that is coming soon. Best of luck in the fields!
    - Attached image The RuneRebels Dev Team



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    Blitz API:
    Added varbit API.
    Added API for manually triggering random events.
    Added a common requirements API, including a check for if the player is wearing gloves.

    Commands:
    Adjusted the color of yells so that they aren't so bright.

    Core 317:
    Added the real object removal packet.

    Mining:
    Modernized the database table layout.

    Marshmallow:
    Fixed a bug in the weather command where you couldn't differentiate between users with the same first name.

    Npc Spawns:
    Added missing spawns in the Brimhaven Dungeon.

    Engine:
    • Made massive adjustments to the object system in an attempt to fix the object desyncing bug. Please report any issues you see on Discord.

    Farming:
    • Fixed a bug where an individual patch entering a corrupted death or diseased state could corrupt other patches.
    • Completely reprogrammed compost bins to use varbits, fixing issues where they would appear to be in the wrong state or disappear.
    • Fixed the patches at Port Phasmatys
    Added farming debug command for developers.
    Added some missing Farming Npcs.
    Fixed an issue where bush patches with poison ivy berries could give the player red berries.
    Modernized the database table layout.
    Fixed a possible Blitz error on login.
    Switched farming patches to use the server's varbit system instead of the custom solution in the plugin.
    Fixed a bug where you could water swamp herb farm patches, possibly corrupting their state.
    Moved all login code into a single listener, so when you login all farming patches update at the same time.

    Tools
    Added boy/girl chat variable.

    Random Events:
    Fixed the drop rate for Birds nests.

    Woodcutting:
    Modernized the database table layout.

    Quests:
    Fixed a possible crash in the dialogue system when an Npc died.

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    Code:
    Marshmallow's summary for the Titan release:
    
    Game Engine:
    RuneScape Blitz: merge 16 commits into master
    
    Libraries:
    Blitz API: merge 9 commits into master
    Core AllGoFree: merge 2 commits into master
    
    Plugins:
    Commands: merge 3 commits into master
    Core 317: merge 2 commits into master
    Documentation: merge 5 commits into master
    Farming: merge 59 commits into master
    FoodAndDrink: merge 3 commits into master
    FreeToPlay: merge 10 commits into master
    Mining: merge 1 commit into master
    QuestScripts: merge 5 commits into master
    Quests: merge 2 commits into master
    RandomEvents: merge 4 commits into master
    RuneRebels: merge 28 commits into master
    Tutorial Island: merge 1 commit into master
    Woodcutting: merge 3 commits into master
    
    Data:
    Quest Data: merge 8 commits into master
    
    Clients:
    
    Utilities:
    AllGoFree RS Cache: merge 1 commit into master
    AllGoFree Tools: merge 1 commit into master
    Marshmallow: merge 6 commits into master
    
    
    Total: 169 commits
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  4. #14  
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    Can't wait to do Gertrude's cat and get a kitty!

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    Open-Source 2011 Remake

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  5. #15 RuneRebels Tarvos (2.15.5) - Farming Part 2! 
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    It had been almost a month since the crew had decided to temporarily move to the Falador farm to avoid the plague spreading across the region. Although at first it took some time to adjust, but the team was enjoying the break. Bill, Alex, and Ryan loved to sit outside watching the cows roam around while sampling some of the weeds that they harvested from the farming patches. Of course, it wasn't all relaxing, they had been trying different combinations of crops and noticed that sometimes the plants disappeared before their very eyes. Alex was in charge of grinding up the various runes used in the spells to repair the crops, and occasionally when Ryan & Bill weren't looking he would eat some of the powder to get that lovely mind rune buzz. Overall, the farm life turned out to not be so bad!




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    Hello players! We hope are staying safe during all of the crazy world events currently taking place. This update is smaller than we hoped, but we've continued our razor sharp focus on farming and fixed many irritating bugs and added an entire new kind of crop you can plant! Thank you so much to Nijntje, Muse, and other players for helping us get the farming patches into glitchy states so we can repair the issues. Please continue to report any issues to us and we will work to fix them, and happy farming!
    - Attached image The RuneRebels Dev Team



    Attached image



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    Core Engine:
    Added the ability to cut through webs with the Guthan's warspear.

    Core 317:
    Fixed a crash in MakeItemListener.

    Engine:
    Fixed a bug where seedlings and saplings were tradable.

    Farming:
    • Added tree farming!
    • Added the logic for planting tree seeds in plant pots
    • Added more specific varbit error messages. If you see these on login, please report them!
    Fixed a bug where planting a sapling would consume the plant pot.
    Added the correct behavior when attempting to water with an empty watering can.
    Added the correct animation for the seed dibber.
    Fixed a bug where mushrooms turned into weeds when diseased or dead.
    Fixed a bug where swamp herb patches were using the wrong status bits for the dead / diseased versions, causing them to disappear.
    Fixed a bug where belladonnas turned into weeds when diseased or dead.

    Attached image
    Code:
    Marshmallow's dry run for the Tarvos release:
    
    Game Engine:
    
    Libraries:
    Blitz API: merge 1 commit into master
    
    Plugins:
    Areas: merge 1 commit into master
    Core 317: merge 2 commits into master
    Core Engine: merge 4 commits into master
    Documentation: merge 1 commit into master
    Farming: merge 26 commits into master
    RuneRebels: merge 1 commit into master
    
    Data:
    
    Clients:
    
    Utilities:
    AllGoFree RS Cache: merge 1 commit into master
    
    
    Total: 37 commits
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  6. #16  
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    Started the Slayer grind.

    Seen a few new faces today. Glad to have more people giving it a shot.


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    Open-Source 2011 Remake

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  7. #17  
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    Quote Originally Posted by runefreak10 View Post

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    It had been almost a month since the crew had decided to temporarily move to the Falador farm to avoid the plague spreading across the region. Although at first it took some time to adjust, but the team was enjoying the break. Bill, Alex, and Ryan loved to sit outside watching the cows roam around while sampling some of the weeds that they harvested from the farming patches. Of course, it wasn't all relaxing, they had been trying different combinations of crops and noticed that sometimes the plants disappeared before their very eyes. Alex was in charge of grinding up the various runes used in the spells to repair the crops, and occasionally when Ryan & Bill weren't looking he would eat some of the powder to get that lovely mind rune buzz. Overall, the farm life turned out to not be so bad!




    Attached image
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    Hello players! We hope are staying safe during all of the crazy world events currently taking place. This update is smaller than we hoped, but we've continued our razor sharp focus on farming and fixed many irritating bugs and added an entire new kind of crop you can plant! Thank you so much to Nijntje, Muse, and other players for helping us get the farming patches into glitchy states so we can repair the issues. Please continue to report any issues to us and we will work to fix them, and happy farming!
    - Attached image The RuneRebels Dev Team



    Attached image



    Attached image

    Core Engine:
    Added the ability to cut through webs with the Guthan's warspear.

    Core 317:
    Fixed a crash in MakeItemListener.

    Engine:
    Fixed a bug where seedlings and saplings were tradable.

    Farming:
    • Added tree farming!
    • Added the logic for planting tree seeds in plant pots
    • Added more specific varbit error messages. If you see these on login, please report them!
    Fixed a bug where planting a sapling would consume the plant pot.
    Added the correct behavior when attempting to water with an empty watering can.
    Added the correct animation for the seed dibber.
    Fixed a bug where mushrooms turned into weeds when diseased or dead.
    Fixed a bug where swamp herb patches were using the wrong status bits for the dead / diseased versions, causing them to disappear.
    Fixed a bug where belladonnas turned into weeds when diseased or dead.

    Attached image
    Code:
    Marshmallow's dry run for the Tarvos release:
    
    Game Engine:
    
    Libraries:
    Blitz API: merge 1 commit into master
    
    Plugins:
    Areas: merge 1 commit into master
    Core 317: merge 2 commits into master
    Core Engine: merge 4 commits into master
    Documentation: merge 1 commit into master
    Farming: merge 26 commits into master
    RuneRebels: merge 1 commit into master
    
    Data:
    
    Clients:
    
    Utilities:
    AllGoFree RS Cache: merge 1 commit into master
    
    
    Total: 37 commits
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    Aren’t you not supposed to be able to range metal drags on your front page you have someone with msb against them?
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  8. #18  
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    Quote Originally Posted by El tomo View Post
    Aren’t you not supposed to be able to range metal drags on your front page you have someone with msb against them?
    That is a safespot.

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    Open-Source 2011 Remake

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  9. #19  
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    Quote Originally Posted by _Sia_ View Post
    That is a safespot.
    Yes but you’re not supposed to be able to safe spot metal drags with msb.....
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  10. #20  
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    Quote Originally Posted by El tomo View Post
    Yes but you’re not supposed to be able to safe spot metal drags with msb.....
    You can safespot metal dragons. That picture was from a long time though. A couple years back before we had dragon fire. That's why they were able to use a magic shortbow and be fine. But that's been added now, and I removed some pictures from the first page that better demonstrate our current progress.
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