"Start where you are. Use what you have. Do what you can."
Hello everyone, we have reached Week 1! We want to start off by saying thank you. We appreciate your support throughout this action packed week, and we hope that you continue to do so. Kronos plans on going strong for years to come, and with your assistance we can certainly achieve that goal.
We have some big plans that we will be implementing over the course of the next 2 weeks. Here is what has been done so far in terms of development:
https://community.kronos.rip/index.p...dev-blog-1.103
https://community.kronos.rip/index.p...ev-blog-2.118/
In addition to further updates located in real time within the discord (#development-log), the team has been hard at work, pushing out updates, suggestions and bug fixes. Kronos has been live for 7 days, and we understand that we are not exactly where we want to be at this present time. However, this is a process, Rome was not built in 7 days! We need to understand the nature of this server and know what works + what doesnt. Luckily, the management team at Kronos has been around for a long time, therefore we are quick to not only acknowledge the issue at hand, but also to solve it. Just as in life, it is trial and error. Yes we have built a very solid foundation, but we needed player interaction to see what would work and what wouldnt. The management team feels they know what has lowered our player retention rate to the point that we are in now, however we have plans to recover. Not only will increasing combat xp rates help, but further wilderness pvm incentives, more access to resources and further bug fixes will be the solution. Kronos also has been in the process of developing a new wilderness event boss (You can check the #updates-sneak-peaks channel in discord for a preview).
Here is an example of our new wilderness skilling node that is under construction (Shout out to Rogers on his amazing modeling skills!). Further details on the entire system will be posted once everything is fully finished:
Transparency is key within the community, and we feel that our players should know what is going on behind the scenes. While we are working on these updates, for the next week to week and a half, we will be slowing our advertising campaigns. This will allow us to budget properly and have a large push after these updates have been implemented in terms of advertising. Once the advertising push is implemented, we will start seeing the large influx of new players that we saw within the first couple days of release.
Please give us the proper time required to take Kronos to the next level. We just ask for your confidence in the team to do the right thing. With the changes we will be implementing we should see the recovery within 2 weeks. We estimate a 100+ active daily player count by week 3-4. Every server with 150-200 players didnt get there over the course of 7 days. It is a process, and we appreciate all the loyal supporters that are sticking through it while we sort out the specifics. Kronos has more than enough potential to reach the 200 player mark, and we have full confidence we will reach that goal.
Thank you,
Kronos Management
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