25 new members joined in the past 3 days, join us we are growing fast! Get early access as a beta tester! Release date 4/20/2020!
Spoiler for Updates:
-forums created, a few patches added to beta yesterday (I didn't log small bugs).
-fixed bug w/ kill counter.
-added some plug-ins to forums (chatbox, usergroup color on posts, usergroup legend, latest posts, etc), all usergroups created, discord side bar added, had to adjust a lot of the plugins to work properly.
-fixed chat bug
-You auto join help cc upon login now.
-bones added to all drops, higher tiers drop better bones.
-damage overlay postion adjusted for fixed game client, resizeable and fullscreen will
be fixed later. (client sided)
-mbox interfaced removed until completed, for now mboxes give rewards w.o interfaces.
-upgrade chest items added and function added to chest. (client/server sided)
-fixed zooming out max amount, as it would let you zoom to far out. (client sided)
-fixed slayer dialogue bug.
-updated trivia rewards.
-fixed store buttons telling the points of wrong stores.
-removed some achievements, changed point rewards on many of them,
removed point rewards from some, fixed some not working achievements
all should be 100% working now.
Official release date moved to 4/1/2020, this is earlier than the previous since we've moved through things faster than expected. PM me on discord or on here to join the discord and test the beta release.
Good sized update just pushed to beta testing, PM me on here or discord for link to join the community early and or to beta test! All beta testers will receive a unique reward upon official release.
Spoiler for updates:
-when wearing hp boosting armor it no longer will make you instant 138 combat level. (Fixed before removing effects).
-Slayer helms now give 5, 10, & 15% (in order to best to worst slayer helms) more damage while killing your slayer tasks.
-You cannot be attacked nor attack others while having untradeables in inventory/equipment.
-starter items & exclusive store items added to the untradeable items list.
-removed some of the wilderness locations.
-price of t2+ soul point store items increased.
-mobs tier 1-3 def bonus decreased.
-charges added to all the starting weapons, you now only have 1000 charges on each weapon so 3k total.
1 charge = 1 hit for staff it only takes a charge while having the staff equipped and casting a spell.
-commands redone check ;;commands or click button in player panel to view.
-removed all item effects, they will be brought back in the future through prestige
-removed berserker ring from pvp store.
-fixed typo in slayer task (ancient rangers).
-added all textures to new system, changed blood cape and claws texture look.
-mystery box interface updated completely redesigned & added exit button.
skilling mystery box doesn't use the interface yet but might in the future.
mystery box: [Only registered and activated users can see links. ] cosmetic box: [Only registered and activated users can see links. ]
-upgrade chest interface touched up, fixed position & reworded some things. [Only registered and activated users can see links. ]
-game settings interface background fixed and removed scroll bar.
-sell items (1b checks) store now buys all pvm dropped items t1-4 (& bloodshot items), as well as all mystery box and cosmetic box loots.
-you can no longer steal from exclusive skilling area's stall through the wall.
-equipment interface completely redesigned: [Only registered and activated users can see links. ]
-tiers 1-4 npc descriptions fixed.
-achievement points added, fixed few issues with achievements that I missed last update.
-kill counter interface redone.
-player panel gone over added kill counter & achievement points to it, removed some unused interaction buttons.
-fixed vortex body and legs drop models (envy minions drop).
-adjusted the att, def, and max hit of all t2-5 npcs. (Decreased it so should be easier to kill all around).
-soul points are no longer random amount of points per kill, now t1 gives 1 point, t2 = 2, t3 = 3, t4 = 4.
-dungeoneering redone there are now 4 different npcs to train your dungeoneering and receieve points for the store
dungeoneering teleport is located in other teleports in the interface. Multiple teleports to skip through the huge dungeon.
Stats added to all dungeoneering items, all items now function as should & are untradeable.
Dungeoneering requires level requirements to attack higher tier npcs; t2 = 25, t3 = 50, t4 = 75 Dungeoneering.
Hatchets get logs at a faster rate than any other hatchets in-game atm.
Pickaxes updated same idea as hatchets.
-woodcutting gones over all hatchet speeds and tree delays, trees now have longer delays while hatchets have
faster speeds (Most hatchets), there will be high tier hatchets added in the future that won't be
obtained via dungeoneering. There will also be more trees added in the future with those hatchets.
also rewrote the way delays are calculated, the delay won't return negative nor 0 and calculates better.
10 days left until we officially release, come join the community early and beta test for a unique rank & item reward!
Spoiler for updates:
-fixed afk thieving you now continue thieving through leveling up & made it a lot smoother all around and
all now give more coins.
-much smoother woodcutting (switching trees, quitting chopping, etc),
stats don't help delays as much anymore (axes help more), logs all now sell for more coins to the store.
-same thing done to mining that was done to woodcutting.
-fishing now keeps fishing through leveling up.
-exclusive skilling zone no longer p2p, removed dragon npc, added more custom afkable trees, rocks.
Also added new fishing spots that you can obtain new fish to cook for better hp refills.
The new trees and ores are just a way to make money so all you can do with those custom logs/ores are sell
them to the store for some money.
-dwarf cannon removed from ranged store, adjusted item placements for easier navigation
(bolts/arrows are now ordered from worst to best).
-some requirements were made less for trees, rocks, fishing spots, & cooking.
-ban/mute commands fixed.
fixed ip mute not muting pms.
-starter kits updated,
normal mode now gets 100m coins (same amount of food/pots as before) & starter gear
ironman mode gets 250m coins, 300 sharks, 100 restore pots & starter gear
hardcore mode gets only 25m coins no starter gear, nothing else.
-herblore requirements redone for all potions as well as amount of exp given, you can
no longer make overloads, they have been replaced with "Godly potions" simply use a godly herblore
which you can buy from skill point store & it is also a reward chance from
the skilling mbox on a extreme potion of your choice whichever you choose it will create one godly potion
of the same type (extreme magic turns into godly magic when using the godly herb on the potion).
Godly potions are better than overloads all around.
-skill points now obtainable by leveling up any stat 1 level = 1 skill points.
-skilling mbox & godly herb added to skill point store
-magic and ranged shop prices adjusted, going to adjust the other stores
next update if you guys like these prices better.
-you can now use lesser tiered arrows with equal to or greater than tier bows, same thing for crossbows.
-damage bonus added to all bolts/arrows.
-Instance system improved, now able to set different prices for each instance type/npc.
-Tier 5 bosses & items added
-Tier 6 boss & items added
-Tier 7 boss & items added
Tier 5, 6, & 7 bosses are solo boss that you can create an instance of for a fee by
going to the location and typing ;;instance
Additional misc updates to do with new bosses
fixed some att, def, & death animations
rewrote combat scripts completely
fixed attack distances
tele & restrictions added.