-Redone definitions on every single item plus weapon attack speeds & hit amounts.
-Armor hp bonuses slightly adjusted and many more armor sets now give this bonus.
-Drop rate bonuses adjusted for game modes, exp rates, & removed extra bonus for being maxed stats.
-Fixed bug with soulsplit healing (was previously always healing 400, now 400 is the cap so you don't
always get 400 hp healed you have chance to get less depending on how
much damage you do soulsplit healing is damage / 10).
-Fixed bug with blessed bonecrusher was giving *0.5 exp now gives *1.5 exp when in use.
-Fixed bug with switching to attack another npc/player, before it would often make you wait between
kills & spam you with a message when clicking further. (I had previously adjusted it but just further
adjusted as it was still having issues).
-Custom dungeoneering, killing any npc will reward you with a random amount of exp from 1-50k as well as
1-10 dung points which can be spent at the dung store.
-Custom construction, successfully upgrading items via the upgrade chest will now reward you with
a random amount of exp from 1-150k as well as 1-10 skill points which can be spent at the skill points store.
-Soul points are now officially in-game tiers 1-4 of every mob now give a random amount of
point per kill from 1-10 points, this system is to help with dry drop streaks early on,
you can spend these points at a store filled with the same 1-4 tiers of each gear that is dropped.
-Fountain of Fortune (FoF), has been added replacing the well of goodwill. Same concept
fill it up with 100 1b checks & a 10% drop rate global bonus will be in effect for 2 hours,
also everyone who contributes to the well will receive a x2 loyalty point bonus for those
-Added Automatic double exp in all skills every weekend (Friday, Saturday, & Sunday).
Not really a new feature however this is good knowledge for beta testers and everyone
so as of now there are basically 3 styles of pvm.
1. Solo (Only one person can attack at the same time).
2. Multi (Everyone can attack at the same time, person who deal highest damage gets loot, everyone else gets nothing).
These are typically instance-able as well for a cost of xAmount of 1B Checks.
3. Multi Mass (Everyone can attack at the same time & everyone who deals 10% damage or more gets a loot, the more % of
damage you deal the better chance you'll have at getting a good loot as well, must not die, leave the area, etc).
-New train zone created, multi zone, has a multi mass boss that will give each person a loot
who does at least 10% of damage to the boss, this zone has mobs around as well
that offer lesser loots at easier drop rates of 1:10 with the bosses being 1:25.
Reason I'm explaining mystery boxes again is just to provide more insight on how they
are being handled so this isn't a part of the update but still good knowledge.
-Mystery boxes drop from all t1-t4 Mobs/Bosses at a 1:10 rate and rewards can be up to t4 armor/weponery
as well as money being the more common loot. t1 drops up to 1 box, t2 up to 2 boxes, t3 up to 3, t4 up to 4.
-Cash mystery boxes drop from all t5+ bosses the max amount per drop goes up to x5 boxes
at t10 bosses these drop at a 1:10 rate at all listed bosses, and you can receive up to 1T cash.
-Should cosmetic mystery boxes be dropped by any mobs/bosses? If yes then what tier(s)?
-Any other ideas for what mobs/bosses should drop and at what tier(s)?
-Exclusive zone touch-ups, banker npc added,
teleport created & added to store.
bully dragon is a multi mass mini-boss
drops just skilling mbox 1:10 dr & bones at various rates/amounts from 1:5-1:25/1-15. This is
currently the only way to obtain bones, should this remain the only way? What other way
should bones be obtainable if not?