An economy run by bots is the only way to get the real RS economy back.. I guess:
|
great updates by effort putting developers!
An economy run by bots is the only way to get the real RS economy back.. I guess:
Bump
This update log ads the Farming Skill!! All skills are now complete!
Big thanks to some people who helped with this release . There's been some people helping out in the Discord who never make the cut on this list (since I basically get these updates from the Github logs), but big thanks to them too. You guys are awesome
- Added the farming skill!
- Orb charging implemented
- Battle staff creation implemented
- Code cleanup
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, Cows, Ducks, Sheep
- Added base for God Book preaching
- Added staff support when enchanting
RsRebotted.com
Bump
Bumpppp
Bump it up
Bump it up
Hi all! It's been a while since I've been busy, but that doesn't mean the other developers who have contributed are gonna stop!
- Fixed bank note bug
- Bank all should now work for all items again
- Improved Al Kharid gate
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code
- Sophanem city gates now functioning
- Improved rug travel, added missing travel options
- Added curtains, along with many more curtains and other functional objects
- Dramen branch now untradeable/same with staff
- Lumbridge door should no longer get stuck, should fix other doors aswell
- Added Rasolo npc spawn
- Added missing fishing guild spawns
- Added missing port khazard npcs and a few other missing npcs too
- Added smelt x option
- Fixed dragon dagger store price and fixed high alch/low alch value for it
- Fixed strange numbers on runecrafting interface
- Added recieving random gems when mining
- Reduced door usage delay
- Random cleanup and deleted some unused files/code
- Fixed many npc item drop names
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
- Added player death sound
- Added level up sounds
- Added command to play quicksongs
- Added Camera functionality for cutscenes (!!!)
- Added Camera shake
- Added Camera reset
- Added Camera testing commands
- Added a distance check for item on object packet
- Added cook x functionality
- Removed a fair amount of dead code
- Did some renaming and fixed some typos
- Cleaned up a lot of the smithing code
- Added a new boundary system to reduce code clutter
- Fixed a firemaking bug
- Added staff support when enchanting
- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
Credits this release:
- Mr Extremez
- Qweqker
- nocommento
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |
Tags for this Thread |