Well that's not true. Cause not only did we give the veterans a brand new eco reset that they request. We release a brand new city with a set of content on its own. Not including the other Session point system implemented to support new continent for players grinding in different areas.
I understand we lack in committing updates constantly. But the reason is not that we gave up. There just was never enough players to sustain all the original content. So veterans (1-7 players) of course grinded out all the content after like a whole month. And when I say grinding I mean those people stayed playing the original content for hours on end for an entire month(8+ hrs often). Keeping that in mind, and keeping the updates we had in store for the players, the fact that we couldn't manage to market properly and get more "new players" to get the server community more lively to make it feel like an actual survival game was our downfall.
My point is, there is way more content in here for new players then there are for vets. And most vets are just either waiting for either 1, some magical player boost. Or 2 more updates. Archiving option 1 will inevitability lead to option 2. Krator is a passion project, and well if there isnt a community to enjoy it... its hard to find the passion.