Thread: [Beta] Indova - Full Inferno | Vorkath | Social Slayer

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  1. #41  
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    Quote Originally Posted by Omelete View Post
    yeah but isn't that the whole point of hcim? people pick ironman+ statuses in osrs for the challenges and restrictions.
    u cant really compare this "hcim" to the actual osrs
     

  2. #42  
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    A little over a week since the official release and things are going quite well. Updates and patches are being made on a daily basis, and we have hit a max of over 50 players online.
     

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    They banned me for 5 days for flaming on here, tbh I did deserve mute punishment as the max but ban for flaming when there’s only 30 player count lol. Not very professional imo.
     

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    ^


    Well, better have lower player count then have kids like you.
     

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    Quote Originally Posted by Sylax View Post
    A little over a week since the official release and things are going quite well. Updates and patches are being made on a daily basis, and we have hit a max of over 50 players online.
    What's with the incredibly terrible launch though? I honestly expected this to bloom massively when you first launched the project thread. The attention to detail was impeccable, the server had been worked on for a long time. Suddenly, a month or two later you launch the server without letting almost anyone know of it? Poor decision. I heard Indova has launched after you actually launched, which is extremely surprising to me. You'd be having hundreds of players if it wasn't for this extremely quiet launch.
    Any words on this? I'm just extremely curious as to why you chose to launch like this.
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  6. #46  
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    Quote Originally Posted by Kris View Post
    What's with the incredibly terrible launch though? I honestly expected this to bloom massively when you first launched the project thread. The attention to detail was impeccable, the server had been worked on for a long time. Suddenly, a month or two later you launch the server without letting almost anyone know of it? Poor decision. I heard Indova has launched after you actually launched, which is extremely surprising to me. You'd be having hundreds of players if it wasn't for this extremely quiet launch.
    Any words on this? I'm just extremely curious as to why you chose to launch like this.
    I am not in a position to answer that. I'm just a regular player that supports the server, and did a bit of graphic design work for the forums.
     

  7. #47  
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    Quote Originally Posted by Kris View Post
    What's with the incredibly terrible launch though? I honestly expected this to bloom massively when you first launched the project thread. The attention to detail was impeccable, the server had been worked on for a long time. Suddenly, a month or two later you launch the server without letting almost anyone know of it? Poor decision. I heard Indova has launched after you actually launched, which is extremely surprising to me. You'd be having hundreds of players if it wasn't for this extremely quiet launch.
    Any words on this? I'm just extremely curious as to why you chose to launch like this.
    Hey appreciate the criticism! We have experience in the RSPS scene, so we're well aware of all the down falls servers can have. One of them being a big hype up and failing to meet expectations of players. We want to make sure the server is as enjoyable and does not have any game breaking bugs before we go on a massive ad campaign. First impressions are also important. Don't worry though, we're well aware of your concern
     

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    These plebs banned my main for flaming. Banned me for flaming?! Wtf kind of staff and rules have u got
     

  9. #49  
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    The reason the player count is maybe a little lower than you'd expect for such a detailed server, is simply because it is genuinely quite challenging (for an RSPS) - not everything is straightforward and there are items locked behind quests etc. These are all GREAT things in my opinion, but it doesn't appeal to the masses. Which is fantastic for us, the players, it caters to a more mature player base and creates a tighter-knit community as a result of that.

    Don't get me wrong, I hope more people do start playing - but for the time being I feel the game is in a really good position.

    Keep up the good work!
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