Wish OSRS did those Minnow updates lel, nice work as always.
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Another update for today!
- Fixed a bunch of 2h sword animations.
- Added saradomin sword and blessed saradomin sword
- Saradomin's tear will be in the bounty store.
- Finished Wilderness Random Boss Spawning:
- Current system has support for multiple bosses, currently only one is added. The bosses spawn in multi, so be careful!
- The wilderness boss drops items to the top three damagers.
- You have a rare chance at receiving the following when killing wilderness bosses:
- Dragon Claws
- Elder Maul
- Ancestral
- Prayer Scrolls
- The boss spawns every 20 minutes and every 10 minutes a message will be announced where the boss will spawn.
- Ironmen do not receive loot from killing the wilderness boss unless they do atleast half damage.
- Bounty hunter store is now added.
- Minnow fishing buffs:
- Increased the amount of minnows obtained from each successful catch
- Decreased the amount of minnows eaten by the random flying fish
- Minnows now move twice as slow as they do on RS (every 15 seconds -> every 30 seconds)
- Added Zahur! She has three options:
- Combine - this will decant all available potions in your inventory into noted versions (4) dose. Note: Only Emerald+ donators can have their noted potions decanted!!
- Clean - this will clean all available herbs in your inventory. This does not cost any gp! Ruby+ donators can have noted herbs autocleaned and everyone else can only autoclean unnoted herbs.
- Make unfinished potion(s) - This option will make unfinished potions for you provided that you have the required herbs and water vials. This action does not cost any gp and there are no donator restrictions. You can use noted items as well.
- She is locted near bob (furnace/smithing house)
Thanks for all the support guys! Hope to see you online.
Hey guys! Another update today.. wilderness improvements!
- Fixed an issue with player support having the incorrect clan chat rank icon.
- Added the demonic ruins prayer effect
- Players who are in range of the ruins will have their prayer points recharged at a rate of 1 point every 3 seconds.
- Buffed crystal key chest loot
- Increased rune amounts
- Increased coin amounts
- Added all 8 pieces of lunar (including staff) - these are set as very rare (around 1/256).
- Added cannonballs
- Added noted steel bars
- If you have Emerald+ donator you will properly get more loot.
- Added yell shadow for Onyx+ donators. Additionally, for Diamond+ donators who have the ability to change either their yell or shadow color, you will now get a preview of what it will look like after every change. Note: the preview does not broadcast to the server.
- Fixed an issue where using a capitalized A in "Atlas" would result in you not joining the main clan chat.
- Emerald+ donators will now get twice the cannonball yield from steel bars.
- Reduced the chance of obtaining the Rocky skilling pet from stalls.
- Fixed the teleblock projectile graphic. They correctly now show when you either splash or hit.
- Improvements to the wilderness multi-combat lines. The graveyard of shadows and the ruins right above it are no longer multi.
- Added a notification for when the wilderness boss is defeated.
- Removed the level 9 wilderness boss spawn and replaced it with a level 47 spawn. Additionally, added a level 40 spawn.
- Added level 19 wilderness teleport (east of green drags on the far right)
- Fixed player PJ'ing in singles. Additionally fixed "double pjing" where someone PJ's one person and another person can PJ the attacker
- The wilderness obelisk will no longer take you to the same location as you came from.
- Lockpicks added to the general store (in addition to in bob's store)
- Wilderness Spawn Changes:
- Added 9 pirates to the pirate house in level 55 wildy
- Removed a random hellhound near the graveyard
- Added 5 green dragons north of the graveyard
- Added 3 hellhounds north west of the resource arena
- Fixed barrage delay.
- Fixed an issue where the wilderness boss would drop coins available to multiple of the people killing it.
It's hard to believe that we've been online for a little longer than two whole weeks already. As always, we appreciate everyone's patience while we sort out both old and new bugs that arise in-game. As stated before, mostly all the major bugs have been taken care of which gives us an increased amount of time to focus on new content additions such as construction, inferno, vorkath, and raids.
Miscellaneous
- Removed confirmation dialogue from skillcape store -- people were pressing "1" to confirm but that also makes it so you pick an attack cape.
- Increased number of recent posts on the forum sidebar to 10 from 5.
- Added a popular contributor block to the forum sidebar.
- Fixed plenty of missing animations from Slayer monsters.
- Added support for prospector, lumberjack, angler, rogue, and cow outfits. Added support for golden apron, golden chefs hat, and cooking guantlets.
- Fixed the "already under attack issue" after killing an NPC.
- Attacking the wilderness boss will now skull you.
Superior Slayer Encounters
How do I start encountering these new monsters?
- Speak to your local Slayer Master and purchase the ability: "Bigger and Badder".
- The ability can be toggled on and off whenever you want after you buy it for the first time. Just speak to a Slayer Master and use the rewards interface.
- You must be on a Slayer task that has a Superior Encounter available.
- The base chance is 1/200 for a Superior to appear, this chance becomes more common with an increasing donator rank.
Do I need the proper equipment to fight the Superiors?
- Yes! This means you will definitely want to be wearing a nosepeg or Slayer helmet whilst fighting the Abhorrent Spectre (Aberrant Spectre Superior variant) as an example.
- Likewise, you'll need a leaf-bladed weapon to harm the King Kurask, etc.
Can my Slayer Partner help me out?
- Yes; they can help you kill the monster, even if you're not in a multiway combat zone.
- The partner will get a notification in their chatbox that you summoned a Superior and that they should help you out!
What items are available from Superiors, and how much experience is gained?
- You get 3 rolls on the regular drop table of the monster.
- Theoretically, this means whilst fighting a Superior Abyssal Demon, there's a chance you could get 3 whip drops.
- If this happens, you just got struck by lightning multiple times, congratulations!
- Dust battlestaff (earth + air), Mist battlestaff (water + air), the Imbued Heart, and Eternal Gem are dropped by these monsters.
- The gem is tradeable and can be crafted into an Eternal Slayer Ring, but note that only the gem can be traded, not the ring!
- The Imbued Heart can boost your magic level every 7 minutes. The Heart has also been made available in the online store if you cannot wait to get one.
- All the items are announced as rare items so you can show off the RNG to your friends and enemies alike.
- The amount of experience gained from killing a Superior is 10x the hitpoints of the Superior monster.
What base are you guy's using?
Updates are looking good, keep it up.
Another daily update!
Miscellaneous
- The Slayer Ring (and Eternal Slayer Ring) weren't very good because they offered a limited amount of locations. When used, they'll now offer you a direct teleport to your Slayer Task, with usually multiple locations being available.
- Teleports are available to every single task, including bosses (but for Godwars bosses, it won't put you into the actual boss room, you still need killcount or an ecumenical key).
- Fixed Dragon Imps dropping pink skirts (they're now Dragon Javelin Heads).
- Puro-Puro will now spawn between 2-3 Dragon Imps rather than 1-2.
- Added a direct teleport to Puro-Puro.
- The Hunter store will now sell Impling jars.
- Fixed black dragons from dropping items not supposed to be on their drop table.
- Scorpia now properly drops the malediction shard 3/odium shard 3.
- Added Odium/Malediction ward crafting @ the Wilderness Volcano.
- Added the Ward Upgrade Kit to the Slayer Store (500 slayer pts) & to the Bounty Store (7500 bounty pts).
- Fixed Elder Maul render/walking animations.
Abyssal Sire
- The first phase focuses on killing the Sire's four respiratory systems on the sides of the room that heal the Sire. This is easily done by using Shadow spells on the ancient spellbook to disorientate Sire to take down the respiratory systems.
- At the start of the second phase, the Sire gets off his throne to attack the player with melee. He may also summon Spawns and create highly poisonous miasma pools under the player. The Spawns are quite harmless at first, but they will mature into Scions after ten seconds who have more health and deal more damage.
- When the Sire reaches 50% health, he will walk to the middle of the room to initiate the third phase. Instead of attacking himself, he rapidly summons miasma pools, which the player should avoid. When the Sire reaches less than 33% health, it will teleport the player next to him and trigger a highly damaging area-of-effect attack, which can be avoided by running away as soon as the player is teleported. He will also summon many spawns to attack the player. After the player finishes the Sire off, any spawns and scions will die alongside him.
- The font of consumption: when only placing one unsired in at a time, you will NOT get duplicates of axon, claw, or spine.
- In addition, the Abyssal Orphan pet is obtainable and insurable.
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