Thread: [Beta] RuneEvolution - 2006 with a twist.

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  1. #11  
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    Thanks bro! We didnt have a bad first day, max player count we reached was 18.

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    Some more fixes
    Code:
    Fixed a bug with combat where an npc with size > 1 would not be able to attack you unless you were south east of him
    Fixed a bug with not being able to reach some objects.
    Fixed fletching where you can only use a knife.
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  2. #12  
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    Rank 15 overall, #1 HCIM. Join us

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  3. #13  
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    Gooduck with your server looking nice man!
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    Thanks for the support guys, just pushed out another batch of bugs that were found by the players

    Code:
    Fixed global objects now showing up on height levels.
    Fixed ignore list crashed the players.
    Body runes has no price.
    Fixed smelthing x
    Fixed oak long/short making the correct bow now when stringing.
    Fixed where all levels of smithing items was 1 off
    Fixed javelins for range.
    Fixed the weaken spell and added the proper animation to the curse spell.
    Added low and high alch.
    Fixed magic experience for combat spells and gave splashing the correct experience
    Added the leather gloves global drop to edgeville
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    slayer doesn't work and some f2p quest don't work. Had a bit of fun playing and your clearly trying to update stuff.
    Good Luck!
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  6. #16  
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    Quote Originally Posted by iseestars View Post
    slayer doesn't work and some f2p quest don't work. Had a bit of fun playing and your clearly trying to update stuff.
    Good Luck!
    Slayer has indeed not been worked on yet, and working on the first quest to enable runecrafting as we speak

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  7. #17  
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    A reason why you should add a :tuck or ::home command.. Posted this bug on the forums hours ago and I still haven't been dealt with. Or even add a home teleport button which you can use every so often.
    (I walked through this gate due to a loading region bug & the Legend's gate isn't added yet)
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  8. #18  
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    Quote Originally Posted by problemify View Post
    A reason why you should add a :tuck or ::home command.. Posted this bug on the forums hours ago and I still haven't been dealt with. Or even add a home teleport button which you can use every so often.
    (I walked through this gate due to a loading region bug & the Legend's gate isn't added yet)
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    Sorry i was sleeping, ill go add the gate rn.
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  9. #19  
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    Quote Originally Posted by Nighel View Post
    Sorry i was sleeping, ill go add the gate rn.
    Any way you could make a discord or something for the server, atm its pretty much ironman for people that arent even ironman lol
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  10. #20  
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    Quote Originally Posted by Samudkf View Post
    Any way you could make a discord or something for the server, atm its pretty much ironman for people that arent even ironman lol
    There is a discord, its on the top of the advertise thread, and what you mean with atm its pretty much ironman for people that arent even ironman lol

    Some of today's and yesterdays bug fixes.
    Code:
    Added autocasting.
    Fixed split chat saving on log out.
    Added so you cannot teleport above level 20 wilderness.
    Fixed where you would go invisible when running out of throwable range equipment.
    Fixed the nature chest not closing.
    Fixed that items are sent back to the owner while you dc when the system update reaces 00:00
    Fixed that sometimes making x would bank/take items from the bank.
    Rune mysteries has been added wich means runecrafting is now available.
    Legends guild gate has been made workable incase someone gets stuck
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