Thread: [ECO-Custom] XScapeRsPs.com ◆ Custom POH ◆ Extended Skills ◆ Regular Events & Updates

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  1. #51  
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    Bump + Media Updated!
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  2. #52  
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    Bump, Were getting a few more players recently
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  3. #53  
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    Bump! We have started designing a custom home and the map is almost 50% completed! I'll post more details on this later in it's own project thread.
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  4. #54  
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    Good luck
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  5. #55  
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    Bump! Our home, After some delay, Has been released to the server in it's beta. Currently it still faces many issues which must be resolved before we can make it into our permanent server home. However during the server sided development phase our new spawn will be enabled on the server and players can visit and explore and learn about some of the features to come.
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  6. #56  
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    Bump! Incoming pest control event December 24th (See forums or discord)
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  7. #57  
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    Bump!

    Continuing development on spawn:
    - Saradomin, Zamorak, And Guthix are almost all completed to a satisfactory partial release state.
    - The church has had it's clipping fixed.

    Todo:
    - Fix a couple tile clipping issues around the main building.
    - Add functionality to some objects here and there.
    - Fix door spawning (Client sided spawning is 50/50 for some reason).

    All things considered just a few minor tasks before we can actually switch to our new spawn.
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  8. #58  
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    Bump!

    All 3 primary deities added to the game in a fully functioning state.
    All previously mentioned issues have been fixed.
    Polls open on our next update. New skills and a mini-game incoming!
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  9. #59  
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    Is the client lag fixed yet? joined a while ago but the client didnt run smooth at all.
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  10. #60  
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    Bump!!

    What we are currently working on: Dungeons Update

    Quote Originally Posted by wimstr View Post
    Is the client lag fixed yet? joined a while ago but the client didnt run smooth at all.
    Yeah, We went quite a while without any players to test the flood of content I was releasing. However as soon as I noticed we quickly scrambled to start optimizing some of the problem code.
    Our players have been confirming improved performance. Personally I have had little issues since the fixes. Sorry about that!

    Please feel free to join our discord we are much more active there and information about the current state of development and whats going on is posted there literally months in advanced.
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