Thread: OSRS Divine-Reality Returns

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  1. #1 OSRS Divine-Reality Returns 
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    Welcome to Divine-reality's Advertisement thread, for those wondering about legitimacy or reasons why we've closed in the past you can read here: [Only registered and activated users can see links. ]




    Getting onto the features:

    Achievements and Full screen


    Competative Timers


    Lizard Shamans



    POS



    Rewritten Skills and skillpoints system







    Rooftop Agility




    Written list of some features:

    Instanced Bosses
    Full Zulrah + Rotations
    Group respawn system
    Stable server
    Unique Website
    Constant updates and active owner and developers
    Lots of new content coming, including already released new content.
    Iron man mode, Ultimate Iron man, Hardcore Iron man.
    Timestamped Highscores
    Utilities such as search drops and view drop-rates
    Teleport to Slayer tasks
    4 Different Slayer masters.

    We have a ton more features available ! I will be updating this thread with more information and pictures soon. We released for open Beta on 11/03/2017. Come and join. If you do decide to try us out, I urge you to post / tell myself any issues you find, bugs, or potential improvements or dislikes about the server. I am dedicating a lot of time to developing this and it really helps when players find the hidden bugs that I've overlooked.


    Did i help you? All i ask in return is thanks/Rep.



    Quote Originally Posted by rustigold View Post
    iknow, but i fail.
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  3. #2  
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    best of luck man
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  4. #3  
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    best of luck man!
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    media layout doesnt look to good.
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    Good luck
    [Only registered and activated users can see links. ]
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    Good luck ladies

    [Only registered and activated users can see links. ]

    Discord: Roy#2382

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    🎶 As you're falling down 🎶

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    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  9. #8  
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    Os-unity is already using this source with over 60 players lol good luck tho
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  10. #9  
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    Quote Originally Posted by Ruon View Post
    Os-unity is already using this source with over 60 players lol good luck tho
    Yeah, which is mine Thanks though. Pretty sure every server out there is using sources of each other, it's all about what you do with it..

    Updates

    Welcome to the first official update thread.

    Baring in mind this does not include all the work that has undergone since re-opening. there's plenty of misc changes in the works that haven't been announced, purely because when i was working on this before becoming public I wasn't taking note or pushing any of the work I was doing. So my memory fades...

    Multiple doors fixed

    One thing that always sucked in DR was the Door system. This is on my TODO list to redo, but for now I have fixed them.

    OSRS clipping data added.

    Highscores updated and working.

    Store Online and working now features Categories!

    Ignore the messy Items and the Mystery box. These are all due to be updated to. I haven't bothered to do this yet as it's only visual.

    Rewrote Weapon handling ; fixes an issue with switching styles.

    This issue was strange, instead of finding it, I just rewrote it.


    Wrote support for a Gem Bag. - Can store up to 50 of each uncut gem.

    I know it can be annoying to get a full inventory or have to leave the gems to save inventory space. hopefully this solves that issue! I will be releasing a Herbs bag next!


    Teleport Interface has multiple new teleports added ~ Some are still currently being worked on.

    Most of the new teleports are place-holders for when I actually write the scripts for the bosses. You can expect them all done within a month of now.


    Skill point system introduced
    Gain skill points via skilling. Each Skill has a predetermined difficulty which is taken into account when skilling which helps decide the chance of receiving a skill point.


    Issue fixed with NMZ
    Defaults back to accurate; Lever now works. Several teles added to Teleport Interface rather than by NPC aka: Mining area; thieving area;

    Lizard shamans added.
    Drops yet to be done.

    Several fixes to Combat.

    Project converted to Maven for performance enhancements.

    Godwars system updated.
    Instanced rooms are available for a fee. Along with a NPC Group Respawn system.

    Boss Handler system improved upon.

    This was necessary to do some more complex tasks with NPCS.

    Hardcore and Ultimate Iron man game modes added.

    This can be picked by the starter-interface.



    Please note a lot of updates are missing, I just wanted to start making threads of the updates so you can see that effort is being put in, instead of having to play to find the changes!

    ~ Big thanks to Dylan for reporting a lot of these bugs ~

    Thanks to the support of Dylan, Chris, Udlr and Sereniti for all the bugs reported.


    Update list

    * Corporeal Beast
    - I have rewritten corporeal beast. It now features Dark cores and proper animations.

    Double Experience

    Issue with Double Experience event not starting fixed. Incorporated into my new Task-system.

    Chaos Fanatic

    Open arms to the introduction of Chaos Fanatic, The code is all in place, i just need to write the drops and implement him onto the live server.

    POS

    Can access the PoS via 'Collect' (This will visually update when I release the new client to a more appropriate name).




    Bugs:

    Achievement tier announcement displayed incorrectly.
    Blank achievements in Tier 3 fixed
    Turael says you need to slay 10, but actually gives more. Fixed
    Checking the enchanted gem will no longer equipt it. (Will give you access to the Tracker).
    Potion decanter achievement fixed, you could complete it without actually decanting any potions
    NPC shops have been adjusted. Looks more tidy (Please note naming etc is on the client, so this will not be visually done for you guys until I release the client update).
    Level up - You will no longer see the level up interface until level 70 and above. I have also rewrote this for performance.
    Teleports removed and now rely on the Teleport Interface via Magical wizard. Let me know if any areas aren't accessible due to this.
    Few NPC dialogues cleaned up. Thanks to Udlr for the spots.
    Fixed an issue which allowed you to open the Agility Arena while in the wilderness.

    This is the extension of the last update thread. I did them seperately. Be sure to download the latest .jar from our site http://divine-reality.net/DR.jar


    This update contains fixes for a couple of the bugs reported with the client.


    Backspace for PM and adding friends fixed.
    Esc to close interfaces now works properly.
    Ardy map area is fixed.
    Left click for PVP fixed
    Toggling roofs fixed
    Update to Model texturing
    Some tweak for performance.
    Did i help you? All i ask in return is thanks/Rep.



    Quote Originally Posted by rustigold View Post
    iknow, but i fail.
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  11. #10  
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    Did i help you? All i ask in return is thanks/Rep.



    Quote Originally Posted by rustigold View Post
    iknow, but i fail.
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