Thread: ↭ Alora - Revenant Caves & Mage Arena II LIVE ★ Inferno ★ Raids ★ Hardcore Ironman ↭

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  1. #251  
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    bump!!
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  2. #252  
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    Hey guys check out this weeks weekend event thread, be sure to join us for some amazing events!
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  3. #253  
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    Quote Originally Posted by Alora View Post
    Hey guys check out this weeks weekend event thread, be sure to join us for some amazing events!
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    Perfect updates mate! Keep it up (first account got banned on rs)
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  4. #254  
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    Hey guys,


    This week brings a huge update to the combat system, particularly relating to accuracy formulas. We've also fixed Dharok's armour set effect which should bring out more players into Edgeville, as well as a whole bunch of other fixes and updates to make sure our combat is top tier. Additionally, we've added the long awaited Instanced bossing update! You and your clan can now share a private room to boss in peace.


    EDIT: The Bandos godwars instance is currently bugged, so make sure to not enter that one until the next update.
    • Boss Instance system:
      • The highly anticipated Instancing system is now available!
        • We've put it out with a limited selection of bosses for testing purposes, and once we're confident things are working as intended, we'll roll out more instancing options.
          • With this update, you'll be able to create a private room for select bosses, only accessible by you and members in your clan.


      • Features:
        • Clan-based
          • You can control who can or can't join
          • Clan notifications(broadcasts):
            • When the instance is created and/or expires
            • When a new member joins the instance

          • Multiple instances can be active for the same clan

        • Visual timer interface in top-left corner
        • Cost reductions for donators:
          • 25% for Uber
          • 20% for Legendary
          • 16% for Extreme
          • 14% for Super
          • 10% for Regular

        • Available instances:
          • Bandos GWD room:
            • Cost: 5m GP for 60 minutes

          • Saradomin GWD room:
            • Cost: 5m GP for 60 minutes

          • Armadyl GWD room:
            • Cost: 5m GP for 60 minutes

          • Zamorak GWD room:
            • Cost: 4m GP for 60 minutes


        • Instances coming soon:
          • Corporeal beast, and whichever other bosses the community suggests!

        • Instances typically last 60 minutes.
          • Once the 60 minutes is up, there will be a 2 minute grace period in which you can remain in the instance.
            • During these 2 minutes, enemies will not respawn.



      • Notes:
        • Enemies will respawn at the same rate as usual within this room
        • You may re-enter and leave the instance.
        • The owner of the instance does not need to be online for others to join or for the instance to be active.
        • If you drop items and/or lose them on death, you can re-enter to retrieve them *as long as the instance is still active*.


    • Miscellaneous
      • Slayer's enchantments are now stackable as intended.
      • You can now drink regular Combat potions.
      • Item fixes:
        • "Crate with Zanik" item animations added.
        • Heavy casket animations fixed
        • Nunchaku animations fixed
        • Katana animations fixed
        • Black partyhat is now tradable.
        • Easter basket now has proper animations and is tradable.
        • Grain is now equippable as a cape rather than a weapon.
        • Right eye patch is now equippable as a helmet rather than a weapon.

      • New "tips" added:
        • Wilderness slayer master tips (two variants)

      • Invisible staff members will no longer show up on the mini-map or in right-click options.

    • Zulrah updates:
      • Zulrah rotations added:

      • Zulrah is now much more powerful, as his attack and defense bonuses have been increased.
      • Cloud changes:
        • Clouds now follow rotations with the correct safezones as denoted in the above image.

      • Snakeling spawn changes:
        • Snakeling locations are now randomized

      • Animations were fixed (sometimes you wouldn't see the animation to go down or up)

    • Battle Royale F2P Option added:
      • Staff members can now host F2P only Battle Royale events!
        • Any players with members items will not be allowed to join if this option is on.


    • Combat overhaul:
      • Accuracy formula overhaul:
        • We've spent the past two weeks reworking our combat formula to ensure that it feels accurate to OSRS.
          • This includes:
            • Magic/Ranged/Melee accuracy and defence (your chance to hit)
            • Prayer bonuses to accuracy
            • Special attack accuracy


        • This update will make PvP feel much more realistic, as your chance to hit should be more similar to OSRS.
        • We've changed much of the formulas, but one thing you will definitely notice is an increase in Magic accuracy, especially for spells such as Teleblock, as well was an increase in the overall % hit chance.

      • Magic fixes:
        • Magic max hit fixed:
          • Magic damage was severely underpowered due to a bug not incorporating damage boosts properly which has been corrected.

        • Fixed experience drops:
          • Previous XP drops were incorrect -- Accurate exp drops will now show up even when you splash.

        • When being frozen/are frozen, your combat will only be cancelled if you cannot reach your target, rather than every time.
          • If your target is 1 step away or reachable with any combat style, you will keep attacking.

        • Toxic staff of the dead bonuses fixed
          • Magic attack bonus reduced from 25 to 17.
          • Defensive crush bonus increased from 2 to 3.


      • Tele block fixes:
        • Teleblock is highly more accurate now.
        • If you were teleblocked and tried to TB someone else, it wouldn't let you. This has been fixed.
        • You will now received a chatbox message when your TB wears off.
        • TB Immunity:
          • After your TB wears off, you will have 60 seconds of immunity during which you cannot be re-TB'd again.
            • This immunity does not save on logout, so if you relog during this 1 minute period you can be TB'd as usual.


        • Lever fix:
          • If you pulled a lever to teleport, it was still possible to be teleblocked during the action of pulling the lever.
            • From this point on, as soon as you pull the lever, you are essentially safe.

          • Pulling the lever while teleblocked will tell you how much time your tb still has before it fades away.

        • Client teleblock timer was a few seconds too short (causing you to believe your TB wore off sooner than it should).
        • If your target is already TBed or immune, you will no longer be able to cast the spell on them at all. (no animation or anything)

      • Autocast spell will now be removed when you die.
      • Combo rune deletion fixed:
        • Combo runes (eg. Mist) were not properly deleting when casting a spell. This has been fixed.

      • Runes were not refreshing in the inventory after being deleted either (normal runes) which has also been corrected.
      • Melee fixes:
        • Special attacks:
          • Zamorakian godsword:
            • Freeze timer was slightly too short. (20 seconds)

          • Dragon spear fix:
            • If a player spam clicked the map while being d speared, they would not move at all.


        • Attack distances fixed: (these apply to Player vs Monster as well (but not the other way around))
          • Attacking diagonally from 1 tile away will now be permitted.
          • "Orb walking" is now permitted. (Also important to PVMers as it allows you to attack while running towards your opponent)
            • Attacking from ~2 steps away while your opponent isn't moving will now be permitted.

          • You can now spec with a granite maul from 3 tiles away.

        • Dharoks's formula has been reworked:
          • You should now feel the DH pking is more realistic.



      • Ranged fixes:
        • Dark bow arrow projectile speeds have been fixed.
        • Heavy ballista bonuses fixed:
          • Ranged attack bonus from 120 -> 125

        • Broad bolts bonuses fixed.
          • Ranged strength bonus was incorrect for broad bolts.


      • General fixes:
        • Packet processing fixes:
          • Combat was being processed AFTER walking, while it is meant to be the other way around.
            • This will make hybridding feel much closer to how OSRS would.


        • Item equipping/unequipping bugs:
          • Previously, if you unequipped an item, it would stop your combat. This was incorrect and has been fixed.
          • Previously, if you equipped an item, it would stop your combat (as intended) but also your pathing which was incorrect.

        • Combined experience drops:
          • When performing a special attack with multiple hits, your XP drop will show for both hits combined.
            • Examples:
              • Dragon dagger / Abyssal dagger
              • Dark bow
                • This also applies to the Dark bow on regular (non-special) attacks

              • Dragon halberd / Crystal halberd
              • Magic shortbow



        • Saradomin sword special will now give Magic experience for the second hit
        • Following fixes:
          • You won't fall behind as often with Magic/Ranged styles
          • Following in Melee combat is now more fluid

        • Logging out during combat:
          • Previously, if you attacked somebody who never retaliated, you couldn't log out.
            • This is allowed on OSRS, so we have changed it so that the attacker can still log out as long as they haven't been attacked within the last 10 seconds.


        • Experience drops now limited to the victim's hitpoints:
          • If you hit a 20, but your victim only has 10 hitpoints, you will only get an experience drop for 10 damage.

        • This applies to all styles of combat.

      • Wilderness updates:
        • F-Keys QOL:
          • When clicking the "Restore defaults" button on the F-Key interface, you can now select which defaults you would like to set:
            • Pre-EoC Keybinds
            • OSRS Keybinds


        • Black chinchompa teleport moved a few steps west
          • Previously, you could easily get dragon speared a few tiles east into a multi-zone.








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    Enjoy!


    Regards,
    Omicro
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  5. #255  
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    Pretty unoriginal. Why play this when you can play OSRS?
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  6. #256  
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    @alora, the zulrah is dead af now, it has bug, that if go under water and it not comming back. !!
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  7. #257  
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    Quote Originally Posted by litty View Post
    Pretty unoriginal. Why play this when you can play OSRS?
    its free to play, faster xp rates, improved drop rates, quicker to mover around the map with teleporter guy, can make money faster,
    basically the osrs experience but less grindy, so why play that when you can play this?
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  8. #258  
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    nice game, i enjoyed it, but im cleaned now
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  9. #259  
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    Quote Originally Posted by litty View Post
    Pretty unoriginal. Why play this when you can play OSRS?
    Not gunna lie, this game probably receives more constant updates. I have no idea how the fuck Dan does it so consistently.
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  10. #260  
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    Quote Originally Posted by _Jamess View Post
    @alora, the zulrah is dead af now, it has bug, that if go under water and it not comming back. !!
    Hey James, can you explain how this glitch happens? I'll look into it now and see if I can put in a fix for the next update!
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