Thread: ScapeRune #462 - Bringing back what you loved, piece by piece!

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  1. #1951  
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    Quote Originally Posted by Slaving View Post
    What is being done to combat the underlying player count issue? Is there anything new in the works that can provide fresh and engaging content? Is there openings in development and or management? Why am I consistently disappointed when I try to find this thread now? Something is wrong and I really hope it gets fixed because this server was a breath of fresh air when it released, one of the best in my honest opinion.
    First I'd like to say I really do appreciate the support and the good intentions for our server. Like we have said before, we will advertise the server when us, the developers, believe that we have things under better control in our busy lives and when the server has more completed content suited for more end game. There is always openings for development or for management, however finding someone to fulfill this role is a very difficult task.

    Quote Originally Posted by Nighel View Post
    Please dont play the 'we have not advertised' card again, i hope for the sake of this being the only good remake server out there that it will ever get a steady player base.But the problem with scaperune is that the xp rates will always keep ppl away.

    Why maybe spend more time maxing on a private swrver then on osrs for example(as am sure even tho osrs is 'x1 xp' you will gain more xp per hour in osrs then in scaperune)

    Sure advertising might bring some extra players but nobody is gonna stick around with x2 xp. Just my opinion
    We respect your opinion and appreciate the viewpoint. As stated before, perhaps another world tailored more towards pking with faster XP could be something someday, but it would have to be agreed upon by all of the developers. None of us right now are in a state to be able to manage two individual servers anyways. I'm not certain that we are even in a state to manage a larger server right now honestly (as it would require more pressure to get content completed sooner against our tight schedules). All of our developers are full time university students or work overtime during the week to pay the bills. We are simply in this for the fun and to give people who miss the old game a place to go.

    Quote Originally Posted by Slaving View Post
    No players because there's no advertising is probably the absolute worst response you could give. There's been countless people who have proved this wrong with spending no money on advertisements. There's fundamental issues that need to be rectified. There's barely any players because there's no push for the community, there's no push for or direct appeal to players, there's barely anything going on in the background (from what is shown).

    The experience rate has always been an issue and will always be an issue, the developer(s) have made it quite clear that there's no drive to increase it as it'll effect the 'current' player base — there's emphasis on the current because, how many players are actively playing? How many have stuck around? I doubt there's more than a few.

    There's nothing wrong with following a set route in development, but what is it? Is that confirmed? There's absolutely no transparency to allow players to understand why certain things are happening. Why are you commenting and the developers are not? Do you see why people are frustrated? Or is there some huge misunderstanding and it's my own opinion and nobody feels the same?
    If you have any suggestions on how we could improve the way we run our community we are all open ears but as far as the experience rate is, we have it low because it allows us time to develop future content as the players reach the level to do it. Most of the people complaining about the experience rate would be the same people complaining if we raised it and they maxed out without any end game content available. RuneScape back then to me has always been about having fun with my friends, not a contest to max out the quickest.

    Quote Originally Posted by Jesse View Post
    Bro its like 1 batch of updates a month rofl and from looking at there server the last update batch was in September? I get they are busy but cmon bruh you can't really say much about that
    Not all of us get to sit at home all day and do nothing. You of all people knowing our personal situations should know we do what we can.
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  2. #1952  
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    Quote Originally Posted by thing1 View Post
    First I'd like to say I really do appreciate the support and the good intentions for our server. Like we have said before, we will advertise the server when us, the developers, believe that we have things under better control in our busy lives and when the server has more completed content suited for more end game. There is always openings for development or for management, however finding someone to fulfill this role is a very difficult task.



    We respect your opinion and appreciate the viewpoint. As stated before, perhaps another world tailored more towards pking with faster XP could be something someday, but it would have to be agreed upon by all of the developers. None of us right now are in a state to be able to manage two individual servers anyways. I'm not certain that we are even in a state to manage a larger server right now honestly (as it would require more pressure to get content completed sooner against our tight schedules). All of our developers are full time university students or work overtime during the week to pay the bills. We are simply in this for the fun and to give people who miss the old game a place to go.



    If you have any suggestions on how we could improve the way we run our community we are all open ears but as far as the experience rate is, we have it low because it allows us time to develop future content as the players reach the level to do it. Most of the people complaining about the experience rate would be the same people complaining if we raised it and they maxed out without any end game content available. RuneScape back then to me has always been about having fun with my friends, not a contest to max out the quickest.



    Not all of us get to sit at home all day and do nothing. You of all people knowing our personal situations should know we do what we can.
    I understand as am a student myself, lets just hope everything works out in the end.
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  3. #1953  
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    Quote Originally Posted by thing1 View Post
    Not all of us get to sit at home all day and do nothing. You of all people knowing our personal situations should know we do what we can.
    Not all of us get to sit at home all day and do nothing < what are you trying to say since you are quoting me rofl?

    Not judging you but it gets annoying when people say that this has constant updates when clearly its does not apart from a few things.



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    Quote Originally Posted by Nighel View Post
    I understand as am a student myself, lets just hope everything works out in the end.
    Certainly, the project is not stopping anywhere. I believe we have made amazing progress since 2015 and we will continue to do so until the project is complete. I think after we complete all of the skills and the main quests we will be able to be a bit more lenient about promotion and make progress. Trust me, I too think the 2X rate is a bit on the slower side for the vast majority. It is just what works best for us at the moment.

    Quote Originally Posted by Jesse View Post
    Not all of us get to sit at home all day and do nothing < what are you trying to say since you are quoting me rofl?

    Not judging you but it gets annoying when people say that this has constant updates when clearly its does not apart from a few things.
    Was just saying that we have responsibilities and have to prioritize life first, especially with this being a non profit server and all of us having to make our money elsewhere.
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    There's absolutely nothing wrong with taking your time and allowing players time to progress, but saying that the x2 experience rate is the end all, be all of that is wrong. A x3-4 experience rate would be ideal and would allow, in the long run, a slightly less strict grind. You've said it yourself, people have work, studies and anything else that could deter them from playing.

    I understand there's no significant drive for an entire player base (that's absolutely fine) but what's the point in creating something if no one is going to appreciate it? What's your hard work and time being put into it for? To be appreciated by yourself? You're doing it to be played by the community. I'll also say there's nothing wrong with trial and error. Try the new world addition, make it a higher experience rate and see what happens with it — what do you have to lose?

    I have a selection of things I can bring to you to help, that's no issue. I'll get back to you in the coming days with a few suggestions.
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  7. #1956  
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    Quote Originally Posted by Jesse View Post
    Bro its like 1 batch of updates a month rofl and from looking at there server the last update batch was in September? I get they are busy but cmon bruh you can't really say much about that
    I mostly just don't care very much if the updates batches are occasionally infrequent. They've been making progress consistently for multiple years now, to nitpick about free-time development slowing down over the holidays just seems silly to me.

    That's all.

    Quote Originally Posted by Jesse View Post
    Not judging you but it gets annoying when people say that this has constant updates when clearly its does not apart from a few things.
    So which is it? No constant updates, or constant updates on "a few things?" You seem confused.

    For what it's worth, "constant updates" was also not the term used. I said development slowed down over the holidays, and then returned to normal. I actually didn't mention update batches at all, you brought that up.

    In my previous post, I mentioned the rate of development, even characterizing it as "slow-and-steady." Now you're talking about "constant updates" and update batches. Are we even having the same conversation? It's hard to tell when the goalposts keep moving.
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    I agree an exp rate of 3x-5x would be great. I played a server that was 7.5x and that was a pretty good exp rate. 99 stats meant something. You really should go for either 4x or 5x. You do not have a community. Every time I go on the server it's the same 2-3 people online.
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    Quote Originally Posted by KeepBotting View Post
    So which is it? No constant updates, or constant updates on "a few things?" You seem confused.

    For what it's worth, "constant updates" was also not the term used. I said development slowed down over the holidays, and then returned to normal. I actually didn't mention update batches at all, you brought that up.

    In my previous post, I mentioned the rate of development, even characterizing it as "slow-and-steady." Now you're talking about "constant updates" and update batches. Are we even having the same conversation? It's hard to tell when the goalposts keep moving.
    Soz but I don't think seeing a picture of 1 thing in the discord means development is are finally back to normal rofl. I like to see some physical updates in the game once in awhile not once every 2 months



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  10. #1959  
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    This thread has just become 200 pages of people complaining about experience rates and no updates.

    Just let them die in peace lol
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  11. #1960  
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    Quote Originally Posted by I Frozen I View Post
    I agree an exp rate of 3x-5x would be great. I played a server that was 7.5x and that was a pretty good exp rate. 99 stats meant something. You really should go for either 4x or 5x. You do not have a community. Every time I go on the server it's the same 2-3 people online.
    I've been following this since the beginning, and I'm a strong supporter of a increase in the XP rate. I dont agree it should be crazy, definitely not something over 10x but it should be something worth putting time into and getting something out of it.
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