Thread: ScapeRune #462 - Bringing back what you loved, piece by piece!

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  1. #1871  
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    Quote Originally Posted by yomo View Post
    bump add an option so people can have the original 464 gameframe without clanchat
    Fuck out of our discord you little bitch. We don't come to scaperune to advertise our shit.
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  3. #1872  
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    Quote Originally Posted by Mr Dream View Post
    ok but you're still missing green drags in graveyard lol
    are you just looking for shit to bitch about?
    Quote Originally Posted by Therandomkid View Post
    if you wanna hate just remember i fucked your mom
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  4. #1873  
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    Quote Originally Posted by Kris View Post
    Fuck out of our discord you little bitch. We don't come to scaperune to advertise our shit.
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  5. #1874  
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    Quote Originally Posted by Venn View Post
    are you just looking for shit to bitch about?
    yeah
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    Why are people of ScapeRune coming to other servers and discords to advertise? Pretty pathetic.
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    Don't know, but we have no knowledge of it and do not promote the idea. In-fact we are against it. Please do not take it out on us as we had nothing to do with it.
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  8. #1877  
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    Quote Originally Posted by Spyr0 View Post
    Why are people of ScapeRune coming to other servers and discords to advertise? Pretty pathetic.
    cause they have 3 players online
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  9. #1878  
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    Quote Originally Posted by Mr Dream View Post
    cause they have 3 players online
    doing better than me
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  10. #1879  
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    Quote Originally Posted by _jordan View Post
    doing better than me
    lul xd
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    Regarding the update earlier:

    * Fixed witch's house witch walking.
    * Temporarily disabled blackjacking.
    * Added teleblock.
    * NPC's should not attack you on magic carpet.
    * Your impact queue will now clear after the Jad waves to prevent possible Jad attack if you died.
    * Security Guard NPC is now non respawnable.
    * Monkey bars will now lock your player for an extra tick.
    * Fixed Jad attack speed.
    * NPC pathfinder has been patched (was previously causing clipping issues in some cases).
    * System Update will now close the interfaces before the termination.
    * Removed the crafting requirement for Fishing Trawler net repair.
    * Fixed the wealth timer for the party room
    * Fixed a dialogue with Rug Merchants to where it would go to the end case when trying to travel to Pollniveach.
    * Changed the sound list to support multiple names with same id and cleaned up some sounds in the server.
    * Surprise Exam will now teleport you out always on completion.
    * Prison Pete will force teleport now.
    * Added drunken dwarf animations
    * Readded the combat-time thing for checking if you are under attack...
    * Tourist trap dialogue patch.
    * Melee fix so npcs will always reach you.
    * Wilderness Trade Warnings.
    * NPC's under level 3 will not be aggro in wilderness.
    * Canifis Werewolfs now transform if you switch weapons mid attack.
    * Fixed the ghost animations.
    * Pyramid agility formula fix by re enabling old lvl check.
    * Removal of all magic carpet items after you get off the carpet.
    * Possible Mercenary dialogue fix related to Scimitars picture.
    * Agility Pyramid gap crossing fixed.
    * Fixed the removing of Ana when crossing the Desert in certain locations.
    * Fixed KQ drop tables.
    * Put in a more fair Agility formula.
    * You can now light logs on the ground by using tinderbox in inventory on them.

    I also completed Jungle Potion but I am trying to complete more of the area before putting it in game .
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