Thread: ScapeRune #462 - Bringing back what you loved, piece by piece!

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  1. #1631  
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    Exp rates is genuinely the only thing stopping me from playing way more regularly than I currently do.

    The content you have is pretty much everything from Summer 07 now isn't it? Other than the remaining quests that is & the desert region (unless that's launched now). So what other content are you considering adding?
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  2. #1632  
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    Quote Originally Posted by Hxrdcore View Post
    Exp rates is genuinely the only thing stopping me from playing way more regularly than I currently do.

    The content you have is pretty much everything from Summer 07 now isn't it? Other than the remaining quests that is & the desert region (unless that's launched now). So what other content are you considering adding?
    We're stilling missing 2 skills (hunter and construction), desert is still not released, and a good chunk of the map has yet to be really worked on. To my knowledge, none of the barbarian content has been worked on, besides the bar crawl and barbarian agility course.

    Important notice: The following statement is an expression of my personal opinion and does not directly reflect the decision of the entire team!

    I do not see the experience rate of ScapeRune going any higher. It is already double that of the original game. If we would to increase it any further, the game would start to become noticeably unbalanced. This is bad as it damages the longevity of the game, and let us remember that RuneScape (and alternately ScapeRune) is supposed to be a slow-paced game to be played over a span of time, as with most MMO's. Lets not forget that our experience rate of 2x is already technically "faster" than if you were to boost up the official RuneScape to the same rate as we still have not perfected our formulas for most of the skills and for combat. Let us not forget what ScapeRune really is. We're a remake, an emulation of what RuneScape once was. My personal opinion is that our current experience rate hits the sweet spot. It is still slow enough to where it feels natural and true to the game and keeps the game in-check, yet fast enough to still enjoy it without nearly as much grind as you once did on the official version of the game. We've worked so hard to accurately recreate content to the bone, raising the experience rate would only destroy that and make the game feel more like a custom private server than actual RuneScape (which is what we're aiming for).

    This is not directed towards you personally Hxrdcore, but everyone.

    Perhaps we're just advertising the server to the wrong crowed of people. Just as you wouldn't go to a Star Trek convention to sell Star Wars merchandise.
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  3. #1633  
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    I'd loved to play if rates were raised to 4x or 6x... would make this server amazing.
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  4. #1634  
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    Quote Originally Posted by Michael P View Post

    I do not see the experience rate of ScapeRune going any higher. It is already double that of the original game. If we would to increase it any further, the game would start to become noticeably unbalanced. This is bad as it damages the longevity of the game, and let us remember that RuneScape (and alternately ScapeRune) is supposed to be a slow-paced game to be played over a span of time, as with most MMO's. Lets not forget that our experience rate of 2x is already technically "faster" than if you were to boost up the official RuneScape to the same rate as we still have not perfected our formulas for most of the skills and for combat. Let us not forget what ScapeRune really is. We're a remake, an emulation of what RuneScape once was. My personal opinion is that our current experience rate hits the sweet spot. It is still slow enough to where it feels natural and true to the game and keeps the game in-check, yet fast enough to still enjoy it without nearly as much grind as you once did on the official version of the game. We've worked so hard to accurately recreate content to the bone, raising the experience rate would only destroy that and make the game feel more like a custom private server than actual RuneScape (which is what we're aiming for).

    This is not directed towards you personally Hxrdcore, but everyone.

    Perhaps we're just advertising the server to the wrong crowed of people. Just as you wouldn't go to a Star Trek convention to sell Star Wars merchandise.
    In other words you're not willing to take on board anything that's been said?

    At the very least if you still want to keep the 'vanilla' server, you could always try opening a separate world that has the increased xp rates, that I do believe could change the server for the better.


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  5. #1635  
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    Quote Originally Posted by Michael P View Post
    Perhaps we're just advertising the server to the wrong crowed of people. Just as you wouldn't go to a Star Trek convention to sell Star Wars merchandise.
    There's no "right crowd of people". Literally. The RS circle is very short as it is, the part you're targeting right now is just a tiny, tiny chunk of that. You can't expect hundreds of players on an emulation server when the very top servers are struggling to get past 500.
    Unless you drastically increase the experience rate - which indeed, will destroy a lot of the low-level content - you'll never get out of this pit. It's a must-do sacrifice if you expect this to ever get even slightly popular. Follow @Cjay's suggestion from forever ago about a progressive experience modifier, it's the only way to protect the integrity of the low-level content.
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  7. #1636  
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    Quote Originally Posted by thing1 View Post
    We have been discussing between developers ways to make ScapeRune more fun for everyone.

    For those of you who do not play this, is there a specific reason turning you away (revision, XP rate, lack of content, etc)? I am curious how the community stands on projects like these.

    For those of you who do play, is there anything specific we can to do make the overall game play more enjoyable?

    Thank you for you feedback in advance .
    I would love if tab-to-reply PM was added to the client. That is a big barrier for me.

    I see most comments are about the XP rate, and I sympathize with these users. The current XP rate does not bother me. A higher XP rate would also not bother me.
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  8. #1637  
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    Quote Originally Posted by Psychotic View Post
    I would love if tab-to-reply PM was added to the client. That is a big barrier for me.

    I see most comments are about the XP rate, and I sympathize with these users. The current XP rate does not bother me. A higher XP rate would also not bother me.
    Tab to reply is something we've been discussing for a while! I suppose we just haven't gotten around to adding it in.
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  9. #1638  
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    A progressive exp modifier that a couple of people are mentioning would be cool. Start at 1x at level 1 in stats, then by the time you get to say 75-85 you could be at x4/6 rates.

    Only issue here is there's very little room for increased exp rates between level 1-99 for this server as you're currently at x1,5 rates (from what I can remember) and you clearly aren't really willing to go past x2/3.
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  10. #1639  
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    Quote Originally Posted by Hxrdcore View Post
    A progressive exp modifier that a couple of people are mentioning would be cool. Start at 1x at level 1 in stats, then by the time you get to say 75-85 you could be at x4/6 rates.

    Only issue here is there's very little room for increased exp rates between level 1-99 for this server as you're currently at x1,5 rates (from what I can remember) and you clearly aren't really willing to go past x2/3.
    they should be willing to try anything tbh knowing that the server only gets like 5 people max from what I see a lot of the time



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  11. #1640  
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    Quote Originally Posted by Hxrdcore View Post
    A progressive exp modifier that a couple of people are mentioning would be cool. Start at 1x at level 1 in stats, then by the time you get to say 75-85 you could be at x4/6 rates.

    Only issue here is there's very little room for increased exp rates between level 1-99 for this server as you're currently at x1,5 rates (from what I can remember) and you clearly aren't really willing to go past x2/3.
    The current rate is 2x. I just said it in my above post.
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