Thread: ScapeRune #462 - Bringing back what you loved, piece by piece!

Page 233 of 241 FirstFirst ... 133183223231232233234235 ... LastLast
Results 2,321 to 2,330 of 2407
  1. #2321  
    Banned

    Join Date
    May 2016
    Age
    55
    Posts
    1,137
    Thanks given
    565
    Thanks received
    600
    Rep Power
    0
    I logged on for the first time a few days ago without reading this thread much. I was like wow this is so nostalgic everything is exactly how it was back in the day and then found out exp rates were also nearly the same and logged off and deleted the game. I was sad to read this and find out people have been complaining about this issue for over 6 years and it sounds like little to nothing has been done about it. By now you could have raised a lot more funds with a simple change and if it pissed off less than 10 active players then is that not worth growing into a much bigger community?
    Reply With Quote  
     

  2. #2322  
    Registered Member
    thing1's Avatar
    Join Date
    Aug 2008
    Posts
    2,111
    Thanks given
    131
    Thanks received
    1,099
    Rep Power
    2402
    Quote Originally Posted by Wells Fargo View Post
    I logged on for the first time a few days ago without reading this thread much. I was like wow this is so nostalgic everything is exactly how it was back in the day and then found out exp rates were also nearly the same and logged off and deleted the game. I was sad to read this and find out people have been complaining about this issue for over 6 years and it sounds like little to nothing has been done about it. By now you could have raised a lot more funds with a simple change and if it pissed off less than 10 active players then is that not worth growing into a much bigger community?
    This is something that Hektic and I always agreed on as an issue.

    The reason nothing was ever changed is that all of the other developers were under the impression that a faster rate would ruin the integrity of the game and made it transparent that they would quit development if it was integrated. With how large the game is, losing 75% of the development team is a heavy blow. Fast forward a few years to today with the only two active developers being Hektic and myself now, this is something that we are throwing around the idea of. It is only tricky as we don't want to force a new rate on all of the loyal players who have stuck it through with us all these years and we don't necessarily have the budget to host a second world. It also opens the pandoras box of will there ever be an acceptable rate? Some may prefer 5x, some 10x, etc. We aren't really sure what the best rate for the majority of people interested in playing even is as many of the comments on here don't have that, they only say to raise.
    Reply With Quote  
     

  3. #2323  
    Banned

    Join Date
    May 2016
    Age
    55
    Posts
    1,137
    Thanks given
    565
    Thanks received
    600
    Rep Power
    0
    Quote Originally Posted by thing1 View Post
    This is something that Hektic and I always agreed on as an issue.

    The reason nothing was ever changed is that all of the other developers were under the impression that a faster rate would ruin the integrity of the game and made it transparent that they would quit development if it was integrated. With how large the game is, losing 75% of the development team is a heavy blow. Fast forward a few years with the only two active developers being Hektic and myself now, this is something that we are throwing around the idea of. It is only tricky as we don't want to force a new rate on all of the loyal players who have stuck it through with us all these years and we don't necessarily have the budget to host a second world. It also opens the pandoras box of will there ever be an acceptable rate? Some may prefer 5x, some 10x, etc. We aren't really sure what the best rate for the majority of people interested in playing even is as many of the comments on here don't have that, they only say to raise.
    Sounds like you guys should offer multiple options upon account creation, current rate which is what 1x, then have a 5x and 10x, and add perks for the lower rates. Also allow players the option to move up in exp rate which there would be no returning down since that would cause the issue of maxing and then going back to 1x for the best perks. You wouldn't need more worlds for this. Anyways if you ever do this I would definitely play. I'd play on 10x personally. I understand keeping the game as it was before but this is RSPS there has to be a point in which it isn't exactly the same at very least for the exp rates. As you guys have mentioned as well this is the beta stage still right? A perfect time to just throw things in for testing to see how it goes.
    Reply With Quote  
     

  4. #2324  
    WVWVWVWVWVWVWVW

    _jordan's Avatar
    Join Date
    Nov 2012
    Posts
    3,046
    Thanks given
    111
    Thanks received
    1,848
    Rep Power
    5000
    Quote Originally Posted by thing1 View Post
    This is something that Hektic and I always agreed on as an issue.

    The reason nothing was ever changed is that all of the other developers were under the impression that a faster rate would ruin the integrity of the game and made it transparent that they would quit development if it was integrated. With how large the game is, losing 75% of the development team is a heavy blow. Fast forward a few years with the only two active developers being Hektic and myself now, this is something that we are throwing around the idea of. It is only tricky as we don't want to force a new rate on all of the loyal players who have stuck it through with us all these years and we don't necessarily have the budget to host a second world. It also opens the pandoras box of will there ever be an acceptable rate? Some may prefer 5x, some 10x, etc. We aren't really sure what the best rate for the majority of people interested in playing even is as many of the comments on here don't have that, they only say to raise.
    Should really spend some time playing other rsps and figuring out what makes them tick, take those good ideas and add them. Although I’m not entirely sure if what you’re aiming for is a remake, however if it’s players you’re looking for, a full remake isn’t the way to go. I can guarantee that, no matter how much you want to believe a remake will draw in a crazy crowd. People can just play osrs and get basically what they desire. The point to rsps is to be that, a rsps. Not an official remake of the game. However I don’t blame you, as a developer and someone who cherishes the “good times”. You either want a full remake or want players, you can’t have both.
    Attached image
    Attached image
    Reply With Quote  
     

  5. #2325  
    Registered Member
    thing1's Avatar
    Join Date
    Aug 2008
    Posts
    2,111
    Thanks given
    131
    Thanks received
    1,099
    Rep Power
    2402
    Quote Originally Posted by Wells Fargo View Post
    Sounds like you guys should offer multiple options upon account creation, current rate which is what 1x, then have a 5x and 10x, and add perks for the lower rates. Also allow players the option to move up in exp rate which there would be no returning down since that would cause the issue of maxing and then going back to 1x for the best perks. You wouldn't need more worlds for this. Anyways if you ever do this I would definitely play. I'd play on 10x personally. I understand keeping the game as it was before but this is RSPS there has to be a point in which it isn't exactly the same at very least for the exp rates. As you guys have mentioned as well this is the beta stage still right? A perfect time to just throw things in for testing to see how it goes.
    I appreciate your constructive input, thank you very much!


    Quote Originally Posted by _jordan View Post
    Should really spend some time playing other rsps and figuring out what makes them tick, take those good ideas and add them. Although I’m not entirely sure if what you’re aiming for is a remake, however if it’s players you’re looking for, a full remake isn’t the way to go. I can guarantee that, no matter how much you want to believe a remake will draw in a crazy crowd. People can just play osrs and get basically what they desire. The point to rsps is to be that, a rsps. Not an official remake of the game. However I don’t blame you, as a developer and someone who cherishes the “good times”. You either want a full remake or want players, you can’t have both.
    I think the biggest disconnect here is that the people developing this want the full remake, the people watching us want players. Like of course we want players too, but it has always been more important to us to replicate the game than to bend it to bring in people. I actually believe what you are saying to have some level of truth to it and have felt the same way for a long time. The server is for people who don't like the direction OSRS went, but I understand that the majority do like where it has gone.
    Reply With Quote  
     

  6. Thankful users:


  7. #2326  
    Registered Member
    Michael P's Avatar
    Join Date
    Dec 2013
    Posts
    1,264
    Thanks given
    499
    Thanks received
    321
    Rep Power
    674
    Our goal, at least in my eyes, has always been to receate the game from the mid 2007 era as accurately as possible. I don't believe comparing ScapeRune to OSRS is a fair comparison. OSRS has changed so drastically since it was first launched 8 years ago. The experience while playing is not even close to the experience from mid 2007, or early OSRS. We have always been striving to provide that accurate replica for veteran players or those who wish to relive that experience.

    If we were aiming for the max amount of players and revenue I don't think we would be doing this type of project. I don't want to speak for all of our devs but I understand everyone's concerns and I truly believe that implementing xp rates any higher would ruin the integrity of the game and cause an unbalance. This being said, we have discussed many times about have a separate would which is slightly custom. If this were to happen, I believe it would be at a later date when we have more of the end game content completed.
    Reply With Quote  
     

  8. Thankful user:


  9. #2327  
    Registered Member
    Join Date
    Dec 2011
    Posts
    793
    Thanks given
    204
    Thanks received
    176
    Rep Power
    173
    buuump
    Reply With Quote  
     

  10. #2328  
    Fake Love


    Join Date
    Jun 2008
    Age
    28
    Posts
    439
    Thanks given
    224
    Thanks received
    312
    Rep Power
    4385
    Check on this servers progress frequently, would never play due to the exp rates but I do love the work you've done A lot of credit for building it the way you have, would be very easy to give up and go for the money route
    Reply With Quote  
     

  11. Thankful users:


  12. #2329  
    Registered Member
    Join Date
    Dec 2011
    Posts
    793
    Thanks given
    204
    Thanks received
    176
    Rep Power
    173
    bump
    Reply With Quote  
     

  13. #2330  
    Registered Member
    Michael P's Avatar
    Join Date
    Dec 2013
    Posts
    1,264
    Thanks given
    499
    Thanks received
    321
    Rep Power
    674
    bump
    Reply With Quote  
     

Page 233 of 241 FirstFirst ... 133183223231232233234235 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 395
    Last Post: 02-18-2012, 08:23 PM
  2. Replies: 3
    Last Post: 12-26-2011, 04:20 PM
  3. Replies: 9
    Last Post: 12-07-2011, 02:59 AM
  4. Replies: 490
    Last Post: 04-14-2011, 08:22 PM
  5. Replies: 35
    Last Post: 05-10-2010, 07:53 AM
Tags for this Thread

View Tag Cloud

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •