Since you have decided to debate this further I will give you more feedback and constructive criticism that may or may not help you make Scaperune an actual success. There is plenty there and I will furthermore give more.
- STOP debating, customer service should be your main objective. Try to understand someone's views before assuming anyone is deliberately bashing you.
- Keep this as a project, instead of a release. Hype up the server once it has been completed. Advertising is so important and managing funds toward these advertisements is a priority.
- Replicating Rs2 without any sort of improvements may be your downfall long-term, not having Quality of Life implementations that OSRS fine tuned will be an extreme challenge to overcome. Ie; minimap orbs, scroll wheel zoom, etc.
- The only reason you have maintained the 5-20 active players throughout the many years of development is due to nostalgia, not any sort of improvements/new content to Rs2, etc. How do you honestly plan to compete?
- My "p2p" technique is far from just dividing a player-base.. what ever analogy you perceive this from is so wrong. I can recall purchasing membership as a kid with little to no cost and enjoying LOADS more content, membership opened up loads more content. How else was Jagex supposed to sustain itself? They literally created a self sustaining game due to membership. But instead RSPS's give you ALL of the content upfront and they expect to survive off of "donations" which go toward p2w type content.. ridiculous.
If you want to debate further let me know, I'm personally sick of trying. You have already admitted that this whole release of Scaperune is something conjured as a college-student's side project, no real intentions of furthering itself, etc.
If I typo'd anything it's because I'm using mobile, sorry.