Thread: Haywire - BETA

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  1. #1 Haywire - BETA | Fully clipped | Pking/Eco 
    lurkin about

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    Welcome to the Haywire Project/Development thread!


    Basically, I have had the server "Haywire" for a pretty long time, but I never really bothered making a thread.
    Just recently, I decided to dump my shitty ass leeched source and start a new project with an old friend.

    The domain has been up along with the vB forums for quite awhile, so a lot of work has been put into that. [Only registered and activated users can see links. ].
    But server wise, I needed to start new and fresh.

    The base we chose was basically a [Only registered and activated users can see links. ] with some bug fixes, nothing special. After crash testing many clients
    for a week and a half, it came down to a [Only registered and activated users can see links. ] client.

    We chose PI because we are still in the midst of learning java, and it was our best bet.

    Combat - Entity Based






    Site/Forum:
    [Only registered and activated users can see links. ]
    Client:
    [Only registered and activated users can see links. ]



    <-> Developers:


    - [Only registered and activated users can see links. ] (Server/Client)

    - [Only registered and activated users can see links. ] (Server/Client)



    <-> Some media

    [SPOIL]







    [/SPOIL]

    Bug Fixes/Content Updates
    Code:
        - Cannot see player text
        - Added newest transparent context menus.
        - Added run and prayer orbs
        - Added tab to reply to pm.
        - Added right click to reply to pm.
        - Prioritized right clicking
        - Fixed Object Clicking
        - Cleaned a few classes.
        - Player Height Level Updating
        - Running upon 1st login fix
        - Removed almost all memory leaks
        - Packed 634 items, and 602 animations
        - Added a smooth 525 world map globe
        - Tweaked the orbs and gameframe
        - Right clicking on the mapback
        - Minimap clicking is now not a centimeter off
        - Username and password is now saved to a dat file in the cache. Can be overwritten every time you change the user/pass
        - New equipment interface
        - Press enter to login, only if username and pass is filled out. If  nothing is filled out it will just toggle between username and pass.  Just like RS 
        - Removed mostly all rs color randomizations that were used to stop color bots. All they do is make the client look ugly.
        - Added a setNorth() tweak. Client is more clean as well as the method could be used for the compass.
        - Added a the new friends/Ignore interface
        - Dumped almost all missing mapdata files from a 508 deob
        - Tweaked the flo so the duel arena is no longer pink
        - Fixed the jaggedy and missing minimap walls
        - New lava textures
        - Tweaked the flo a bit more so the fight caves aren't turquoise
        - Fixed the lava in the duel arena
        - Made the water texture move
        - Fixed all white models.
        -All emotes added + skillcape emotes
    Rewrote entire server core.
    Removed more shit code.
    Repackaged the source again.
    Added working bonecrusher effect.
    Rewrote the prayer skill.
    Added Armour Sets System
    Added Battlestaff Enchanting System(will be implemented later)
    Added Caskets System
    Added Crystal Chest System
    Added class for items that have effects or do certain actions(hunter kits, etc)
    Added god cape claiming system
    Added it****king system
    Added ladder Manager System
    Added money bags system
    Added mystery boxs system
    Added pickables system(onions, potatoes, cabbages, etc) will be implemented later
    Added spelltabs system
    Rewrote Thieving(still has a few touchups to be made)
    Rewrote cooking
    Rewrote Gemcutting
    Added Glassblowing
    Rewrote herblore(grinding, weapon poisoning, potion making, tarMaking)
    Rewrote Runecrafting
    Rewrote mining
    Rewrote Barrows
    Fixed/Removed Over 200 Warnings

    Special thanks:
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]

    Sorry for the lack of pictures, this thread is still under development as I need to get more information.


    Dev thread
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
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  3. #2  
    lurkin about

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    Reserved
    [Only registered and activated users can see links. ]
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  4. #3  
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    finally.
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  5. #4  
    Here we go again

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    Hopping on for a few.
    2012:
    [Only registered and activated users can see links. ]
    2013:
    [Only registered and activated users can see links. ]
    2020:
    ?
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  6. #5  
    Registered Member sarazam's Avatar
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    Nice work. Looks like it has a lot of potential. Can't wait for the completed server.
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  7. #6  
    Puff Puff Pass

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    On now. Seems alright..Nothing special yet but that's understandable because it's beta.

    I'll be checking up on this. Good luck!
    2006 Member
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  8. #7  
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    Good luck looks good.
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  9. #8  
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    spawn server?
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  10. #9  
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    Online now seems alright.
    Edit: Just noticed the achievment system, amazing.
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  11. #10  
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    "We chose PI because we are still in the midst of learning java, and it was our best bet."

    This makes no sense what so ever. Okay I'm learning jaba lets go get some shitty programming habbits from PI! Lmao...
    Anywho good luck with this. I'm going to come on because I'm bored and I've not played on an rsps in ages.
    Edit: You have an issue with item stacks, I had two stacks of bronze arrows, you'll need to check if the player already has a stack of items and add to that.
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