Features
- Runescape like hitmarks
- A critical hit almost identical to Runescape's.
- Working RunOrb.
- AMAZING COMBAT!
- Fully working leeches/curses.
- Soulsplit is fully functional.
- Absorbtion added.
- Real Constitution!
- Rocktails.
- 634 Character models.
- New equipment screen added.
- Unique home compared to alot of other servers.
- 614 items available to the public.
- Decent switches.
- Stable
- Korasi which is fully functional like RS!
- 602/634 Animations/GFX!
- Spawn - Economy server.
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~~~The Concept~~~
Question: So why a "Spawn - Economy" server?
Throughout the years, I've played a lot of private servers, and by playing them I quickly gathered that people loved the freedom of spawning as it was easy to get items, rather then buying them from another individual. Through this journey I also played a lot of economy servers and thought that people actually liked earning their items instead of spawning them. With that in mind......
I thought, "Why can't I put two different, but great concepts together and turn them into one?"
At EliminateSpawn you have the freedom of spawning, but in order to keep it an economy server as the same time, I chose that spawning should withdraw cash from your inventory, upon spawning an item. When joining EliminateSpawn you're allowed to spawn at your own will, as long as you have the wealth to do so, but you may also find that you can obtain items from other individual players for cheaper.
How's the money in-game obtain?
You can obtain some wealth by Thieving the Man and Hero at home. - More ways will be added soon.


Developers


