Thread: Commercially supported RSPS

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  1. #1 Commercially supported RSPS 
    Valar Morghulis

    Laxika's Avatar
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    Hello guys!

    I'm thinking about rolling my own server distro entirely built from the ground up by me. However, it's a lot of work and I don't want to host it myself (because I'm not a big fan of server hosting/administration).

    What I'm thinking about is creating a paid, commercially supported, fully pluggable but closed source server distro. Anybody interested in something like this?

    The pricing would be based on maximum concurrent user count starting from a free tier with 10 CCU, $35 for 25 CCU $60 for 50 CCU, $100 for 100 CCU, $200 for 250 CCU and $300 for unlimited amount of players mothly.

    Of course the server would be well made with solid featureset and very stable networking and also owners would have the opportunity to vote on/request upcoming features.

    Is there a demand for such a distro? Anybody would buy it?
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    You'd need to work hard on your business model but if you get it right there's a lot of $ to be made. Sounds like a good idea as long as it's executed correctly. Good luck if you take this on.
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    Reminds me of sites from the past such as RSW / RSPSCoding, they used to work very good but they were free. Anyhow, It could be a beginning of somethin new, so if you take the opportunity right it might work
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    A few issues that I can foresee arising would be servers lacking the ability to discern themselves from others (if all of the same content was available, and they were not able to implement their own content) or potential stakeholders being hesitant due to their lack of control and their dependency upon you as a sole developer to fulfil their requests, needs and expectations. Cool concept nonetheless.
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    Valar Morghulis

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    First off all, thanks for the responses.

    Quote Originally Posted by Tyrant View Post
    Reminds me of sites from the past such as RSW / RSPSCoding, they used to work very good but they were free. Anyhow, It could be a beginning of somethin new, so if you take the opportunity right it might work
    Hmm never ever saw those do they still run/visible somewhere?

    Quote Originally Posted by hc747 View Post
    A few issues that I can foresee arising would be servers lacking the ability to discern themselves from others (if all of the same content was available, and they were not able to implement their own content) or potential stakeholders being hesitant due to their lack of control and their dependency upon you as a sole developer to fulfil their requests, needs and expectations. Cool concept nonetheless.
    Well I think this would only work with a decent plugin system. So servers can add new items, monsters etc. Lack of control can be true actually but as long as it has a good plugin system I think it could work.
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    Quote Originally Posted by Laxika View Post
    First off all, thanks for the responses.



    Hmm never ever saw those do they still run/visible somewhere?



    Well I think this would only work with a decent plugin system. So servers can add new items, monsters etc. Lack of control can be true actually but as long as it has a good plugin system I think it could work.
    I bet you could use Webarchive to see how it was back in day, I guess its fine to put the address since RSW is down so http://rswebclients.com
    It used to have like client loaders where they simply host the client as a webclient and you'd host the server (its useless nowadays since Webclients arent approachable anymore but could use the same
    idea for your usage)
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  9. #7  
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    I think I may be the only one here, but I don't get what you're getting at? Are you implying you're going to code people's servers, starting from the same base and just adding any content/plugins they want added?
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    This would probably work in most markets, unfortunately I see it being less effective in the RSPS market. In the current situation, a lot of Private server owners aren't actually programmers, and people have the ability to invest very little money into a private server and host "leeches" and still can expect a sizeable return.
    Therefore, why would a consumer go to the effort of spending money on the "back-end" that players playing the private won't see. There is enough resources on rune-server available to host a stable private server without having to pay for it.

    I believe, for this to work, you would either have to make this free of charge or establish a Distro brand in which consumers associate it with quality and such.

    • Create Brand Loyalty - Create a brand that when players are viewing private servers on toplists and such they are able to see that it is a 'Distro' server. From this, they can recognise that the private server is safe, stable and reliable. (If you wanted to go large, potentially contact Private server toplists and ask for a plug-in on there website to validate whether the server advertised on the toplist is a 'Distro' server or not). Essentially, consumers could associate the 'Distro' badge and brand with quality, stability etc.

    You would probably have to go into commission agreements with toplists and such to even get this far though.

    Alternatively, you could offer this server for free in which every brainless teenager in the RSPS community would come running to you looking for a cheap & easy way to host a private server and make a quick return. However, you're limiting your target audience to these idiots and would potentially deter any other honest consumers into consuming the product. I suppose you'd still make a hefty return on ad-revenue though.
    steezy
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  11. #9  
    JavaScript Heathen 👹

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    I think this would be relatively easy to setup. Spin up separate docker containers for every server, make a web panel that interacts with certain aspects, and as you mentioned a solid API that would allow customers to diversify their server content as needed. Only downside imo would be the reliance on you as a sole provider, however if you happen to carve out a niche there may be a market for this.
    >> real life is pretty much the same as code. off-by-one, naming, and unterminated recursion
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  12. #10  
    Commercially supported RSPS



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    Quote Originally Posted by Laxika View Post
    Well I think this would only work with a decent plugin system. So servers can add new items, monsters etc. Lack of control can be true actually but as long as it has a good plugin system I think it could work.
    so like Apollo which is already free and probably better than anything you'll make on your own?

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