Thread: RSPS All Devs Can Contribute To

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    Quote Originally Posted by 2High b Gentle View Post
    I haven't read too much into the links you posted or anything else, so let me know if I'm off track or something.

    Basically we should be preventing a self-propelled man in the middle attack right? Could we do some sort of end to end encryption? Hide how the packets are formed or at least part of them then encrypt and send them. We could also use some parity bits in the packets to check if they are messed with?


    Checking packets with different scenarios to see if they are tampered with is just such a big task, I feel like there has to be an easier way.
    Precisely what the post above me says.
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    Registered Member 2High b Gentle's Avatar
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    Quote Originally Posted by arham 4 View Post
    Precisely what the post above me says.
    Quote Originally Posted by Polar View Post
    You're thinking way too much about this, the only thing that needs to be done is verify the client packets contain data that they are possible to contain. E.G. Someone sends a packet to pickup an item off the ground, you verify the item they are requesting actually exists before adding it to their inventory.


    I suppose I should actually get something concrete up and running before trying stuff like this, regardless thanks for the info guys
    #firebun
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