Yeah it's fine, but i'd say 20% xp lost if skulled and 10% in safe zone
|
hey guys,
here are a few of my ideas. so instead of being exactly the same to dead man mode these ideas may stop people from quitting after every time they die.
smooth as dead man mode ideas
banks are full safe zones no risk of attack (no attack option only inside a bank)
everywhere is level 20 wild instead of max wildy
after dieing you only lose 1 lvl off every skill, if dieing in safe zone 5 lvls (by npc or player)
after dieing you lose only 10 of your most valuable items and what is on you (by npc or player)
skilling rate is higher than combat rate (supplies will be made faster)
what do you think??
Not talking about the attempt for discussion about that don't get me wrong, but the concept of deadman is suppose to be a fast game, money comes as it goes and so your experience and such.
EDIT; Also hardcore would be really pointless, because in this game you suppose to die, and not getting locked after that plus it is already enough challenging imo.
i reckon deadman mode would of been more successful if there was no bank raid
players being able to pick pocket other players but must have the same combat level as them
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |