Thread: Server XP Idea

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  1. #1 Server XP Idea 
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    LoveandPower's Avatar
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    Apologies for spelling mistakes typed up on an ipad!

    This is an idea I was thinking of last night so I wrote it down before I fell asleep and told myself was going to post it here for feedback. Yes there are holes in this suggestion and was hoping you guys could give some further input as I assume we all have various likes and dislikes in the game itself.

    This may seem like an unfair idea to some and i totally get that. This xp rate system would be based on what a selection is made at login.


    -SKiller
    -PVMer
    -PVPer
    -Main/balanced

    So pretty much here is my idea. You have three categories for the formula

    -General XP
    -Drop Rate
    -Slayer Task Amount

    If player selects "skiller" on login drop rates would have a + increase on formula, -- general xp, + slayer task amount ( in other words they would have more of the same monster to kill)

    If player selects "PVMer" on login drop rates would have a -- (to make a challenge/they stay cause they haven't gained every item yet), ++ to combat xp and + to general xp, - to slayer task amount ( they just want the level to get 85 slayer etc)

    If a player selects "PVPer" on login drop rates would stay at a normal rate(cause they do have to PVM to gain decent items and to start off their PVP career while at the same time they don't PVM always), ++ combat xp, -- skilling xp , -- slayer task amount up to level 60, after 60 task amount becomes ++ (that way they can camp for whips etc)

    IF a player selections Main/balanced nothing happens everything stays default
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  2. #2  
    Registered Member Lyrics's Avatar
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    Sounds good but pvper sounds like a pvm bonus.
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  3. #3  
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    Had Furious3lf request a remix of this a while back on my server.

    Modes
    Not everyone likes to have a face paced mode, and not everyone likes to play multi-player. So why not introduce modes?

    PvP Mode
    You can set all your combat skills up to 90 (Prayer can only be set to 70)
    Faster combat xp rates - Reduced drop rates

    Economy Mode
    What everyone is playing now

    Ironman Mode
    What everyone is playing now but with slower xp rates and disabled trade, pvp, stakes, etc.

    Legendary / Hardcore Ironman Mode
    As Ironman mode, but when you die then you have to start the game all over
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  4. #4  
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    I personally don't like the concept of different game-modes as it excludes competition between each player, unless they have chosen the same category.
    I think if you were to introduce this, then you'd need a player to have a some-what title i.e, "Legendary Mode", or what not. That's just my opinion anyhow.
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  6. #5  
    Why you reading this?

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    Quote Originally Posted by kyoto View Post
    I personally don't like the concept of different game-modes as it excludes competition between each player, unless they have chosen the same category.
    I think if you were to introduce this, then you'd need a player to have a some-what title i.e, "Legendary Mode", or what not. That's just my opinion anyhow.
    I guess it would also depend on the type fo server that it is that is very true. Thanks for your input
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  7. #6  
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    It seems like a solid idea. However, I don't think people actually stick with what they originally intended to do on many RSPS's.
    They grow bored and it will cause a Pker for instance would have a better advantage to having lower slayer levels.
    I think if you are going to make different classes for xps it's better off to stay simple.

    Easy with lower drop rate - XP High
    Medium with normal drop rate XP Normal
    Extreme with higher drop rate. XP Low
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  8. #7  
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    Quote Originally Posted by Runespan View Post
    It seems like a solid idea. However, I don't think people actually stick with what they originally intended to do on many RSPS's.
    They grow bored and it will cause a Pker for instance would have a better advantage to having lower slayer levels.
    I think if you are going to make different classes for xps it's better off to stay simple.

    Easy with lower drop rate - XP High
    Medium with normal drop rate XP Normal
    Extreme with higher drop rate. XP Low
    It's a competition game: what you're proposing here would completely disrupt any competition and any highscores table a server may have.
    Chris Fletcher
    Economist & Hobbyist Developer
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  10. #8  
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    Quote Originally Posted by Chris Fletcher View Post
    It's a competition game: what you're proposing here would completely disrupt any competition and any highscores table a server may have.
    This is exactly why I think having separated experience rates is stupid
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  12. #9  
    need java lessons
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    Quote Originally Posted by lare96 View Post
    This is exactly why I think having separated experience rates is stupid
    Or calculate it on the high score based off of game mode

    ie hard mode is x20, reg mode x40, legend x10

    public int totalExperince gain = player.mode.equals(Mode.HARD) ? player.xp x 2 : player.mode.equals(Mode.LEGEND) ? player.xp x 4 : player.xp;

    Have section for projected level and actual level per player

    Quote Originally Posted by jerryrocks317 View Post
    i am 14 and have my own laptop im on almost 24/7 currently creating rsps lol so please get off my thread lol
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    "Easy with lower drop rate - XP High
    Medium with normal drop rate XP Normal
    Extreme with higher drop rate. XP Low"

    anything with this concept is fucking stupid because people would just go for drops and ruin the economy lol
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