Thread: PI ground items (dupe method)

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  1. #1 PI ground items (dupe method) 
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    Before you ask, no I won't help fix this issue.

    So the issue is with ground items (multiples of 4), for this example we're going to use Fight Cave's.

    So how Fight Caves work in PI (from all releases of Fight Cave's I've seen) is PlayerID * 4 = heightLevel, ok ok that's cool I guess, right? but because of how PI is done, if I drop an item on height 0, it appears on 0 only, 1 height 1 only etc, but what's special about 4? it repeats the map, removing the NPC's, so where am I actually going with this?

    Well, on PI if I drop an item on any multiple of 4 it appears for every height 0, 4, 8, 12, 16, 20, 24 etc which it shouldn't do anyway (but that's how it does it in PI), okay so we've found flaw #1, flaw #2 if player is to pick up the dropped item, it doesn't delete it on height 0, 4, 8 , 12, 16, 20, 24, it remains there to be picked up by the next player.

    MFW this dupe has been around since 2009 and no-ones bothered to patch it apart from those who've re-written ground item's, even then probably wasn't intentional (I've known about this since 2010).
     

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  3. #2  
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    You act like you're the only person in the world that's known about this..... this has been known by many.
     

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    Quote Originally Posted by Red Bull View Post
    You act like you're the only person in the world that's known about this..... this has been known by many.
    Nice broken sig, if it's so "known" why is it not patched on 90% of Project Insanity based servers? only posted this because I saw someone selling "Fight Cave duping method 30$)
     

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  6. #4  
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    Coolio.
     

  7. #5  
    PI ground items (dupe method)



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    We don't need a thread for every dupe in every crap server. Feel free to add to the pile of them in this thread if you wish to do so http://www.rune-server.org/runescape...y-pi-dupe.html

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