Thread: Are customs bad altogether or simply bad by generalization?

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  1. #1 Are customs bad altogether or simply bad by generalization? 
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    trannies are mentally ill
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  2. #2  
    Ignorance is always an excuse

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    If you create a few unique customs which are reasonable and not stupid or overpowered then there probably won't be much criticism.



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  3. #3  
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    One of the main reasons for me using customs is cause I'm adding custom quests & custom minigames in order to receive these custom items.
    I know for a fact that a "real player" won't care two shits about the customs. 80% of the users on rune-server have no clue on how to maintain a playerbase.
    As long as the items do not give excessive amount of bonuses or are half-assed it's ok.
    You got to find cleaver ways to give it to the players, instead of selling it for multiple millions in a shop.

    The "winged-capes" have been a huge success in the Runescape private server community, however, I think they look like shit on a 317 revision server.

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  4. #4  
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    Quote Originally Posted by Linus View Post

    One of the main reasons for me using customs is cause I'm adding custom quests & custom minigames in order to receive these custom items.
    I know for a fact that a "real player" won't care two shits about the customs. 80% of the users on rune-server have no clue on how to maintain a playerbase.
    As long as the items do not give excessive amount of bonuses or are half-assed it's ok.
    You got to find cleaver ways to give it to the players, instead of selling it for multiple millions in a shop.

    The "winged-capes" have been a huge success in the Runescape private server community, however, I think they look like shit on a 317 revision server.

    My current project includes content ideas built from the ground up and has consequently had several items and npcs that use custom models, however, I've only implemented 1/10 of them as it's set to be a very economy-intensive server with an emphasis on theme. Currently they're obtained in considerably arbitrary ways, such as trading in butterfly jars for some crummy wings or stumbling upon a literal rare bird. I do never fail to receive some criticism for it regardless. Is it part of a mentality that said customs are new or foreign to them, therefore bad?

    And I hear you on the death capes, they make me cringe when I see them.
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  5. #5  
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    I personally like customs. They make things more fun. And usually give you a minor advantage.
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  6. #6  
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    Customs can be good depending on how they look like.
    Hi
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  7. #7  
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    Personally not a fan. That's also because a lot of the time you see them with insane bonus's or perks.

    Keep things like that minimal, then it's not much of an issue.
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  8. #8  
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    Depends what they are, working on a project that has custom whips/"rares" like partyhats etc. But the highest whip is still worse than a chaotic rapier so it's pretty balanced out.
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    Dont bother adding customs just makes the server look bad and messy recoloring how ever is not a bad idea like recolored phat's and rares
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  10. #10  
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    I'm a fan of lime whips, always have been not sure why.
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