Thread: What's your dream pk server?

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  1. #11  
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    Quote Originally Posted by Vault View Post
    One without bugs.
    This too.
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  2. #12  
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    Quote Originally Posted by Vault View Post
    One without bugs.
    I've had a few friends online today looking for main pk bugs, fixed 3-4 comon bugs.
    Quote Originally Posted by Rainbow Hoe View Post
    PKing to get points that let you level up your skills and buy items.
    An occasional random item drop from players.
    Good combat, obviously.
    Harder to get things.
    How about an EP system?
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  3. #13  
    supa fly guy


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    Quote Originally Posted by blahbodedodah View Post
    Well I don't really feel like typing a lot, but something like this would be fun. You log in, you can do something like ::master, :etlevel, etc. Or you could have superrr fast experience rates. For items and money, i'd base the whole economy off of some kind of currency (whether it be tokkul, tokens, or just regular coins). Don't go making some items a "donator only" item. That makes it less fun.

    Instead of making items "donator only", just make it so you can donate for them (to get them faster) or have a slim chance of getting them from a random drop/a certain kill count (somewhere along those lines).

    Also this is a key feature; When a player kills another players; Their kill count goes up and they get a currency reward (a decent amount, ya know, not too big but not too small).

    Oh yeah and as said above try and stay away from adding the custom and higher revision items; It just ruins all the fun. No one likes pking in the newer runescape so why not attract players by putting up the old school stuff.
    I swear it's like we have the same brain or something. If you click my project thread in my sig my pk server is going to be completely based on a type of 'currency' not coins.

    Also, thank you for this thread bells helping me a lot.

    EDIT:
    My grammar sucks but:
    What's you're dream pk server?
    Doesn't that mean What is you are dream pk server? lol
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  4. #14  
    Shake n Bake

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    ^ No I don't like the EP system, but one that is close to Rs and doesn't have fun, also don't make things overpowered or underpowered... Which is hard, but its possible :L

    Just live life at its fullest.

    [Only registered and activated users can see links. ]
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    Quote Originally Posted by Alex™ View Post
    I swear it's like we have the same brain or something. If you click my project thread in my sig my pk server is going to be completely based on a type of 'currency' not coins.

    Also, thank you for this thread bells helping me a lot.

    EDIT:
    My grammar sucks but:
    What's you're dream pk server?
    Doesn't that mean What is you are dream pk server? lol
    Oh yeah, sorry not thinking straight.
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  6. #16  
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    One with all the client sided data (models, anims, gfx, maps, items and other shit) from the same revision of rs.

    Two of the most important things are flawless combat and a great community. However such things are largely impossible.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  8. #17  
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    Quote Originally Posted by Advocatus Diaboli View Post
    One with all the client sided data (models, anims, gfx, maps, items and other shit) from the same revision of rs.

    Two of the most important things are flawless combat and a great community. However such things are largely impossible.
    I could do an a lot better combat system, not flawless though.
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  9. #18  
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    Quote Originally Posted by Advocatus Diaboli View Post
    One with all the client sided data (models, anims, gfx, maps, items and other shit) from the same revision of rs.

    Two of the most important things are flawless combat and a great community. However such things are largely impossible.
    Gotta love advocatus here . I doubt anyone will EVER pull off having a great community.
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  10. #19  
    supa fly guy


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    Quote Originally Posted by blahbodedodah View Post
    Gotta love advocatus here . I doubt anyone will EVER pull off having a great community.
    Unless you ban all the people making the community not great. But then you would have like 5 players
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  11. #20  
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    Anything but whats in the Advertise section these days and I'm happy.
    Combat and features, mostly. If it looks like shit in the media 9/10 I don't join unless I see *something* that catches my eye.
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