To be honest, slayer is a non-combat skill if you think about it..
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I'm curious to see everybodies opinion of which skills you think are most important, and which are not in a fully functional economy / game / server.
Please list the skills from 1 - 20 in order of importance and why
(NON COMBAT SKILLS ONLY)
What are your ideas on importance?1. Woodcutting - Provides logs for 2 other skills
2. Mining - Provides ores for 2 other skills + armour
3. Runecrafting - Provides runes for combat
4. Fishing - Provides food for Combat / adventuring / Quests
5. Cooking - Apart of fishing
6. Herblore - Potions for lots of various things
7. Crafting - Provides lots of misc items including armours + jewellery
8. Fletching - Large provider of range weapons + supplies for alching
9. Farming - Provides supplies for all skills - but un needed tbh.
10. Theiving - Purely self profit no real worldly benefits
11. Agility - Helps you get to some places faster
12. Hunter - Results in various clothes which look decent
13. Construction - Results in house for personal / social use.
14. Firemaking - Burns out resources - pointless.
To be honest, slayer is a non-combat skill if you think about it..
The skill is still completely combat orientated and is nothing but training combat skills on certain npcs. Nevertheless, add it to your list if you want just give me some feedback and stop commenting on a small issue which isn't important
If were talking about RSPS and not runescape then...
1.Runecrafting - provides runes for magic.
2.Fishing & Cooking - Fishies for combat(combat skills are most used).
3.Mining & Smithing - Armour for combat if armour is a bit hard to obtain as drops.
4.Crafting - Ranged armour and jewlery for combat.
5.Herblore - For potions for combat.
6.Fletching - Ranged weapons.
7.WoodCutting - logs for the fletching.
8.Farming - Herbs for Herblore(otherwise useless).
9.Agility - Run reduces slow and regains faster and shortcuts (if implemented).
10.Thievinig - If the economy isn't like some of these delta's there is no point in this.
11.Firemaking - No need?
Construction - No on has came even close to creating this skill properly.
Hunter - almost the same but i believe some day the hunter skill will be released.
EDIT: Btw you forgot smithing in your list.
Thanks for the response Aristos! I agree Theiving in an economy is nearly pointless but i'm trying to think of a way to create more purpose in all skills. This helps alot
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