well silabserver stopped in timethey are realy similar with satans
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Ok so over the last 3 years Ive seen servers change so much, from when winterLove released the first server with no multiplayer support, to whitecastles, to satans isle, to zdiddy scape, to dodian, to deltascape, and now moving towards emulous.
So for a bit of a discussion, In modern day servers, do you try program code to catch dupers? or do you just search suspious accounts, how do you deal with it
heres a snippet from satans isle v1, this was found in alot of old servers to catch dupers,
Basically if you have a party hat for alot of cash, it will "flag" your account saying it has duped items on it, so discuss.Code:public void ScanItems() { for(int i = 0; i < playerBankSize; i++) { if((bankItems[i] == 1043 || bankItems[i] == 1041 || bankItems[i] == 1039 || bankItems[i] == 1045 || bankItems[i] == 1047 || bankItems[i] == 1049 || bankItems[i] == 6571 || bankItems[i] == 1053 || bankItems[i] == 4152 || bankItems[i] == 3141 || bankItems[i] == 7159) && bankItemsN[i] >= 10) { saveasflagged(); } } for(int i2 = 0; i2 < playerItems.length; i2++) { if((playerItems[i2] == 1044 || playerItems[i2] == 1042 || playerItems[i2] == 1040 || playerItems[i2] == 1046 || playerItems[i2] == 1048 || playerItems[i2] == 1050 || playerItems[i2] == 6571 || playerItems[i2] == 1054 || playerItems[i2] == 4153 || playerItems[i2] == 3142 || playerItems[i2] == 7160) && playerItemsN[i] >= 10) { saveasflagged(); } } for(int i = 0; i < playerBankSize; i++) { if(bankItems[i] == 996 && bankItemsN[i] >= 10000000) { saveasflagged(); } } for(int i2 = 0; i2 < playerItems.length; i2++) { if(playerItems[i2] == 996 && playerItemsN[i2] >= 10000000) { saveasflagged(); } } }
well silabserver stopped in timethey are realy similar with satans

"silab servers" although they got a seperate name they were the exact same, but as the time silab was coming out, dodian was released so as people changed to dodian / devolution bases, satans isle started to die out, which is how I think they got the name.
So yeah in any silab server most of the code, is VERY OLD. and most of the update protocall, was never re-written at all lol!.


RuneScape obviously has no protection like this, since for all three dupes nothing was suspected until some item had been completely devalued. If you did want to do this however, just employ a unique serial number with each item thats created from scratch, and when items are transferred, always carry the serial over. Once a week or so, just scan the database for duplicate serials.

usrs? I told you about that lol.
However the serial idea employs some challenges, like that you would either need to ensure you have written the last used serial ID to disk before creating the item, or making sure your server shuts down safely every time and flushes out the last used serial.

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