Thread: Perk System for PvP

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  1. #1 Perk System for PvP 
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    Prk system for PvP. Obtainable from combat skills. Adds on a little extra bonus, a good idea?

    Example:

    Fatass Perk

    Unlockable at: Eat a total of 5000 HP of food

    Effects: Eats a bit faster.


    or...




    Painkillers

    Unlock at: 100 combat.

    Effect: While at zero HP, player has 5 more seconds to only attack (not heal, move, or teleport) before death.


    and...



    Ninja

    Unlock at: Equiping less than 0 weight.

    Effect: Changed running emotes. Harder to click. Useful in a chase.


    Do not say I copy COD.
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  2. #2  
    Registered Member Moofens's Avatar
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    this sounds good at first but then there are people that become way overpowered and make pking boring, you should eaven it out
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  3. #3  
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    Pain killer is way overpowered. Instead of 5 seconds do it like you can hit one more time which includes a full spec attack. Surely it should be called last stand?
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  4. #4  
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    Quote Originally Posted by q a z7o View Post
    Pain killer is way overpowered. Instead of 5 seconds do it like you can hit one more time which includes a full spec attack. Surely it should be called last stand?
    I'll put them to testing first.
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  5. #5  
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    This is kinda similar to when people try and apply WoW type things to there server, they don't work. I admire your imagination but it won't work imo, it would either make PKing extremely boring, or make players extremely overpowered.

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    Love the idea, but I agree with Luke.
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  7. #7  
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    Quote Originally Posted by Duke Lukem View Post
    This is kinda similar to when people try and apply WoW type things to there server, they don't work. I admire your imagination but it won't work imo, it would either make PKing extremely boring, or make players extremely overpowered.
    There will just be a handful of perks available. Not a list of random shit like the magic books.
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  8. #8  
    Registered Member 2pro's Avatar
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    it would not make pk boring.

    Make it like if you ate 5k hp, reset the count to zero, and make it like you can eat faster 50 times or something.

    Last stand thing: 1 special attack as mentioned

    And the ninja thing is funny lmao, but also make an agility requirement like you need agility over 105, which is only possible with a potion, so the person has 1 less food in inventory per potion he takes. That also doesn'T make it be overpowered as they're a bit faster down in combat.

    And to answer the question: It is a good idea as it makes pking harder and funnier.
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    First of all, that's my code. Second of all it is more efficient in many ways, they may not be big but it's the little things that count.
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  9. #9  
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    Quote Originally Posted by Moofens View Post
    this sounds good at first but then there are people that become way overpowered and make pking boring, you should eaven it out
    HOLY SHIT YOU JUST DESCRIBED MODERN WARFARE 2 IN ONE SENTENCE!!!!

    This is actually a really good idea if you can find a way to balance it.
    Attempting to develop a multi-revision library. [Only registered and activated users can see links. ] on GitHub.
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  10. #10  
    Sate
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    Interesting concept. I've never really experienced anything like that on a private server, so I'm not gonna judge about the idea.
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