Thread: NPC Re-spawn rate.

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  1. #1 NPC Re-spawn rate. 
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    Well I was thinking..
    (Combat Level * 1000) (re-spawn time in milliseconds)

    Like Guard re-spawn in 21 seconds or so.

    Chaos elemental in about 5 minutes.
    What do you guys think?

    And I used chaos elemental as an example because I saw on some site that the chaos elemental re-spawned in around 5 minutes.
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  2. #2  
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    seems a little long don't u think

    maybe half of that


    edit: the gwd bosses are like lvl 700?
    700*1k = 700k = 700 seconds = about 11 minutes
    that doesn't seem right i think there respawn is about 3 minutes


    maybe have 4 classes?

    no respawn
    normal respawn
    instant respawn
    boss respawn
    or w/e >.>
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  3. #3  




    Scu11's Avatar
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    21 seconds for a guard? Its more like 10 .

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  4. #4  
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    I dunno, I saw somewhere that said the chaos elemental re-spawned in approx 5 minutes (which this does too)

    If anyone is bored go time some npcs see how long it takes for them to respawn
    I might later.

    And hmm your right...
    But I doubt jagex would go one by one and add a unique re-spawn time for each npc.
    Must be some sort of formula or something. argh.


    Edit: Also, on RuneScape the spawn-rates are affected by the number of players in the world.
    E.g. high number of players in a world the npcs re-spawn faster.


    edit2: could go by the number of hitpoints they have too. more hp = higher respawn time

    edit3: I just timed one of the guards in varrock *using the swiftkit stop watch*
    Took 55 seconds for it to respawn.

    And a level 9 barbarian respawned in the same amount of time as a guard
    *just timed that too*
    Ugh.
    lol
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  5. #5  
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    @badrelgion, probably like

    array bossnpc1 { npcid's };
    if bossnpc1 respawntime = ###;
    if !bossnpc1/etc respawntime = ##;
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  6. #6  
    I don't take you serious
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    Code:
    	public void respawnTime() {
    
    		int respawnIn = yourMethodForTime;
    		int playersOnline = server.playerHandler.playersOnline();
    		double respawnIn = 1.00 + (playersOnline * +playerCount);
    			respawnIn += playersOnline * 0.00;
    	}
    Something like that? (winterLove)

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  7. #7  




    Scu11's Avatar
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    It is noteworthy that the speed of respawns varies directly to the amount of players in a world. In other words, the more people in a world, the faster spawns are there. This applies to trees, rocks, and monsters, in addition to item spawns. If you were a poor player and heading out to a chaos rune spawn for example, you might want to pick a world with just under 2000 players. This way you will get the items faster, assuming no other players are there.

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  8. #8  
    brb ridin da storm

    blakeman8192's Avatar
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    Quote Originally Posted by Kastro View Post
    Code:
    respawnIn += playersOnline * 0.00;
    @ this line: what the hell?
    rest in peace Qemist, Izzy, TeChNo PuNk, Impulser, & bootnecklad
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  9. #9  
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    Quote Originally Posted by blakeman8192 View Post
    @ this line: what the hell?
    Thought the same thing lol...

    Scu's statement is true. I used to telegrab the nats in the wilderness (when I was an F2P noob) and W1 was always the fastest respawn time.
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  10. #10  
    Registered Member D4NyZ's Avatar
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    In my opinion this is how it should be done:
    Code:
    if (cbLvl <= 50) {
    	respawn = cbLvl * 500;
    } else if ((cbLvl > 50) && (cbLvl <= 150)) {
    	respawn = cbLvl * 1000;
    } else if (cbLvl > 150) {
    	respawn = cbLvl * 5000;
    }
    Spoiler for Retard below:

    Quote Originally Posted by dani_gonzales View Post
    dany i know u hate me because i am better then u,,,so stfu noob and stop spaming my posts or i conntact a moderator!

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