Maaan, sorry for being the noob here but, how do I use this thing???
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Perhaps you don't understand the amount of work the CPU must do in order to run through the processes of incoming packet parsing (for every player), player object modifying (for every player), outgoing packet responses (for every player), and then creating the update packet (for every player, for every player - yes, exponentially). The matter of fact is that this networking library will without a doubt be able to handle the maximum amount of players that the runescape client can handle per-world (that number being 2000), so therefore the limiting factor will either be poor code written in the aforementioned processes, or the clients own limit.
rest in peace Qemist, Izzy, TeChNo PuNk, Impulser, & bootnecklad

Maaan, sorry for being the noob here but, how do I use this thing???

Thanks I'll check it out![]()
blake, if you want people to use it you should include a test on reading and writing data.


WAT?!?!?!??!>.<>.<:cookie::cookie::cookie:
leep:
leep::lock::lock:
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