Thread: Fire cape moving in lowmem

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  1. #1 Fire cape moving in lowmem 
    Hippy
    Guest
    This is done on a renamed client, i will not be renaming anything for anyone.

    Knowledge: Being able to read?

    Search for
    Code:
    if(Texture.anIntArray1480[24] >= j)
    Add this above it
    Code:
    if(Texture.anIntArray1480[40] >= j)
                {
                    Background background_2 = Texture.aBackgroundArray1474s[40];
                    int i1 = background_2.anInt1452 * background_2.anInt1453 - 1;
                   int l1 = background_2.anInt1452 * anInt945 * 2;
                   byte abyte2[] = background_2.aByteArray1450;
                   byte abyte5[] = aByteArray912;
                   for(int k2 = 0; k2 <= i1; k2++)
                        abyte5[k2] = abyte2[k2 - l1 & i1];
    
                    background_2.aByteArray1450 = abyte5;
                   aByteArray912 = abyte2;
                    Texture.method370(40);
                }
    That will make the fire cape move in high memory only, so you have to scroll up a bit till you see this.
    Code:
    private void method37(int j)
        {
            if(!lowMem)
            {
    Delete the
    Code:
            if(!lowMem)
            {
    Scroll down to the bottom of method37 and delete one bracket then you can choose highmem or lowmem on your client and have the fire cape move.
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  2. #2  
    Dr Rage
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    Nice. And good job.
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  3. #3  
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    `Tom's Avatar
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    Relatively simple.
    Already had this though.
    Stop whackin' it and read what I posted.
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  4. #4  
    Shananigans
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    u is lyk pr0 coderz.
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  5. #5  
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    Quote Originally Posted by Shananigans View Post
    u is lyk pr0 coderz.
    that better be sarcasm..
    Develop VR games in Unity now
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  6. #6  
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    flowing water now please =]
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  7. #7  
    GinGee
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    very nice hipppy thanks.
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