This is done on a renamed client, i will not be renaming anything for anyone.
Knowledge: Being able to read?
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Code:
if(Texture.anIntArray1480[24] >= j)
Add this above it
Code:
if(Texture.anIntArray1480[40] >= j)
{
Background background_2 = Texture.aBackgroundArray1474s[40];
int i1 = background_2.anInt1452 * background_2.anInt1453 - 1;
int l1 = background_2.anInt1452 * anInt945 * 2;
byte abyte2[] = background_2.aByteArray1450;
byte abyte5[] = aByteArray912;
for(int k2 = 0; k2 <= i1; k2++)
abyte5[k2] = abyte2[k2 - l1 & i1];
background_2.aByteArray1450 = abyte5;
aByteArray912 = abyte2;
Texture.method370(40);
}
That will make the fire cape move in high memory only, so you have to scroll up a bit till you see this.
Code:
private void method37(int j)
{
if(!lowMem)
{
Delete the
Scroll down to the bottom of method37 and delete one bracket then you can choose highmem or lowmem on your client and have the fire cape move.