Thread: How to load custom textures

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  1. #21  
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    Quote Originally Posted by light232 View Post
    exactly my point..u dont need done use ffs...zach
    Wonderful grammar. you fail as terribly as this half-assed tut.



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  2. #22  
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    i get this error:

    Sprite255.java:8: cannot find symbol
    symbol : constructor Class30_Sub2_Sub1_Sub2()
    location: class Class30_Sub2_Sub1_Sub2
    {
    ^
    Note: Some input files use or override a deprecated API.
    Note: Recompile with -Xlinteprecation for details.
    1 error
    Press any key to continue . . .

    Any ideas??
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  3. #23  
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    so If I wanted to load say Texture 50.png I'd put this

    Code:
        public Class30_Sub2_Sub1_Sub2()
        {
    new Sprite255("C:/WINDOWS/.DMS_file_store_32/Sprites/Textures/texture 50.png", 0, client.component);
        }
    ?
    If not. Where does it go?
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  4. #24  
    winkieo0o0
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    im lost.. please help me. i added a new texture, and put it over the fire cape using if (i == 40) { i = 51; } and the cape is invisible.. im thinking i may have done something wrong with how you put the texture into the client. i sound like an idiot but can someone help me out?

    ok well nvm. i think i figured out how to actually add teh model.. i did what areo8 suggested but now my client freezes while its loading. it says this like 30 times :
    at Sprite255.<init>(Sprite255.java:8)
    at Class30_Sub2_Sub1_Sub2.<init>(Class30_Sub2_Sub1_Su b2.java:7)

    help?
    Last edited by winkieo0o0; 07-06-2008 at 04:12 AM. Reason: Double posting is not allowed!
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  5. #25  
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    how do u add this to models? i wud throw in soem useless junk but this is pretty pointless if we cant put it anywhere.
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  6. #26  
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    Quote Originally Posted by Avatarscape View Post
    how do u add this to models? i wud throw in soem useless junk but this is pretty pointless if we cant put it anywhere.
    Firstly why bump a half year old topic.

    Secondly, it's not simple, you have to edit all the UV's of the model and apply texturedtriangles.

    Go get a HEX editor and look at a model.


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  7. #27  
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    ok then. how would i apply it to a map? is there a DAT editor to edit flo.dat?
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  8. #28  
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    Quote Originally Posted by Avatarscape View Post
    ok then. how would i apply it to a map? is there a DAT editor to edit flo.dat?
    No you ******, you have to make one yourself.

    Also, flo.dat like ive stated is only map tiles, not the placing, that's done in the map files themselves.


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  9. #29  
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    Won't work for me When I try to put the texture on the fire cape it is invis.
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  10. #30  
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    love this must of taken ages so good job but just 1 question how do i make something access that texture like firecape turns to picture of pikachu

    thanks
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