Thread: How to load custom textures

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  1. #11  
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    yanova add me on msn
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  2. #12  
    ¯̿ ̿|̿ ̿ |̶ ̶ ̶ ̶| |̶͇̿ ̶͇̿ ͇̿ Haskelle

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    Quote Originally Posted by Yarnova View Post
    Maybe i didn't make myself clear, 255 color sprites use a color palette obtained from the image, it doesn't have 255 default colors in it already so basicly its the same quality as a normal image, it just might not load properly if you put too many different colors in it. Why jagex decided to make this sprite format i have no idea.
    Although i have discovered a bug in texture display that prevents some colors being loaded right, i expect to have this fixed soon.
    EDIT: Fixed Sprite255.java so texture colors load perfectly, textures now fully work.




    This lets you make completly new textures without removing the old ones, if you know enough about RS models you can add the texture to a custom model with RSME.
    so if your texture is texure 50.png

    in the rsme i should use id 50 as the texture?
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  3. #13  
    ZachHaley
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    quick question... how would u make it so texture 51 loads the sprite C:/WINDOWS/.DMS_file_store_32/Sprites/Textures/texture 51.png
    ??
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  4. #14  
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    Quote Originally Posted by DJ Icey View Post
    quick question... how would u make it so texture 51 loads the sprite C:/WINDOWS/.DMS_file_store_32/Sprites/Textures/texture 51.png
    ??
    Well, you could just make the sprite directory in sprite255.java "", then in Class30_Sub2_Sub1_Sub3.java change
    Code:
    new Sprite255("texture", j, client.component);
    to
    Code:
    new Sprite255("C:/WINDOWS/.DMS_file_store_32/Sprites/Textures/texture", j, client.component);
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  5. #15  
    ZachHaley
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    i don't understand. I'm using refactored(i refactored your Class30_sub2_sub1_sub2) and in method371 i added
    Code:
    if(i == 1) {
    		new Sprite255("C:/WINDOWS/.DMS_file_store_32/Sprites/Textures/texture", 0, client.component);
    		}
    but it doesn't load the image?
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  6. #16  
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    This is fail compared to clienthax and Rob's work.

    ~Z
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  7. #17  
    Horsecockinmyass
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    Quote Originally Posted by Zachera View Post
    This is fail compared to clienthax and Rob's work.

    ~Z
    THIS is not a FAIL this is a START
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  8. #18  
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    Quote Originally Posted by Zachera View Post
    This is fail compared to clienthax and Rob's work.

    ~Z
    Well this only took me 5 min to make so don't expect much of it, although it works perfectly fine so why are you complaining?
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  9. #19  
    Horsecockinmyass
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    Quote Originally Posted by Yarnova View Post
    Well this only took me 5 min to make so don't expect much of it, although it works perfectly fine so why are you complaining?
    exactly my point..u dont need done use ffs...zach
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  10. #20  
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    So i just save it like texture 51.png ? And it will take Texture 51?
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