Thread: How to setup Better Sprite Packer 3

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  1. #21  
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    Completed tutorial, works fine did see some mem changes not that many though. Still ranging from 90-150k before up to like 200k.
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  2. #22  
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    Quote Originally Posted by _Patrick_ View Post
    Completed tutorial, works fine did see some mem changes not that many though. Still ranging from 90-150k before up to like 200k.
    That's still good, there's other ways to majority reduce memory consumption too. If you're not using sound effects (NOT MIDIS). Don't load any of those into memory on startup either. When the client starts up sound effects (1000-2000) are decoded and cached in uncompressed WAV format.

    Originaly the 317 client only caches them on startup if you choose high memory but most clients out there are on high by default though they never use sounds.

    Code:
    			if (!lowMemory) {
    				drawLoadingText(90, "Unpacking sounds");
    				byte[] data = sounds.getEntry("sounds.dat");
    				Track.load(new Buffer(data)); // caches them
    			}
    Sound effects can also be loaded on-demand. RuneScape optimized this later down the road in newer clients.
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  3. #23  
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    I might be missing something but when you clear a bunch of files it doesn't remove the info from .dat? If I clear the model cache then re-add all the models the cache after is much bigger.
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    Thanks for this.
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    Quote Originally Posted by Greg View Post
    I might be missing something but when you clear a bunch of files it doesn't remove the info from .dat? If I clear the model cache then re-add all the models the cache after is much bigger.
    I think i have the same issue before my files were 2mb now 7mb
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  6. #26  
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    Great job as always nshusa, will be sure to check this out.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  8. #27  
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    How do i open the tool? When i open gradle.bat it gives me an error

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  9. #28  
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    Quote Originally Posted by 2:AM View Post
    How do i open the tool? When i open gradle.bat it gives me an error

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    Don't download the source code, download the jar under releases and run that.
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  10. #29  
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    Quote Originally Posted by nshusa View Post
    Don't download the source code, download the jar under releases and run that.
    Lmao how i feel stupid now lol, Thanks
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  11. #30  
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    Dust R I P's Avatar
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    Hmm I keep getting could not import image :/

    EDIT: Nvm, got it ;D

    EDIT EDIT: It doesn't seem to draw at all. I tried a couple of things but none with success.. Care to help maybe?
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