Thread: How to Dump Data from Clients! [OSRS - Zulrah]

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  1. #41  
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    Quote Originally Posted by JHUSS View Post
    Hey arth could you tell me why im getting this error when trying to dump animation config

    Code:
    java.lang.NullPointerException
    	at Animation.dumpValues(Animation.java:119)
    	at Animation.unpackConfig(Animation.java:16)
    	at Client.startUp(Client.java:7389)
    	at RSApplet.run(RSApplet.java:100)
    	at Client.run(Client.java:4589)
    	at java.lang.Thread.run(Thread.java:745)

    line 119
    Code:
    String frameCount = anims[j].anInt352 + "";
    line 16 is just where im declaring it to run, so
    Code:
            dumpValues(length);
    Sorry for gravedigging, but I have this error aswell :O
     

  2. #42  
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    Quote Originally Posted by Arth View Post
    -snip-
    Hey nice tutorial! Really hoping you will release how to dump maps. Do you think you will soon?
     

  3. #43  
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    I'm having problem dumping the npc data, please help!
     

  4. #44  
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    Quote Originally Posted by Sohaib View Post
    I'm having problem dumping the npc data, please help!
    Post the error.
     

  5. #45  
    Unfortunately we’re all human. Except me


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    If you get any errors just check readValues and rename your dump function...
     

  6. #46  
    Registered Member Aleksandr's Avatar
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    "When I was first looking to add the full Zulrah I found a tutorial that gave me the animations. Although it
    was a bit sketchy because there were over 30+ animation files which didnt make sense given there are a few
    animations for Zulrah."

    To get the file number of the animation, you need to convert the frame ids to hex, then remove the last 4 letters/numbers and you will have your file id in hex.

    Example:
    FrameID - int: 11927608 -> hex: B60038

    remove the last four digits B60038 and you get B6 which is decimal: 182
    Al
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    There is no RL, just AFK
     

  7. #47  
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    Quote Originally Posted by Aleksandr View Post
    "When I was first looking to add the full Zulrah I found a tutorial that gave me the animations. Although it
    was a bit sketchy because there were over 30+ animation files which didnt make sense given there are a few
    animations for Zulrah."

    To get the file number of the animation, you need to convert the frame ids to hex, then remove the last 4 letters/numbers and you will have your file id in hex.

    Example:
    FrameID - int: 11927608 -> hex: B60038

    remove the last four digits B60038 and you get B6 which is decimal: 182
    Or you just do anims[j].anIntArray353[0] >> 16
     

  8. #48  
    Registered Member Arth's Avatar
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    Bump lmao
    Spoiler for Dont Click Me!:
     

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