Thread: [TUT] How to recolor models [all models u even have]

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  1. #1 [TUT] How to recolor models [all models u even have] 
    GravityScape & SimpliCity Developer.

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    nvm shit tutorial
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    awesome tutorial but why waste so much time?


    Code:
    itemDef.modifiedModelColors = new int[2];
    itemDef.originalModelColors = new int[2];
    itemDef.modifiedModelColors[0] = 28;
    itemDef.modifiedModelColors[1] = 74;
    itemDef.originalModelColors[0] = 908;
    itemDef.originalModelColors[1] = 926;
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  3. #3  
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    Quote Originally Posted by natsu View Post
    awesome tutorial but why waste so much time?


    Code:
    itemDef.modifiedModelColors = new int[2];
    itemDef.originalModelColors = new int[2];
    itemDef.modifiedModelColors[0] = 28;
    itemDef.modifiedModelColors[1] = 74;
    itemDef.originalModelColors[0] = 908;
    itemDef.originalModelColors[1] = 926;

    Hmm tell me how you can find orginal colors? o.0
    I have tried to find this like week, and still nothing, it's hard to guess what's orginal color
    And to be honest, if you have done this once, it's goes really fast.
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    Quote Originally Posted by Skillerrr View Post
    Hmm tell me how you can find orginal colors? o.0
    I have tried to find this like week, and still nothing, it's hard to guess what's orginal color
    And to be honest, if you have done this once, it's goes really fast.


    The names of the materials are literally the color values defined in the original model file. If you save any file edited in metaseqoia it will lose the defined color values, meaning you cannot recolor it through the color data.
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  5. #5  
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    Quote Originally Posted by Faust View Post


    The names of the materials are literally the color values defined in the original model file. If you save any file edited in metaseqoia it will lose the defined color values, meaning you cannot recolor it through the color data.
    Well works for me
    I have total 230 items recolored so.
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  6. #6  
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    Ye my bad, it's hard way
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  7. #7  
    true

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    I just do it via player updating so players can recolor items how they want lol..
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  8. #8  
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    thanks for this
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    Quote Originally Posted by Skillerrr View Post
    Well works for me
    I have total 230 items recolored so.
    However, as I said before, metaseqoia models will lose their hex color data.
    For instance: if you recolor items through the client to one of the default character colors ('white' skin, green pants, tan top, brown hair, etc.), you can make them change colors with the character. This will not work with models without hex color data. Furthermore, you have to keep adding new models for each recolor; which can be hassling and potentially dirty or slow your client. Rather than having to export the drop and wear files and match the colors on both, you can knock out all of that with a few lines of code if you are relying hardcoding alone. So instead of 230/460 or however many poorly compressed .dat files being added to the cache or floating around in your preloading folder, you may potentially change that number to 0.

    Now, if you're going beyond recoloring and adding/changing the materials on your faces, then this would definitely be necessary, but that is not what you are doing.
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    Useless way and takes long time.
    Have you ever thought about recoloring a while without losing its animations...

    Useing the ints to recolor is more dynamic and easier way.
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